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Interactive Movement Primitives: Planning to Push Occluding Pieces for Fruit Picking

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arxiv 2004.12916 v2 pith:GQIDRZ3S submitted 2020-04-27 cs.RO cs.AI

Interactive Movement Primitives: Planning to Push Occluding Pieces for Fruit Picking

classification cs.RO cs.AI
keywords planningfruitpickingpushingripefruitsmovementsapproach
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Robotic technology is increasingly considered the major mean for fruit picking. However, picking fruits in a dense cluster imposes a challenging research question in terms of motion/path planning as conventional planning approaches may not find collision-free movements for the robot to reach-and-pick a ripe fruit within a dense cluster. In such cases, the robot needs to safely push unripe fruits to reach a ripe one. Nonetheless, existing approaches to planning pushing movements in cluttered environments either are computationally expensive or only deal with 2-D cases and are not suitable for fruit picking, where it needs to compute 3-D pushing movements in a short time. In this work, we present a path planning algorithm for pushing occluding fruits to reach-and-pick a ripe one. Our proposed approach, called Interactive Probabilistic Movement Primitives (I-ProMP), is not computationally expensive (its computation time is in the order of 100 milliseconds) and is readily used for 3-D problems. We demonstrate the efficiency of our approach with pushing unripe strawberries in a simulated polytunnel. Our experimental results confirm I-ProMP successfully pushes table top grown strawberries and reaches a ripe one.

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