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ZeroHSI: Zero-Shot 4D Human-Scene Interaction by Video Generation

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arxiv 2412.18600 v2 pith:MQPU7LPO submitted 2024-12-24 cs.CV cs.GR

classification cs.CVcs.GR
keywords human-sceneinteractionsscenesinteractionzerohsidataenvironmentsgeneration
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Human-scene interaction (HSI) generation is crucial for applications in embodied AI, virtual reality, and robotics. Yet, existing methods cannot synthesize interactions in unseen environments such as in-the-wild scenes or reconstructed scenes, as they rely on paired 3D scenes and captured human motion data for training, which are unavailable for unseen environments. We present ZeroHSI, a novel approach that enables zero-shot 4D human-scene interaction synthesis, eliminating the need for training on any MoCap data. Our key insight is to distill human-scene interactions from state-of-the-art video generation models, which have been trained on vast amounts of natural human movements and interactions, and use differentiable rendering to reconstruct human-scene interactions. ZeroHSI can synthesize realistic human motions in both static scenes and environments with dynamic objects, without requiring any ground-truth motion data. We evaluate ZeroHSI on a curated dataset of different types of various indoor and outdoor scenes with different interaction prompts, demonstrating its ability to generate diverse and contextually appropriate human-scene interactions.

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Forward citations

Cited by 4 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. GenHOI: Generalizing Text-driven 4D Human-Object Interaction Synthesis for Unseen Objects

    cs.CV 2025-06 conditional novelty 6.0 of 10

    GenHOI generates 4D human-object interaction sequences for unseen objects by predicting sparse 3D keyframes and interpolating them with a contact-aware diffusion model.

  2. Three ways to share a QPU: Scheduling strategies for hybrid Quantum-HPC applications

    quant-ph 2026-04 unverdicted novelty 5.0 of 10

    Three scheduling strategies for hybrid quantum-HPC systems cut classical resource use by up to 64% or boost QPU utilization depending on workload balance, validated on real hardware.

  3. Advances in 4D Representation: Geometry, Motion, and Interaction

    cs.CV 2025-10 conditional novelty 4.0 of 10

    A representation-centric survey of 4D generation and reconstruction, organized by geometry, motion, and interaction, with qualitative trade-off comparisons across seven representation families.

  4. From 2D to 3D Cognition: A Brief Survey of General World Models

    cs.CV 2025-06 conditional novelty 3.0 of 10

    A survey proposing a two-pillar, three-capability framework that organizes recent AI world models by their transition from 2D visual prediction to 3D cognition.

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