REVIEW 3 major objections 6 minor 1 cited by
Sparse2DGS: Geometry-Prioritized Gaussian Splatting for Surface Reconstruction from Sparse Views
T0 review · 3 major / 6 minor · reviewed 2026-08-16 · deepseek-v4-flash
Pith's one-line read Sparse2DGS shows that seeding 2D Gaussian splatting with an MVS point cloud and prioritizing geometry yields accurate surfaces from three views.
desk verdict A solid, well-ablated empirical paper on sparse-view Gaussian splatting that deserves peer review, though the single-run numbers and an overstateful abstract need fixing. read the letter →
The pith
A machine-rendered reading of the paper's core claim, the machinery that carries it, and where it could break.
The reading
What carries the argument
The mechanism that carries the argument is a reparameterized 2D Gaussian disk: points are drawn from a standard Gaussian and transformed by $Z = p + RSZ'$, where $R$ is the disk orientation, $S$ its scale, and $p$ its position, so all three geometric properties receive gradients from a single point-based cross-view feature consistency loss. This direct Gaussian primitive regularization is backed by geometrically enhanced supervision, in which CLMVSNet FPN features and RGB colors are splatted into the renderer and held fixed, with rendered features supervised by cosine similarity, and by selective Gaussian update, in which patch-wise normalized cross-correlation over rendered depth and normal maps decides when to reproject a point and replace a primitive position. Together these convert a Gaussian primitive into a set of query points that can be checked for multi-view agreement, while keeping appearance from absorbing the sparse-view ambiguity.
What would settle it
On a sparse-view set with a large occluded region, measure per-region Chamfer error against ground truth for Sparse2DGS and for the plain 2DGS-plus-CLMVSNet baseline; if the occluded regions do not improve, or if deliberately corrupting CLMVSNet depth in those regions leaves the overall error essentially unchanged, then the geometric-prioritized schemes are not doing the corrective work the paper attributes to them.
Extended reading notes
Core claim
The central claim is that the main obstacle to sparse-view Gaussian surface reconstruction is not missing primitives but missing geometric constraint, and that MVS-derived points plus features can supply that constraint if geometry is prioritized. Sparse2DGS initializes every 2D disk primitive from back-projected CLMVSNet depth, freezes per-primitive color and MVS FPN feature values so appearance cannot overfit the few views, represents each disk's position, orientation, and scale through sampled points via $Z = p + RSZ'$ supervised by cross-view feature consistency, and replaces adaptive densification with a selective update that repositions a primitive when patch-wise NCC favors the rendered depth/normal cues. On the DTU three-view benchmark the paper reports a mean Chamfer distance of 1.13, compared with 2.81 for 2DGS, 2.82 for GOF, and 2.08 for PGSR, with training time about 10 minutes—2x faster than fine-tuning SparseNeuS and roughly 60x faster than NeuSurf.
Load-bearing premise
The load-bearing premise is that the MVS feature maps, computed once from the three input views, are locally view-consistent at sub-pixel positions for arbitrary points sampled on the Gaussian disks—points that generally do not lie exactly on surfaces—and that the MVS depths themselves remain reliable in occluded and textureless regions; the paper's own limitation section concedes that occlusion errors from MVS can propagate and hurt performance.
Editorial extensions
If this is right
- On the three-view DTU benchmark, Sparse2DGS reports mean Chamfer distance 1.13, below 2DGS (2.81), GOF (2.82), and PGSR (2.08).
- The method reconstructs more complete surfaces in qualitative comparisons on DTU and BlendedMVS, preserving scene structure where prior Gaussian methods produce noise and missing regions.
- Training finishes in about 10 minutes, roughly 2x faster than SparseNeuS fine-tuning and about 60x faster than NeuSurf, making the approach practical as a test-time pipeline.
- Ablations show that fixing color and MVS feature values helps geometry more than lowering spherical-harmonic degrees, supporting the paper's diagnosis of appearance overfitting under sparse views.
- Replacing adaptive density control with selective Gaussian update avoids the degradation of densified primitives under sparse supervision in the paper's ablation (1.152 vs 1.234 Chamfer distance).
