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arxiv: 2508.08588 · v1 · pith:VNJDVRFRnew · submitted 2025-08-12 · 💻 cs.CV · eess.IV

RealisMotion: Decomposed Human Motion Control and Video Generation in the World Space

classification 💻 cs.CV eess.IV
keywords motioncontrolvideohumantrajectoryactionbackgroundsubject
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Generating human videos with realistic and controllable motions is a challenging task. While existing methods can generate visually compelling videos, they lack separate control over four key video elements: foreground subject, background video, human trajectory and action patterns. In this paper, we propose a decomposed human motion control and video generation framework that explicitly decouples motion from appearance, subject from background, and action from trajectory, enabling flexible mix-and-match composition of these elements. Concretely, we first build a ground-aware 3D world coordinate system and perform motion editing directly in the 3D space. Trajectory control is implemented by unprojecting edited 2D trajectories into 3D with focal-length calibration and coordinate transformation, followed by speed alignment and orientation adjustment; actions are supplied by a motion bank or generated via text-to-motion methods. Then, based on modern text-to-video diffusion transformer models, we inject the subject as tokens for full attention, concatenate the background along the channel dimension, and add motion (trajectory and action) control signals by addition. Such a design opens up the possibility for us to generate realistic videos of anyone doing anything anywhere. Extensive experiments on benchmark datasets and real-world cases demonstrate that our method achieves state-of-the-art performance on both element-wise controllability and overall video quality.

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Cited by 4 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. CoMoVi: Co-Generation of 3D Human Motions and Realistic Videos

    cs.CV 2026-01 unverdicted novelty 7.0

    CoMoVi co-generates 3D human motions and 2D videos synchronously in a single diffusion denoising loop using 3D-to-2D projection and dual-branch diffusion with 3D-2D cross attentions.

  2. 3D Scene-Adaptive Trajectory-Controllable Human Image Animation with Camera Movement

    cs.CV 2026-06 unverdicted novelty 6.0

    Presents a scene-adaptive 3D human animation method using ground-adaptive motion retargeting and viewpoint-adaptive latent fusion to control human trajectories and camera views, reporting gains on two benchmarks.

  3. Towards 3D-Aware Video Diffusion Models: Render-Free Human Motion Control with Mesh Tokenization

    cs.CV 2026-06 unverdicted novelty 6.0

    Introduces mesh tokenization to condition DiT-based video diffusion models directly on 3D human meshes for motion control without 2D rendering.

  4. 3D Scene-Adaptive Trajectory-Controllable Human Image Animation with Camera Movement

    cs.CV 2026-06 unverdicted novelty 5.0

    Presents a scene-adaptive 3D human image animation framework using ground-adaptive motion retargeting and viewpoint-adaptive latent fusion to control human and camera trajectories, claiming improvements on two benchmarks.