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People use fast, goal-directed simulation to reason about novel games

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arxiv 2407.14095 v2 pith:LWFOUL3F submitted 2024-07-19 cs.GT cs.AIq-bio.NC

classification cs.GTcs.AIq-bio.NC
keywords gamepeoplegamesplaybeforefairnovelplayed
verification ladder T0 review T1 audit T2 compute T3 formal
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People can evaluate features of problems and their potential solutions well before we can effectively solve them. When considering a game we have never played, for instance, we might infer whether it is likely to be challenging, fair, or fun simply from hearing the game rules, prior to deciding whether to invest time in learning the game or trying to play it well. Many studies of game play have focused on optimality and expertise, characterizing how people and computational models play based on moderate to extensive search and after playing a game dozens (if not thousands or millions) of times. Here, we study how people reason about a range of simple but novel Connect-N style board games. We ask people to judge how fair and how fun the games are from very little experience: just thinking about the game for a minute or so, before they have ever actually played with anyone else, and we propose a resource-limited model that captures their judgments using only a small number of partial game simulations and almost no look-ahead search.

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Forward citations

Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Are Large Language Models Reliable AI Scientists? Assessing Reverse-Engineering of Black-Box Systems

    cs.LG 2025-05 conditional novelty 6.0 of 10

    LLMs struggle to use passive observations for reverse engineering, but active intervention improves performance, largely through the process of generating queries rather than the data obtained.

  2. Generation and Evaluation in the Human Invention Process through the Lens of Game Design

    cs.HC 2025-08 reject novelty 5.0 of 10

    A two-stage model adding simulated-play funness to a language-model proposal prior best fits novice-invented games, but the model comparison is undermined by including the observed games in the normalization set and b...

  3. Assessing Adaptive World Models in Machines with Novel Games

    cs.AI 2025-07 conditional novelty 5.0 of 10

    The paper proposes a framework called world model induction and a novel-game benchmark paradigm for evaluating rapid adaptation in AI.

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