Reading between the lines
- The same recipe—a dense geometric prior that supplies both points and features, frozen appearance, and point-based geometric regularization—could plausibly work with other priors such as monocular depth or foundation-model features, though the paper only tests CLMVSNet.
- Because the cross-view consistency loss uses features extracted once, the method's ceiling is largely set by the discriminative power and view consistency of those features; improving or fine-tuning the feature extractor should directly lower reconstruction error, a testable prediction.
- The selective update step is a local geometric refinement; running it more often or combining it with visibility checks might extend the method to scenes with larger occlusions, where the paper's stated limitation predicts degraded performance.
- If the reported DTU margin is robust, the practical implication is that sparse-view surface reconstruction no longer requires per-scene NeRF fine-tuning or hours of optimization, which should make three-image 3D capture pipelines substantially cheaper.
Signed reviews
Editorial analysis
A structured set of objections, weighed in public.
Referee Report
Summary. The paper proposes Sparse2DGS, a sparse-view surface reconstruction method built on 2D Gaussian Splatting (2DGS). It initializes the Gaussian cloud from the dense point cloud of the unsupervised MVS network CLMVSNet, then applies three geometry-prioritized enhancements: (i) fixed-color and fixed-feature supervision using MVS feature maps rendered through the Gaussian splatting pipeline (Sec. 3.2); (ii) a Direct Gaussian Primitive Regularization (DGPR) loss that reparameterizes each disk by sampling points from a standard Gaussian, transforming them by the primitive's position, rotation, and scale, and supervising the projected points with cross-view feature consistency (Sec. 3.3, Eqs. 6-8); and (iii) a Selective Gaussian Update (SGU) that compares patch-based NCC scores between warping using Gaussian primitives and warping using rendered depths/normals, then reprojects better rendered depths into updated positions (Sec. 3.4, Eq. 11). On the DTU dataset with three views (23, 24, 33), the method reports a mean Chamfer Distance of 1.13, outperforming 2DGS (2.81), GOF (2.82), and PGSR (2.08), while being competitive with NeRF-based sparse-view methods and about 2x faster than SparseNeuS. Ablations in Tables 2, 4, 5, and 6 attribute improvements to each proposed module.
Significance. If the results hold, this is a practical and timely contribution: it shows that a dense MVS point cloud combined with fixed-feature supervision and point-based disk regularization can make Gaussian splatting much more accurate for sparse-view surface reconstruction than standard SfM-initialized 2DGS, while keeping training time around ten minutes. The paper ships code, uses the official DTU evaluation protocol, and includes a controlled ablation that separates the MVS-initialization gain from the proposed losses. The main methodological novelty, DGPR, is clearly described and the cross-view consistency formulation is principled in the ideal case of perfectly view-consistent features. However, the central claim that the proposed regularization is responsible for the reported gains rests on an assumption about the local view consistency of fixed MVS features at off-surface samples, and the ablation margins are small and based on single runs, so the significance of the individual modules is not yet fully established.
major comments (3)
- [Tables 2, 5, and 6] The DGPR loss assumes that CLMVSNet FPN features are locally view-consistent at arbitrary points sampled on the 2D Gaussian disks, including points that do not lie on the true surface and that may project into occluded, textureless, or repetitive regions of the target view. The manuscript does not provide any validation of this assumption: there is no occlusion masking, no analysis of the fraction of off-surface samples that are actually visible in the target view, and no comparison against a baseline where the features are randomized or where only on-surface points are used. Since the paper's abstract and introduction attribute the key improvement to this geometric-prioritized regularization, this unvalidated assumption is load-bearing for the central claim. Please provide quantitative evidence of feature consistency, add a visibility mask or a robustness analysis, or ablate the loss against a random-feature version to show that the CD gain in Table 2 (row e to row f, 1.201 to 1.142) is not driven by spurious feature similarities.
