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arxiv: 2011.14267 · v1 · pith:OOTT6AMM · submitted 2020-11-29 · cs.LG · cs.GT· stat.ML

Minimax Sample Complexity for Turn-based Stochastic Game

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classification cs.LG cs.GTstat.ML
keywords tbsgempiricalequilibriumnashstrategycomplexitygamelearning
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The empirical success of Multi-agent reinforcement learning is encouraging, while few theoretical guarantees have been revealed. In this work, we prove that the plug-in solver approach, probably the most natural reinforcement learning algorithm, achieves minimax sample complexity for turn-based stochastic game (TBSG). Specifically, we plan in an empirical TBSG by utilizing a `simulator' that allows sampling from arbitrary state-action pair. We show that the empirical Nash equilibrium strategy is an approximate Nash equilibrium strategy in the true TBSG and give both problem-dependent and problem-independent bound. We develop absorbing TBSG and reward perturbation techniques to tackle the complex statistical dependence. The key idea is artificially introducing a suboptimality gap in TBSG and then the Nash equilibrium strategy lies in a finite set.

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