pith. sign in

arxiv: 2312.01450 · v1 · pith:UO27A3KAnew · submitted 2023-12-03 · 💻 cs.CV · cs.AI· cs.LG

Foveation in the Era of Deep Learning

classification 💻 cs.CV cs.AIcs.LG
keywords foveatedimagevisionfoveationmodelnetworkperformanceactive
0
0 comments X
read the original abstract

In this paper, we tackle the challenge of actively attending to visual scenes using a foveated sensor. We introduce an end-to-end differentiable foveated active vision architecture that leverages a graph convolutional network to process foveated images, and a simple yet effective formulation for foveated image sampling. Our model learns to iteratively attend to regions of the image relevant for classification. We conduct detailed experiments on a variety of image datasets, comparing the performance of our method with previous approaches to foveated vision while measuring how the impact of different choices, such as the degree of foveation, and the number of fixations the network performs, affect object recognition performance. We find that our model outperforms a state-of-the-art CNN and foveated vision architectures of comparable parameters and a given pixel or computation budget

This paper has not been read by Pith yet.

discussion (0)

Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.

Forward citations

Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. LLMind: Bio-inspired Training-free Adaptive Visual Representations for Vision-Language Models

    cs.CV 2026-03 unverdicted novelty 7.0

    LLMind uses bio-inspired non-uniform sampling via a Mobius module and closed-loop semantic feedback to retain 82-97% of full-resolution VLM performance with only 1-5% of pixels on VQA benchmarks.

  2. Policy-based Foveated Imaging and Perception

    cs.CV 2026-06 unverdicted novelty 6.0

    A task-aware policy learned via reinforcement learning allocates high-resolution pixels on dual-stream sensors in real time, outperforming fixed or non-predictive baselines under tight pixel budgets in both simulation...