- [Sec. 3.4, Eq. (11)] All experiments report a single run with no variance or seed information, and several ablation margins are small: Table 2 shows DGPR improving CD from 1.201 to 1.142 (0.059) and Table 5 shows SGU improving CD from 1.201 to 1.152 (0.049), while Table 6 shows the effect of K varying from 1.145 to 1.139. These differences are within the typical run-to-run variability of Gaussian splatting optimizations, so the per-module attribution is not statistically supported. Please report mean and standard deviation over at least three random seeds for the main ablations in Tables 2, 4, 5, and 6, and state whether the reported metrics are averaged or from a single representative run.
- [Sec. 4.3, Table 1] The selective update rule replaces a Gaussian position whenever NCC_R > NCC_G, with no absolute threshold on the NCC values. In textureless or homogeneous regions, even a tiny positive difference between two low NCC scores would trigger an update, potentially injecting noise from unreliable rendered depth into the point set. The paper does not report the distribution of NCC scores, the fraction of primitives updated per iteration, or the sensitivity of the final CD to an NCC threshold. Please provide such an analysis (e.g., a sweep over thresholds, or a report of typical NCC values for updated versus non-updated primitives) to demonstrate that the update is meaningful and not dominated by low-confidence matches.
minor comments (6)
- [Sec. 4.3, Table 1] Equation (12) contains a stray comma after \lambda_2 L_n; please correct to "\mathcal{L} = \mathcal{L}_{rgb} + \lambda_1 \mathcal{L}_d + \lambda_2 \mathcal{L}_n + \lambda_3 \mathcal{L}_{dr} + \lambda_4 \mathcal{L}_{fea}".
- [Sec. 3.2] The headline comparison in Table 1 uses different initialization strategies for the baselines (SfM points from three views for 2DGS/GOF/PGSR) versus the proposed method (CLMVSNet dense points). The controlled comparison in Table 3 (2DGS+CLMVSNet: 1.27, PGSR+CLMVSNet: 1.38, Ours: 1.13) is more informative for isolating the contribution of the proposed losses; please reference it directly in the main text near Table 1 to avoid overstating the margin against 2DGS.
- [Sec. 3.4] After Eq. (3), please clarify how the feature maps F_i are resized or interpolated when querying at fractional pixel coordinates \pi(p_{ij}), and whether the same FPN resolution (8 channels) is used for both the feature splatting loss and the DGPR cross-view consistency loss.
- [Sec. 4.4] The description of the selective update does not specify the patch size used for NCC, the number of update iterations over the 7000 training steps, or whether the update is applied to all Gaussians or only those with sufficient gradient. Please add these implementation details for reproducibility.
- [Sec. 4.3] Table 4's header contains a typo: "Compleness" should be "Completion".
- [Sec. 4.4] The claim that the method is "2x faster than the NeRF-based fine-tuning approach" is based on comparison with SparseNeuS (Table 7); consider stating this explicitly in the abstract and main text, since NeuSurf's training time is much larger but its CD is better (0.99).
Circularity Check
No circularity: the DTU Chamfer evaluation is external, and no loss term reduces to the final metric or to the MVS initialization by construction.
full rationale
Sparse2DGS's derivation chain is self-contained with respect to the paper's central claims. The reported 1.13 Chamfer distance is measured against ground-truth DTU scans using the official evaluation code, and that ground-truth metric appears nowhere in the training losses in Eq. (12). The method does use CLMVSNet both to produce the initial point cloud and to supply fixed FPN feature maps for supervision (Eqs. 3-5), which makes the feature supervision self-supervised rather than externally grounded; however, this is not circular by construction. The optimization can move Gaussian primitives away from the initial MVS depth, and the reported 1.13 CD improves upon CLMVSNet's own 1.26 result and the plain 2DGS+CLMVSNet combination at 1.27, so the output is not forced to equal the MVS input. The cross-view consistency loss in Eq. (6) is a standard feature-metric regularization whose target is the fixed feature maps, not the final mesh or the evaluation metric. The selective Gaussian update uses the model's own rendered depth and normals as a self-correction cue, which is an internal consistency operation rather than a definition of the benchmark metric. No load-bearing self-citations or imported uniqueness theorems are present: references [16], [17], and [30] are background citations to the authors' prior MVS work and are not used to justify a prediction. The paper's acknowledged limitation that MVS errors under occlusion can propagate is a statement about error propagation, not a circular step. Therefore, no circularity is found.
