REVIEW 4 cited by
ArtGS: Building Interactable Replicas of Complex Articulated Objects via Gaussian Splatting
Not yet reviewed by Pith; the record is open.
This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.
SPECIMEN: schema-true, not a live event
T0 review · schema-true
One-sentence machine reading of the paper's core claim.
pith:XXXXXXXX · record.json · timestamp
read the original abstract
Building articulated objects is a key challenge in computer vision. Existing methods often fail to effectively integrate information across different object states, limiting the accuracy of part-mesh reconstruction and part dynamics modeling, particularly for complex multi-part articulated objects. We introduce ArtGS, a novel approach that leverages 3D Gaussians as a flexible and efficient representation to address these issues. Our method incorporates canonical Gaussians with coarse-to-fine initialization and updates for aligning articulated part information across different object states, and employs a skinning-inspired part dynamics modeling module to improve both part-mesh reconstruction and articulation learning. Extensive experiments on both synthetic and real-world datasets, including a new benchmark for complex multi-part objects, demonstrate that ArtGS achieves state-of-the-art performance in joint parameter estimation and part mesh reconstruction. Our approach significantly improves reconstruction quality and efficiency, especially for multi-part articulated objects. Additionally, we provide comprehensive analyses of our design choices, validating the effectiveness of each component to highlight potential areas for future improvement. Our work is made publicly available at: https://articulate-gs.github.io.
Forward citations
Cited by 4 Pith papers
-
StructureGS: Structure-aware Gaussian Splatting for Articulated Object Reconstruction
OBB-based part-fitting and contact losses on 3D Gaussians disentangle geometry, appearance, and motion for cleaner articulated reconstruction than photometric-only baselines.
-
PokeNet: Learning Kinematic Models of Articulated Objects from Human Observations
PokeNet estimates joint types, axes, ranges, and operation order of articulated objects directly from a single-view point cloud video of a human demonstration.
-
ScrewSplat: An End-to-End Method for Articulated Object Recognition
A method that recovers the 3D shape and the rotation or sliding axis of each movable part of an object from RGB video alone, by jointly optimizing randomly initialized screw axes with Gaussian Splatting.
-
Advances in 4D Representation: Geometry, Motion, and Interaction
A representation-centric survey of 4D generation and reconstruction, organized by geometry, motion, and interaction, with qualitative trade-off comparisons across seven representation families.
Discussion (0). Sign in to comment.