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arxiv: 1409.8498 · v3 · pith:JQARITQTnew · submitted 2014-09-30 · 💻 cs.GT · cs.AI· cs.LG

Non-myopic learning in repeated stochastic games

classification 💻 cs.GT cs.AIcs.LG
keywords learningrsgsstrategygamesproblemrepeatedresultingspace
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In repeated stochastic games (RSGs), an agent must quickly adapt to the behavior of previously unknown associates, who may themselves be learning. This machine-learning problem is particularly challenging due, in part, to the presence of multiple (even infinite) equilibria and inherently large strategy spaces. In this paper, we introduce a method to reduce the strategy space of two-player general-sum RSGs to a handful of expert strategies. This process, called Mega, effectually reduces an RSG to a bandit problem. We show that the resulting strategy space preserves several important properties of the original RSG, thus enabling a learner to produce robust strategies within a reasonably small number of interactions. To better establish strengths and weaknesses of this approach, we empirically evaluate the resulting learning system against other algorithms in three different RSGs.

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