Assumptions & free parameters
free parameters (5)
- lambda1 (depth-normal consistency weight) =
1000
- lambda2 (depth distortion weight) =
0.05
- lambda3 (DGPR weight) =
1
- lambda4 (feature splatting loss weight) =
0.2
- Number of sampled points K per disk =
not explicitly stated for the main result
assumptions (5)
- domain assumption 2D Gaussian primitives (Eq. 1-2) can represent the scene surface and support TSDF mesh extraction.
- ad hoc to paper CLMVSNet features are geometrically expressive and view-consistent at sub-pixel locations (Secs. 3.2-3.3).
- domain assumption Cross-view feature consistency is a valid proxy for surface correctness (Eq. 6).
- ad hoc to paper NCC of warped patches is a reliable indicator of geometric quality for the selective update (Sec. 3.4, Eq. 11).
- standard math The reparameterization Z = p + RSZ' with S = diag(su,sv,0) provides valid gradients to position, orientation, and scale (Eqs. 7-8).
Cite this review
Pith. "Pith review of Sparse2DGS: Geometry-Prioritized Gaussian Splatting for Surface Reconstruction from Sparse Views." pith.science (2026). https://pith.science/paper/NECX7YEV
@misc{pith2026250420378,
author = {Pith},
title = {Pith review of: Sparse2DGS: Geometry-Prioritized Gaussian Splatting for Surface Reconstruction from Sparse Views},
year = {2026},
howpublished = {\url{https://pith.science/paper/NECX7YEV}},
note = {Machine review of arXiv:2504.20378}
}
abstract
We present a Gaussian Splatting method for surface reconstruction using sparse input views. Previous methods relying on dense views struggle with extremely sparse Structure-from-Motion points for initialization. While learning-based Multi-view Stereo (MVS) provides dense 3D points, directly combining it with Gaussian Splatting leads to suboptimal results due to the ill-posed nature of sparse-view geometric optimization. We propose Sparse2DGS, an MVS-initialized Gaussian Splatting pipeline for complete and accurate reconstruction. Our key insight is to incorporate the geometric-prioritized enhancement schemes, allowing for direct and robust geometric learning under ill-posed conditions. Sparse2DGS outperforms existing methods by notable margins while being ${2}\times$ faster than the NeRF-based fine-tuning approach.
Figures
Figures from the paper (3 more)
Forward citations
Cited by 1 Pith paper
-
Multiview Geometric Regularization of Gaussian Splatting for Accurate Radiance Fields
A multiview geometric regularization scheme that uses MVS depth, RGB, and normal constraints to improve both geometry and rendering quality of Gaussian Splatting radiance fields.
Reference graph
Works this paper leans on
-
[1]
Large-scale data for multiple-view stereopsis
Henrik Aanæs, Rasmus Ramsbøl Jensen, George V ogiatzis, Engin Tola, and Anders Bjorholm Dahl. Large-scale data for multiple-view stereopsis. International Journal of Computer Vision, 120:153–168, 2016. 5, 7, 8
work page 2016
-
[2]
Chenjie Cao, Xinlin Ren, and Yanwei Fu. Mvsformer: Learning robust image representations via transformers and temperature-based depth for multi-view stereo. arXiv preprint arXiv:2208.02541, 2022. 2
arXiv 2022
-
[3]
Rc- mvsnet: Unsupervised multi-view stereo with neural render- ing
Di Chang, Alja ˇz Bo ˇziˇc, Tong Zhang, Qingsong Yan, Ying- cong Chen, Sabine S ¨usstrunk, and Matthias Nießner. Rc- mvsnet: Unsupervised multi-view stereo with neural render- ing. In European conference on computer vision, pages 665–
-
[4]
Pgsr: Planar-based gaussian splatting for efficient and high-fidelity surface reconstruction
Danpeng Chen, Hai Li, Weicai Ye, Yifan Wang, Weijian Xie, Shangjin Zhai, Nan Wang, Haomin Liu, Hujun Bao, and Guofeng Zhang. Pgsr: Planar-based gaussian splatting for efficient and high-fidelity surface reconstruction. arXiv preprint arXiv:2406.06521, 2024. 1, 2, 6, 7
