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arxiv: 2410.04646 · v1 · pith:CBSUOIAHnew · submitted 2024-10-06 · 💻 cs.CV · cs.RO

Mode-GS: Monocular Depth Guided Anchored 3D Gaussian Splatting for Robust Ground-View Scene Rendering

classification 💻 cs.CV cs.RO
keywords gaussianrenderinganchorsdepthmonocularsplatsanchoreddataset
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We present a novel-view rendering algorithm, Mode-GS, for ground-robot trajectory datasets. Our approach is based on using anchored Gaussian splats, which are designed to overcome the limitations of existing 3D Gaussian splatting algorithms. Prior neural rendering methods suffer from severe splat drift due to scene complexity and insufficient multi-view observation, and can fail to fix splats on the true geometry in ground-robot datasets. Our method integrates pixel-aligned anchors from monocular depths and generates Gaussian splats around these anchors using residual-form Gaussian decoders. To address the inherent scale ambiguity of monocular depth, we parameterize anchors with per-view depth-scales and employ scale-consistent depth loss for online scale calibration. Our method results in improved rendering performance, based on PSNR, SSIM, and LPIPS metrics, in ground scenes with free trajectory patterns, and achieves state-of-the-art rendering performance on the R3LIVE odometry dataset and the Tanks and Temples dataset.

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Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. ReorgGS: Equivalent Distribution Reorganization for 3D Gaussian Splatting

    cs.CV 2026-05 unverdicted novelty 5.0

    ReorgGS reorganizes the Gaussian distribution in converged 3DGS models by resampling centers and covariances to reduce parameterization degeneration and enable better subsequent optimization.