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Unity: A General Platform for Intelligent Agents

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arxiv 1809.02627 v2 pith:HYCLM5GH submitted 2018-09-07 cs.LG cs.AIcs.NEstat.ML

classification cs.LGcs.AIcs.NEstat.ML
keywords unitygeneralplatformsenvironmentsagentsartificialcomplexityexisting
verification ladder T0 review T1 audit T2 compute T3 formal
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Recent advances in artificial intelligence have been driven by the presence of increasingly realistic and complex simulated environments. However, many of the existing environments provide either unrealistic visuals, inaccurate physics, low task complexity, restricted agent perspective, or a limited capacity for interaction among artificial agents. Furthermore, many platforms lack the ability to flexibly configure the simulation, making the simulated environment a black-box from the perspective of the learning system. In this work, we propose a novel taxonomy of existing simulation platforms and discuss the highest level class of general platforms which enable the development of learning environments that are rich in visual, physical, task, and social complexity. We argue that modern game engines are uniquely suited to act as general platforms and as a case study examine the Unity engine and open source Unity ML-Agents Toolkit. We then survey the research enabled by Unity and the Unity ML-Agents Toolkit, discussing the kinds of research a flexible, interactive and easily configurable general platform can facilitate.

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