arXiv 2024
-
[5]
Neusg: Neural im- plicit surface reconstruction with 3d gaussian splatting guid- ance
Hanlin Chen, Chen Li, and Gim Hee Lee. Neusg: Neural im- plicit surface reconstruction with 3d gaussian splatting guid- ance. arXiv preprint arXiv:2312.00846, 2023. 1, 2
arXiv 2023
-
[6]
Transmvs- net: Global context-aware multi-view stereo network with transformers
Yikang Ding, Wentao Yuan, Qingtian Zhu, Haotian Zhang, Xiangyue Liu, Yuanjiang Wang, and Xiao Liu. Transmvs- net: Global context-aware multi-view stereo network with transformers. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition , pages 8585– 8594, 2022. 1, 2
work page 2022
-
[7]
Trim 3d gaussian splatting for accurate geometry representation
Lue Fan, Yuxue Yang, Minxing Li, Hongsheng Li, and Zhaoxiang Zhang. Trim 3d gaussian splatting for accurate geometry representation. arXiv preprint arXiv:2406.07499,
-
[8]
Geo-neus: Geometry-consistent neural implicit surfaces learning for multi-view reconstruction
Qiancheng Fu, Qingshan Xu, Yew Soon Ong, and Wenbing Tao. Geo-neus: Geometry-consistent neural implicit surfaces learning for multi-view reconstruction. Advances in Neural Information Processing Systems, 35:3403–3416, 2022. 2
2022
Show all 48 references
-
[9]
Are we ready for autonomous driving? the kitti vision benchmark suite
Andreas Geiger, Philip Lenz, and Raquel Urtasun. Are we ready for autonomous driving? the kitti vision benchmark suite. In 2012 IEEE conference on computer vision and pat- tern recognition, pages 3354–3361. IEEE, 2012. 1
2012
-
[10]
Sugar: Surface- aligned gaussian splatting for efficient 3d mesh reconstruc- tion and high-quality mesh rendering
Antoine Gu ´edon and Vincent Lepetit. Sugar: Surface- aligned gaussian splatting for efficient 3d mesh reconstruc- tion and high-quality mesh rendering. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pages 5354–5363, 2024. 2
2024
-
[11]
2d gaussian splatting for geometrically ac- curate radiance fields
Binbin Huang, Zehao Yu, Anpei Chen, Andreas Geiger, and Shenghua Gao. 2d gaussian splatting for geometrically ac- curate radiance fields. In ACM SIGGRAPH 2024 Conference Papers, pages 1–11, 2024. 1, 2, 3, 4, 5, 6, 7
2024
-
[12]
Neusurf: On-surface priors for neural sur- face reconstruction from sparse input views
Han Huang, Yulun Wu, Junsheng Zhou, Ge Gao, Ming Gu, and Yu-Shen Liu. Neusurf: On-surface priors for neural sur- face reconstruction from sparse input views. In Proceed- ings of the AAAI Conference on Artificial Intelligence, pages 2312–2320, 2024. 2, 3, 6, 8
2024
-
[13]
Poisson surface reconstruction
Michael Kazhdan, Matthew Bolitho, and Hugues Hoppe. Poisson surface reconstruction. In Proceedings of the fourth Eurographics symposium on Geometry processing, 2006. 2
2006
-
[14]
3d gaussian splatting for real-time radiance field rendering
Bernhard Kerbl, Georgios Kopanas, Thomas Leimk ¨uhler, and George Drettakis. 3d gaussian splatting for real-time radiance field rendering. ACM Trans. Graph., 42(4):139–1,
-
[15]
Learning unsupervised multi-view stereopsis via robust photometric consistency
Tejas Khot, Shubham Agrawal, Shubham Tulsiani, Christoph Mertz, Simon Lucey, and Martial Hebert. Learning unsupervised multi-view stereopsis via robust photometric consistency. arXiv preprint arXiv:1905.02706,
1905 arXiv
-
[16]
Learning to fuse monocular and multi-view cues for multi- frame depth estimation in dynamic scenes
Rui Li, Dong Gong, Wei Yin, Hao Chen, Yu Zhu, Kaix- uan Wang, Xiaozhi Chen, Jinqiu Sun, and Yanning Zhang. Learning to fuse monocular and multi-view cues for multi- frame depth estimation in dynamic scenes. InProceedings of the IEEE/CVF Conference on Computer Vision and Patter...
