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Contact2Grasp: 3D Grasp Synthesis via Hand-Object Contact Constraint

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arxiv 2210.09245 v3 pith:P7D73PUK submitted 2022-10-17 cs.RO cs.AI

classification cs.ROcs.AI
keywords contactgraspposesgraspingmappinggenerationmapsconstraint
verification ladder T0 review T1 audit T2 compute T3 formal
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3D grasp synthesis generates grasping poses given an input object. Existing works tackle the problem by learning a direct mapping from objects to the distributions of grasping poses. However, because the physical contact is sensitive to small changes in pose, the high-nonlinear mapping between 3D object representation to valid poses is considerably non-smooth, leading to poor generation efficiency and restricted generality. To tackle the challenge, we introduce an intermediate variable for grasp contact areas to constrain the grasp generation; in other words, we factorize the mapping into two sequential stages by assuming that grasping poses are fully constrained given contact maps: 1) we first learn contact map distributions to generate the potential contact maps for grasps; 2) then learn a mapping from the contact maps to the grasping poses. Further, we propose a penetration-aware optimization with the generated contacts as a consistency constraint for grasp refinement. Extensive validations on two public datasets show that our method outperforms state-of-the-art methods regarding grasp generation on various metrics.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Task-Oriented Human Grasp Synthesis via Context- and Task-Aware Diffusers

    cs.CV 2025-07 conditional novelty 6.0 of 10

    A two-stage diffusion framework that learns task-aware contact maps from initial and goal scene point clouds generates human grasps that avoid collisions and complete Placing, Stacking, and Shelving tasks.

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