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ScreenAgent: A Vision Language Model-driven Computer Control Agent

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arxiv 2402.07945 v1 pith:6VZPROUO submitted 2024-02-09 cs.HC cs.AIcs.CV

classification cs.HCcs.AIcs.CV
keywords agentcomputerscreenagentcontrolenvironmentlanguagetaskscapabilities
verification ladder T0 review T1 audit T2 compute T3 formal
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Existing Large Language Models (LLM) can invoke a variety of tools and APIs to complete complex tasks. The computer, as the most powerful and universal tool, could potentially be controlled directly by a trained LLM agent. Powered by the computer, we can hopefully build a more generalized agent to assist humans in various daily digital works. In this paper, we construct an environment for a Vision Language Model (VLM) agent to interact with a real computer screen. Within this environment, the agent can observe screenshots and manipulate the Graphics User Interface (GUI) by outputting mouse and keyboard actions. We also design an automated control pipeline that includes planning, acting, and reflecting phases, guiding the agent to continuously interact with the environment and complete multi-step tasks. Additionally, we construct the ScreenAgent Dataset, which collects screenshots and action sequences when completing a variety of daily computer tasks. Finally, we trained a model, ScreenAgent, which achieved computer control capabilities comparable to GPT-4V and demonstrated more precise UI positioning capabilities. Our attempts could inspire further research on building a generalist LLM agent. The code is available at \url{https://github.com/niuzaisheng/ScreenAgent}.

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Forward citations

Cited by 10 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. STAPO: Selective Trajectory-Aware Policy Optimization for LLM Agent Training

    cs.AI 2026-07 conditional novelty 6.0 of 10

    Normalized entropy locates trajectory-neglect steps; STAPO selectively optimizes them with a trajectory-aware reward and trajectory-independent penalty, beating group-based RL baselines on agent tasks.

  2. Screen2AX: Vision-Based Approach for Automatic macOS Accessibility Generation

    cs.LG 2025-07 conditional novelty 6.0 of 10

    Screen2AX generates hierarchical macOS accessibility metadata from a screenshot and reports improved GPT-4 UI task success compared with native accessibility and OmniParser V2.

  3. Exploring the Potential of Metacognitive Support Agents for Human-AI Co-Creation

    cs.HC 2025-06 conditional novelty 6.0 of 10

    Metacognitive support agents, simulated by human wizards, improved the feasibility of AI-generated mechanical designs in a 20-participant formative study.

  4. Tactile: Giving Computer-Using Agents Hands and Feet

    cs.AI 2026-07 conditional novelty 5.0 of 10

    Adding Tactile, an MCP tool layer that grounds agent actions in macOS accessibility semantics, OCR, and visual fallback, raised Codex Success@100 from 41.1% to 50.0% on macOSWorld-style tasks.

  5. Branch-and-Browse: Efficient and Controllable Web Exploration with Tree-Structured Reasoning and Action Memory

    cs.AI 2025-10 conditional novelty 5.0 of 10

    Branch-and-Browse, a tree-structured web agent with page-level action memory, reports 35.8% success and up to 40.4% less time than the cited Tree Search baseline on WebArena.

  6. Initial Steps in Integrating Large Reasoning and Action Models for Service Composition

    cs.AI 2025-07 conditional novelty 5.0 of 10

    A conceptual framework integrating LRMs and LAMs for end-to-end automated service composition, with no empirical validation.

  7. Augmented Vision-Language Models: A Systematic Review

    cs.CL 2025-07 conditional novelty 5.0 of 10

    A structured taxonomy of inference-time augmentation techniques that connect vision-language models to external symbolic systems, tools, and knowledge sources.

  8. Vision-Language Models Can't See the Obvious

    cs.CV 2025-07 conditional novelty 5.0 of 10

    On a new benchmark of odd-one-out images, state-of-the-art vision-language models, including GPT-4o, often fail to identify which low-level feature makes the odd object stand out.

  9. ARPO:End-to-End Policy Optimization for GUI Agents with Experience Replay

    cs.CV 2025-05 conditional novelty 5.0 of 10

    ARPO combines GRPO reinforcement learning with a replay buffer of successful GUI trajectories and task filtering, improving UI-Tars to 29.9% on OSWorld.

  10. SWIRL: A Staged Workflow for Interleaved Reinforcement Learning in Mobile GUI Control

    cs.AI 2025-08 conditional novelty 4.0 of 10

    A multi-agent RL workflow that interleaves single-agent updates, applied to mobile GUI control, achieves SOTA zero-shot performance and a +14.8 MATH500 gain.

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