2023
-
[17]
Know your neighbors: Improving single-view reconstruction via spatial vision- language reasoning
Rui Li, Tobias Fischer, Mattia Segu, Marc Pollefeys, Luc Van Gool, and Federico Tombari. Know your neighbors: Improving single-view reconstruction via spatial vision- language reasoning. In Proceedings of the IEEE/CVF Con- ference on Computer Vision and Pattern Recognition, pa...
2024
-
[18]
Bevdepth: Acquisition of reliable depth for multi-view 3d object detec- tion
Yinhao Li, Zheng Ge, Guanyi Yu, Jinrong Yang, Zengran Wang, Yukang Shi, Jianjian Sun, and Zeming Li. Bevdepth: Acquisition of reliable depth for multi-view 3d object detec- tion. In Proceedings of the AAAI Conference on Artificial Intelligence, pages 1477–1485, 2023. 1
2023
-
[19]
Retr: Modeling rendering via transformer for generalizable neural surface re- construction
Yixun Liang, Hao He, and Yingcong Chen. Retr: Modeling rendering via transformer for generalizable neural surface re- construction. Advances in Neural Information Processing Systems, 36, 2024. 1, 3, 6
2024
-
[20]
Sparseneus: Fast generalizable neural sur- face reconstruction from sparse views
Xiaoxiao Long, Cheng Lin, Peng Wang, Taku Komura, and Wenping Wang. Sparseneus: Fast generalizable neural sur- face reconstruction from sparse views. In European Confer- ence on Computer Vision, pages 210–227. Springer, 2022. 1, 2, 5, 6, 7, 8
2022
-
[21]
Consistent video depth estimation.ACM Transactions on Graphics (ToG), 39(4):71–1, 2020
Xuan Luo, Jia-Bin Huang, Richard Szeliski, Kevin Matzen, and Johannes Kopf. Consistent video depth estimation.ACM Transactions on Graphics (ToG), 39(4):71–1, 2020. 1
2020
-
[22]
Nerf: Representing scenes as neural radiance fields for view syn- thesis
Ben Mildenhall, Pratul P Srinivasan, Matthew Tancik, Jonathan T Barron, Ravi Ramamoorthi, and Ren Ng. Nerf: Representing scenes as neural radiance fields for view syn- thesis. Communications of the ACM, 65(1):99–106, 2021. 1, 2
2021
-
[23]
Unisurf: Unifying neural implicit surfaces and radiance fields for multi-view reconstruction
Michael Oechsle, Songyou Peng, and Andreas Geiger. Unisurf: Unifying neural implicit surfaces and radiance fields for multi-view reconstruction. In Proceedings of the IEEE/CVF International Conference on Computer Vision , pages 5589–5599, 2021. 1
2021
-
[24]
Feature splatting: Language-driven physics-based scene syn- thesis and editing
Ri-Zhao Qiu, Ge Yang, Weijia Zeng, and Xiaolong Wang. Feature splatting: Language-driven physics-based scene syn- thesis and editing. arXiv preprint arXiv:2404.01223, 2024. 4
2024 arXiv
-
[25]
V olrecon: V olume rendering of signed ray distance functions for generalizable multi-view recon- struction
Yufan Ren, Fangjinhua Wang, Tong Zhang, Marc Pollefeys, and Sabine S¨usstrunk. V olrecon: V olume rendering of signed ray distance functions for generalizable multi-view recon- struction. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition , pa...
2023
-
[26]
Structure- from-motion revisited
Johannes L Schonberger and Jan-Michael Frahm. Structure- from-motion revisited. In Proceedings of the IEEE con- ference on computer vision and pattern recognition , pages 4104–4113, 2016. 3, 6
2016
-
[27]
Direct voxel grid optimization: Super-fast convergence for radiance fields reconstruction
Cheng Sun, Min Sun, and Hwann-Tzong Chen. Direct voxel grid optimization: Super-fast convergence for radiance fields reconstruction. In Proceedings of the IEEE/CVF conference on computer vision and pattern recognition , pages 5459– 5469, 2022. 2
2022
-
[28]
Neus: Learning neural implicit surfaces by volume rendering for multi-view reconstruction
Peng Wang, Lingjie Liu, Yuan Liu, Christian Theobalt, Taku Komura, and Wenping Wang. Neus: Learning neural implicit surfaces by volume rendering for multi-view reconstruction. arXiv preprint arXiv:2106.10689, 2021. 1, 2, 6
2021 arXiv
-
[29]
Improved surface reconstruction using high-frequency details
Yiqun Wang, Ivan Skorokhodov, and Peter Wonka. Improved surface reconstruction using high-frequency details. 2022. 2
2022
-
[30]
Gomvs: Geometrically consistent cost aggregation for multi-view stereo
Jiang Wu, Rui Li, Haofei Xu, Wenxun Zhao, Yu Zhu, Jinqiu Sun, and Yanning Zhang. Gomvs: Geometrically consistent cost aggregation for multi-view stereo. In Proceedings of the IEEE/CVF Conference on Computer Vision and Pattern Recognition, pages 20207–20216, 2024. 1, 2
2024
-
[31]
Cl-mvsnet: Unsupervised multi-view stereo with dual-level contrastive learning
Kaiqiang Xiong, Rui Peng, Zhe Zhang, Tianxing Feng, Jianbo Jiao, Feng Gao, and Ronggang Wang. Cl-mvsnet: Unsupervised multi-view stereo with dual-level contrastive learning. In Proceedings of the IEEE/CVF International Conference on Computer Vision, pages 3769–3780, 2023. 1, 2...
2023
-
[32]
Multi-camera collaborative depth prediction via consistent structure esti- mation
Jialei Xu, Xianming Liu, Yuanchao Bai, Junjun Jiang, Kaix- uan Wang, Xiaozhi Chen, and Xiangyang Ji. Multi-camera collaborative depth prediction via consistent structure esti- mation. In Proceedings of the 30th ACM international con- ference on multimedia, pages 2730–2738, 2022. 2
2022
-
[33]
Sdge: Stereo guided depth estimation for 360° camera sets
Jialei Xu, Wei Yin, Dong Gong, Junjun Jiang, and Xianming Liu. Sdge: Stereo guided depth estimation for 360° camera sets. In 2024 IEEE/RSJ International Conference on Intelli- gent Robots and Systems (IROS), pages 11179–11186. IEEE,
2024
-
[34]
C2f2neus: Cascade cost frustum fusion for high fidelity and generalizable neu- ral surface reconstruction
Luoyuan Xu, Tao Guan, Yuesong Wang, Wenkai Liu, Zhao- jie Zeng, Junle Wang, and Wei Yang. C2f2neus: Cascade cost frustum fusion for high fidelity and generalizable neu- ral surface reconstruction. In Proceedings of the IEEE/CVF International Conference on Computer Vision, page...
2023
-
[35]
Learning inverse depth regression for pix- elwise visibility-aware multi-view stereo networks
Qingshan Xu, Wanjuan Su, Yuhang Qi, Wenbing Tao, and Marc Pollefeys. Learning inverse depth regression for pix- elwise visibility-aware multi-view stereo networks. Interna- tional Journal of Computer Vision, 130(8):2040–2059, 2022. 2
2022
-
[36]
Mvsnet: Depth inference for unstructured multi-view stereo
Yao Yao, Zixin Luo, Shiwei Li, Tian Fang, and Long Quan. Mvsnet: Depth inference for unstructured multi-view stereo. In Proceedings of the European conference on computer vi- sion (ECCV), pages 767–783, 2018. 1, 2
2018
-
[37]
Blendedmvs: A large- scale dataset for generalized multi-view stereo networks
Yao Yao, Zixin Luo, Shiwei Li, Jingyang Zhang, Yufan Ren, Lei Zhou, Tian Fang, and Long Quan. Blendedmvs: A large- scale dataset for generalized multi-view stereo networks. In Proceedings of the IEEE/CVF Conference on Computer Vi- sion and Pattern Recognition, pages 1790–1799, 2020. 5
2020
-
[38]
V ol- ume rendering of neural implicit surfaces
Lior Yariv, Jiatao Gu, Yoni Kasten, and Yaron Lipman. V ol- ume rendering of neural implicit surfaces. Advances in Neu- ral Information Processing Systems, 34:4805–4815, 2021. 1, 2, 6
2021
-
[39]
Fast normalized cross- correlation
Jae-Chern Yoo and Tae Hee Han. Fast normalized cross- correlation. Circuits, systems and signal processing, 28:819– 843, 2009. 5
2009
-
[40]
Spar- secraft: Few-shot neural reconstruction through stereopsis guided geometric linearization
Mae Younes, Amine Ouasfi, and Adnane Boukhayma. Spar- secraft: Few-shot neural reconstruction through stereopsis guided geometric linearization. In European Conference on Computer Vision, pages 37–56. Springer, 2024. 3, 6
2024
-
[41]
Gsdf: 3dgs meets sdf for improved rendering and reconstruction
Mulin Yu, Tao Lu, Linning Xu, Lihan Jiang, Yuanbo Xiangli, and Bo Dai. Gsdf: 3dgs meets sdf for improved rendering and reconstruction. arXiv preprint arXiv:2403.16964, 2024. 1, 2
2024 arXiv
-
[42]
Monosdf: Exploring monocu- lar geometric cues for neural implicit surface reconstruc- tion
Zehao Yu, Songyou Peng, Michael Niemeyer, Torsten Sat- tler, and Andreas Geiger. Monosdf: Exploring monocu- lar geometric cues for neural implicit surface reconstruc- tion. Advances in neural information processing systems , 35:25018–25032, 2022. 2
2022
-
[43]
Gaussian opacity fields: Efficient and compact surface reconstruc- tion in unbounded scenes
Zehao Yu, Torsten Sattler, and Andreas Geiger. Gaussian opacity fields: Efficient and compact surface reconstruc- tion in unbounded scenes. arXiv preprint arXiv:2404.10772,
-
[44]
Rade-gs: Rasterizing depth in gaussian splatting
Baowen Zhang, Chuan Fang, Rakesh Shrestha, Yixun Liang, Xiaoxiao Long, and Ping Tan. Rade-gs: Rasterizing depth in gaussian splatting. arXiv preprint arXiv:2406.01467, 2024. 2
2024 arXiv
-
[45]
Learning signed distance field for multi-view surface reconstruction
Jingyang Zhang, Yao Yao, and Long Quan. Learning signed distance field for multi-view surface reconstruction. In Proceedings of the IEEE/CVF International Conference on Computer Vision, pages 6525–6534, 2021. 5
2021
-
[46]
Vis-mvsnet: Visibility-aware multi-view stereo net- work
Jingyang Zhang, Shiwei Li, Zixin Luo, Tian Fang, and Yao Yao. Vis-mvsnet: Visibility-aware multi-view stereo net- work. International Journal of Computer Vision , 131(1): 199–214, 2023. 2
2023
-
[47]
Feature 3dgs: Supercharging 3d gaussian splatting to enable distilled feature fields
Shijie Zhou, Haoran Chang, Sicheng Jiang, Zhiwen Fan, Ze- hao Zhu, Dejia Xu, Pradyumna Chari, Suya You, Zhangyang Wang, and Achuta Kadambi. Feature 3dgs: Supercharging 3d gaussian splatting to enable distilled feature fields. InPro- ceedings of the IEEE/CVF Conference on Compu...
2024
-
[680]
Springer, 2022. 2, 5
2022
Reviewed August 16, 2026 · model on record in the stance chip above.
Discussion (0). Continue with ORCID to comment.