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Paper Citation Record · LEDGER

Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representation

As of 17 August 2026, this Paper Citation Record lists 61 of 61 outbound references and 2 inbound Pith citation observations for arXiv:2505.13215.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2505.13215 v1

Coverage vector

measured 61 of 61 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links, observed 2026-08-15T20:20:42.196467Z

measured 63 of 63 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-17T06:30:58.91139+00:00

measured 2 of 2 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links, observed 2026-07-13T23:18:13.057457Z

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: arxiv_reference, observed 2026-07-02T19:37:18.438288Z

Reference resolution

61 of 61 outbound references displayed

  • verified exact1
  • verified fuzzy32
  • unresolved28
  • parse uncertain0
  • malformed identifier0
  • metadata mismatch0

External citation measurements

No source-named external measurement is stored.

Outbound references

Observation 234b00f4-abac-4e12-a24e-0fe249b8f056 · outbound

This paper cites Hyperreel: High-fidelity 6-dof video with ray- conditioned sampling.

Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representation Hyperreel: High-fidelity 6-dof video with ray- conditioned sampling

Reference 1

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verified fuzzy
raw_fallback, observed 2026-08-15T20:20:43.305251Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-15T20:20:41.869524Z digest=sha256:4639ec2496990652c3493a69a8a32aaeedf1936e48e41ef18122c8f0487292d8

Observation 850651ca-0c79-44dd-9f8e-0e3d97e6f863 · outbound

This paper cites Per-gaussian embedding- based deformation for deformable 3d gaussian splatting.

Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representation Per-gaussian embedding- based deformation for deformable 3d gaussian splatting

Reference 2

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raw_fallback, observed 2026-08-15T20:20:43.288143Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

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Observation 4693a125-844f-4dd8-8919-d09fe5f9e5f9 · outbound

This paper cites Mip-nerf: A multiscale representation for anti-aliasing neu- ral radiance fields.

Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representation Mip-nerf: A multiscale representation for anti-aliasing neu- ral radiance fields

Reference 3

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raw_fallback, observed 2026-08-15T20:20:43.270873Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-15T20:20:41.882213Z digest=sha256:81852c04fa77c715122f77c94c8cc64cb2e40024bbe5f8e7e1175a4054167992

Observation 75cdeba3-1b8d-4d8e-9789-8e4bb1f8c69a · outbound

This paper cites Mip-nerf 360: Unbounded anti-aliased neural radiance fields.

Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representation Mip-nerf 360: Unbounded anti-aliased neural radiance fields

Reference 4

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no resolver link, observed 2026-08-15T20:20:41.887477Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-15T20:20:41.887477Z digest=sha256:4dd7c7cbe58ef587bd044ee3fc79914397abf41f5ddd4b68195612a18eda15a3

Observation 347c85f2-7229-4c54-9d51-d93305a86c92 · outbound

This paper cites Zip-nerf: Anti-aliased grid-based neural radiance fields.

Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representation Zip-nerf: Anti-aliased grid-based neural radiance fields

Reference 5

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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-15T20:20:41.892761Z digest=sha256:055234c51c77621d2fed5a3aef3f605ca8802d030e002acf8188f6dce759af75

Observation 10ef6d64-8c2f-49a4-aa1d-b88610ccd54e · outbound

This paper cites V ol- ume rendering.

Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representation V ol- ume rendering

Reference 6

Resolution
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raw_fallback, observed 2026-08-15T20:20:43.232022Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

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Observation 5852ff51-e362-41c2-905f-89d6bdfabc9b · outbound

This paper cites Hexplane: A fast representa- tion for dynamic scenes.

Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representation Hexplane: A fast representa- tion for dynamic scenes

Reference 7

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no resolver link, observed 2026-08-15T20:20:41.903352Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-15T20:20:41.903352Z digest=sha256:6dc1c5e529d2cc4ffd10e2564e9c1526ae6b8548aca72b54bef992c73cc426c8

Observation f976a903-01bc-4282-9f89-1dcbb83148ed · outbound

This paper cites Tensorf: Tensorial radiance fields.

Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representation Tensorf: Tensorial radiance fields

Reference 8

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Source-reported events for the cited work

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source=pdf_text observed=2026-08-15T20:20:41.908055Z digest=sha256:7010c784f52e8132a352f444b2f6129f77e3d425a840a4839e69c35bf31a2501

Observation eaf46879-6d97-4e64-8fa4-acb1cba42d86 · outbound

This paper cites Hac: Hash-grid assisted context for 3d gaussian splatting compression.

Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representation Hac: Hash-grid assisted context for 3d gaussian splatting compression

Reference 9

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T20:20:43.193475Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-15T20:20:41.913384Z digest=sha256:c20a78ffd1249c9342872a3a08df876f7724589256a852369e26fe9656137c7f

Observation a9ee51f8-3b03-4872-a82f-51892756b525 · outbound

This paper cites 4D Scaffold Gaussian Splatting with Dynamic-Aware Anchor Growing for Efficient and High-Fidelity Dynamic Scene Reconstruction.

Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representation 4D Scaffold Gaussian Splatting with Dynamic-Aware Anchor Growing for Efficient and High-Fidelity Dynamic Scene Reconstruction

Reference 10

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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

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Observation ea7e4986-78a4-4a4e-a8f3-5e6f50a90bc3 · outbound

This paper cites 4d-rotor gaussian splatting: towards efficient novel view synthesis for dynamic scenes.

Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representation 4d-rotor gaussian splatting: towards efficient novel view synthesis for dynamic scenes

Reference 11

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verified fuzzy
raw_fallback, observed 2026-08-15T20:20:43.176560Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-15T20:20:41.923261Z digest=sha256:7f5f87f4972c12e025a59d7ec9d6bc1a19f07df8fcf4a7eb980870234f886cad

Observation 31a9edcf-8512-465c-b1cc-080bcfb93501 · outbound

This paper cites Mini-splatting2: Building 360 scenes within minutes via aggressive gaussian densifica- tion.

Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representation Mini-splatting2: Building 360 scenes within minutes via aggressive gaussian densifica- tion

Reference 12

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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-15T20:20:41.929215Z digest=sha256:b10c9813d9c644e5f5d7ae81ad53d490bf7b8eccaf3dbc959e3fd821e0abab47

Observation d75f7336-9ae5-4355-9a20-d15a4d5df928 · outbound

This paper cites Fast dynamic radiance fields with time-aware neural vox- els.

Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representation Fast dynamic radiance fields with time-aware neural vox- els

Reference 13

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no resolver link, observed 2026-08-15T20:20:41.934323Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-15T20:20:41.934323Z digest=sha256:59ef216ab2002eaa6c2342d088112180ca6745181bae6f33359a66629ef5c3bc

Observation caee6102-d7d3-41ce-8c59-87495067704e · outbound

This paper cites Plenoxels: Radiance fields without neural networks.

Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representation Plenoxels: Radiance fields without neural networks

Reference 14

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no resolver link, observed 2026-08-15T20:20:41.940093Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-15T20:20:41.940093Z digest=sha256:1cda3fffe30feda1605b9b2d539e2b6b015793e8cc893009a60fbf610ab199d1

Observation e44820e0-3118-4530-a987-eab1994fb219 · outbound

This paper cites K-planes: Explicit radiance fields in space, time, and appearance.

Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representation K-planes: Explicit radiance fields in space, time, and appearance

Reference 15

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no resolver link, observed 2026-08-15T20:20:41.946047Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-15T20:20:41.946047Z digest=sha256:c0670470cf4f2657798ecbfafb17494e91cb7231cf0f15597a7adbc2731efbba

Observation 021e9aee-00d2-4203-b4b4-9817cd8cb560 · outbound

This paper cites Hicom: Hierarchical coherent motion for dynamic streamable scenes with 3d gaussian splatting.

Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representation Hicom: Hierarchical coherent motion for dynamic streamable scenes with 3d gaussian splatting

Reference 16

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T20:20:43.125656Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-15T20:20:41.951191Z digest=sha256:09b2396b76f28e97e903ecd8f17354c8bc5009ae54042032462d99b0a3dc3a16

Observation 9f16f489-e07e-476d-8399-4a6864c36349 · outbound

This paper cites Sc-gs: Sparse-controlled gaussian splatting for editable dynamic scenes.

Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representation Sc-gs: Sparse-controlled gaussian splatting for editable dynamic scenes

Reference 17

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T20:20:43.108294Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-15T20:20:41.956630Z digest=sha256:52eb99520e1906f8fa8204633e7ec62e9a6264f5d6e95fecd7f5402ae27b76e7

Observation a263ecc5-d627-4b32-82a7-74c07a6487f2 · outbound

This paper cites 3d gaussian splatting for real-time radiance field rendering.

Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representation 3d gaussian splatting for real-time radiance field rendering

Reference 18

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source=pdf_text observed=2026-08-15T20:20:41.961776Z digest=sha256:a6386dd3a2c278d2f269a68f821b1b7fae21410612e863ca54dced0d3271e01a

Observation a7321644-975c-4ef2-b527-7bdfc5b0f257 · outbound

This paper cites 3d gaussian splat- ting as markov chain monte carlo.

Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representation 3d gaussian splat- ting as markov chain monte carlo

Reference 19

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T20:20:43.079061Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-15T20:20:41.967194Z digest=sha256:406889bc7904ea96e85987195ac0f00b0f176291fb6c6280bf77a2ffcb4bf493

Observation bbe97c8f-a8ee-4dd7-a184-0e1980a0b996 · outbound

This paper cites Sync-nerf: Generalizing dy- namic nerfs to unsynchronized videos.

Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representation Sync-nerf: Generalizing dy- namic nerfs to unsynchronized videos

Reference 20

Resolution
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raw_fallback, observed 2026-08-15T20:20:43.060409Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-15T20:20:41.972104Z digest=sha256:c2c237c170e1912b08c7c2bcc858f1373bce35fbfa501d3ae1c214183933e887

Observation 075280e2-f138-4b1a-a541-4e7727edef50 · outbound

This paper cites Dynmf: Neural motion factorization for real-time dynamic view synthesis with 3d gaussian splatting.

Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representation Dynmf: Neural motion factorization for real-time dynamic view synthesis with 3d gaussian splatting

Reference 21

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raw_fallback, observed 2026-08-15T20:20:43.043646Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-15T20:20:41.976822Z digest=sha256:aaaa50b11f12c82374ea0cf341ae4c0d2097ae27b4a89309f34f20939b589209

Observation 0d2ea6ef-a1f7-4728-808c-b88831bf8fd4 · outbound

This paper cites Fully explicit dynamic gaussian splat- ting.

Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representation Fully explicit dynamic gaussian splat- ting

Reference 22

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verified fuzzy
raw_fallback, observed 2026-08-15T20:20:43.026540Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-15T20:20:41.981622Z digest=sha256:f769c17b48d5752b66802b0025a9425a9366df61f5b8e146779ed6493472382a

Observation 045d03fb-94a5-4fba-8c1a-054fe2776b91 · outbound

This paper cites Compact 3d gaussian representation for radiance field.

Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representation Compact 3d gaussian representation for radiance field

Reference 23

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raw_fallback, observed 2026-08-15T20:20:43.008255Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-15T20:20:41.986401Z digest=sha256:12b9e9d168e5760a28fea975b9583a09044e17504a409a111c81bfff1235d4c2

Observation 48289be5-501d-48e7-bcce-f1b63980a3ee · outbound

This paper cites Compression of 3D Gaussian Splatting with Optimized Feature Planes and Standard Video Codecs.

Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representation Compression of 3D Gaussian Splatting with Optimized Feature Planes and Standard Video Codecs

Reference 24

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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-15T20:20:41.991078Z digest=sha256:0c260a63393c3f45039fa23c00c3a33bba2de2fb3f5076a7e412ff2a4cad60b5

Observation 22e1e4f8-b0e6-423b-8b3e-bb9f99a7a188 · outbound

This paper cites Neural 3d video synthesis from multi-view video.

Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representation Neural 3d video synthesis from multi-view video

Reference 25

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verified fuzzy
raw_fallback, observed 2026-08-15T20:20:42.988674Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-15T20:20:41.996607Z digest=sha256:80bd591910a1495b4d813f4eb4856058efdd5a50f4cf766d7d34630ca52c59ed

Observation dc84f559-5d6d-4b1f-87a9-27141950bbf5 · outbound

This paper cites Spacetime gaus- sian feature splatting for real-time dynamic view synthesis.

Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representation Spacetime gaus- sian feature splatting for real-time dynamic view synthesis

Reference 26

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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-15T20:20:42.001315Z digest=sha256:c0ef0b6e81a5db19c504e67f7a27da7c24802a37411bdea4ac86b8c23a3a26c0

Observation a1d9ec6f-6c0d-4113-ab12-97925e8cf3a1 · outbound

This paper cites Efficient neural radiance fields for interactive free-viewpoint video.

Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representation Efficient neural radiance fields for interactive free-viewpoint video

Reference 27

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no resolver link, observed 2026-08-15T20:20:42.006241Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-15T20:20:42.006241Z digest=sha256:1578f07bac4d1e32b9de4f37be16f746e6a183fbb2244d4528acc91881e0cfe6

Observation 3f322335-f02c-43eb-8aa8-bedfae60df7f · outbound

This paper cites Dynamics-Aware Gaussian Splatting Streaming Towards Fast On-the-Fly 4D Reconstruction.

Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representation Dynamics-Aware Gaussian Splatting Streaming Towards Fast On-the-Fly 4D Reconstruction

Reference 28

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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-15T20:20:42.011210Z digest=sha256:4339218825416f9eeb87e73f57080c1590dca8f788f88008d1b3dd9b3cd8d997

Observation 8c78cefb-90e7-432f-a762-94871898962a · outbound

This paper cites Neural Volumes: Learning Dynamic Renderable Volumes from Images.

Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representation Neural Volumes: Learning Dynamic Renderable Volumes from Images

Reference 29

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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-15T20:20:42.016341Z digest=sha256:a1470073157c238d4bbbf5deeb4b723cd1c7254fb54ba54e13a9be2a748330a3

Observation 3ce021ca-cde3-4de1-a8ed-8cc4251105d6 · outbound

This paper cites DN-4DGS: Denoised Deformable Network with Temporal-Spatial Aggregation for Dynamic Scene Rendering.

Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representation DN-4DGS: Denoised Deformable Network with Temporal-Spatial Aggregation for Dynamic Scene Rendering

Reference 30

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no resolver link, observed 2026-08-15T20:20:42.021410Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-15T20:20:42.021410Z digest=sha256:94ed58556a236d274dcacea45204c76478df14ab47bed1e36c0313225156723c

Observation 128332d7-1e8f-48d0-bfb7-2f9de0cc087f · outbound

This paper cites Turbo-GS: Accelerating 3D Gaussian Fitting for High-Quality Radiance Fields.

Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representation Turbo-GS: Accelerating 3D Gaussian Fitting for High-Quality Radiance Fields

Reference 31

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no resolver link, observed 2026-08-15T20:20:42.027881Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-15T20:20:42.027881Z digest=sha256:aadaeab29751281b47712e17acbc5c1883a440f5b68148f29cada275b8c0dbf0

Observation f8cac5ba-c1e3-471d-a874-6049046ff5d0 · outbound

This paper cites Dynamic 3d gaussians: Tracking by per- sistent dynamic view synthesis.

Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representation Dynamic 3d gaussians: Tracking by per- sistent dynamic view synthesis

Reference 32

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Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-15T20:20:42.033134Z digest=sha256:a9eb7bfe3d9eed070fad3dc396b2258ce36a841719021ef792d2117d0e37647d

Observation b39a0582-7ca0-4cc4-82b5-26f00772889f · outbound

This paper cites Taming 3dgs: High-quality radiance fields with limited resources.

Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representation Taming 3dgs: High-quality radiance fields with limited resources

Reference 33

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verified fuzzy
raw_fallback, observed 2026-08-15T20:20:42.938991Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-15T20:20:42.038539Z digest=sha256:c25397a32415f400e939710127f2bf6aeab89a46e31155ca3f6f92087d1ca86a

Observation 9b8507fb-6c3a-4881-a8ac-fbb30cc377c8 · outbound

This paper cites ResFields: Residual Neural Fields for Spatiotemporal Signals.

Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representation ResFields: Residual Neural Fields for Spatiotemporal Signals

Reference 34

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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-15T20:20:42.043596Z digest=sha256:5012428db22adc9e8a84566fdff8da023434695661737b52bd0dedb0e62e4773

Observation 74da1082-a3b4-4d5a-a50b-18e7be2a64e5 · outbound

This paper cites Splatfields: Neural gaussian splats for sparse 3d and 4d re- construction.

Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representation Splatfields: Neural gaussian splats for sparse 3d and 4d re- construction

Reference 35

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T20:20:42.922334Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-15T20:20:42.048600Z digest=sha256:218d7ba3adc1ebca5f3536a9a5337c78057c113e2fd90ad52b351f875b4ae602

Observation e6273578-232e-4078-bc04-f0ec92151cfd · outbound

This paper cites Nerf: Representing scenes as neural radiance fields for view syn- thesis.

Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representation Nerf: Representing scenes as neural radiance fields for view syn- thesis

Reference 36

Resolution
unresolved
no resolver link, observed 2026-08-15T20:20:42.054819Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-15T20:20:42.054819Z digest=sha256:2fa080840ae5d31345abda5a7f745b38e06557779eddc270d22a130d33bd995f

Observation 5ed52531-2ef4-4cca-984a-2ff7d1c4dba8 · outbound

This paper cites Compact 3d scene representation via self- organizing gaussian grids.

Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representation Compact 3d scene representation via self- organizing gaussian grids

Reference 37

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T20:20:42.896327Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-15T20:20:42.059923Z digest=sha256:c5939d96a0bc54a7c90e29cf92314d0a645a1d9736b75f0b0ed1fffadb630184

Observation 0e007c5a-59a4-4556-923b-6af54eb31596 · outbound

This paper cites Instant neural graphics primitives with a mul- tiresolution hash encoding.

Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representation Instant neural graphics primitives with a mul- tiresolution hash encoding

Reference 38

Resolution
unresolved
no resolver link, observed 2026-08-15T20:20:42.065029Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-15T20:20:42.065029Z digest=sha256:9d270e04a221bdfa92b1f9d62284d66254ffb4750061600bbf25a5d721b7e00d

Observation 1947ea7e-d852-4619-b7ce-1c0b68ce019e · outbound

This paper cites Mip-grid: Anti-aliased grid representations for neural radiance fields.

Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representation Mip-grid: Anti-aliased grid representations for neural radiance fields

Reference 39

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T20:20:42.868728Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-15T20:20:42.070595Z digest=sha256:007249f7d7dfba127ecbcfc5320946a22ef41b671673621ad5e5563e15384324

Observation fbb913da-5391-4183-ac05-ca800bbabcaf · outbound

This paper cites CompGS: Smaller and Faster Gaussian Splatting with Vector Quantization.

Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representation CompGS: Smaller and Faster Gaussian Splatting with Vector Quantization

Reference 40

Resolution
unresolved
no resolver link, observed 2026-08-15T20:20:42.076163Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-15T20:20:42.076163Z digest=sha256:511ef8ab87b3aef465f909493b9842b94c157bee82519d2a7dbb94dacaa73343

Observation d0ca68aa-ffe6-44e1-b8c5-aedededbca35 · outbound

This paper cites Compressed 3d gaussian splatting for accelerated novel view synthesis.

Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representation Compressed 3d gaussian splatting for accelerated novel view synthesis

Reference 41

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T20:20:42.851563Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-15T20:20:42.082665Z digest=sha256:bdf607a8c15d884489075a9dd58b663fec11816d1de887185bba311e35ef0674

Observation 367a9e87-2dea-4ad1-b5ab-35fbe0f2124f · outbound

This paper cites Reducing the memory footprint of 3d gaussian splatting.

Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representation Reducing the memory footprint of 3d gaussian splatting

Reference 42

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T20:20:42.832870Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-15T20:20:42.087811Z digest=sha256:9e9d7dd9c3991eba6c3199c0d8fffa85ec9ce16312ac5ae9d8a6ac2d1a1f14fd

Observation 41289365-9420-427b-a8c3-9cc250d31b40 · outbound

This paper cites Nerfies: Deformable neural radiance fields.

Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representation Nerfies: Deformable neural radiance fields

Reference 43

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T20:20:42.816342Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-15T20:20:42.093029Z digest=sha256:62c45d983e35c808014cf2ce21bf6ab457448f49f518390827720f422a59fc9a

Observation a801c3e8-cbc6-48fc-9cc3-ae9169c822fd · outbound

This paper cites HyperNeRF: A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fields.

Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representation HyperNeRF: A Higher-Dimensional Representation for Topologically Varying Neural Radiance Fields

Reference 44

Resolution
unresolved
no resolver link, observed 2026-08-15T20:20:42.098242Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-15T20:20:42.098242Z digest=sha256:063faacba5345711c26829349a3e9f93cfcf89f9cb03233b8d2e0bb706a86dc7

Observation 4281f8ed-1770-400c-a1a6-eb2595ea39b4 · outbound

This paper cites D-nerf: Neural radiance fields for dynamic scenes.

Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representation D-nerf: Neural radiance fields for dynamic scenes

Reference 45

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T20:20:42.799944Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-15T20:20:42.104009Z digest=sha256:103ad524c5fdc1ae97dbf3faad9b8ddea43dcdf9e834d648e1a7e8f9cf57964d

Observation a2033d72-6dba-486b-921c-34c16620e734 · outbound

This paper cites Revising densification in gaussian splatting.

Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representation Revising densification in gaussian splatting

Reference 46

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T20:20:42.783422Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-15T20:20:42.109321Z digest=sha256:f28d1d70f1e2cd9b3534c09eabb55780c223ca3a5194c93dc024c1480338d63d

Observation 518bc96e-1cf6-40eb-ac53-e79898fc6479 · outbound

This paper cites Dataset and pipeline for multi-view light-field video.

Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representation Dataset and pipeline for multi-view light-field video

Reference 47

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T20:20:42.765720Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-15T20:20:42.115062Z digest=sha256:dee8ddcf07f5cbeae3b3f2439c6c6bff15bd9f70919adc67fa311bf1f21cf07d

Observation 4234a5d4-756b-41cf-99fa-d8feddfae140 · outbound

This paper cites Tensor4d: Efficient neural 4d decomposition for high-fidelity dynamic reconstruction and rendering.

Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representation Tensor4d: Efficient neural 4d decomposition for high-fidelity dynamic reconstruction and rendering

Reference 48

Resolution
unresolved
no resolver link, observed 2026-08-15T20:20:42.119685Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-15T20:20:42.119685Z digest=sha256:b13795abf5f2fba2326ba5d926e97a948def02b3429ca5ccbd80a9fbe174d22d

Observation 1fe814bc-5b49-475a-9b71-51a39218e726 · outbound

This paper cites Nerf- player: A streamable dynamic scene representation with de- composed neural radiance fields.IEEE Transactions on Visu- alization and Computer Graphics, 29(5):2732–2742, 2023.

Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representation Nerf- player: A streamable dynamic scene representation with de- composed neural radiance fields.IEEE Transactions on Visu- alization and Computer Graphics, 29(5):2732–2742, 2023

Reference 49

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T20:20:42.736436Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-15T20:20:42.127012Z digest=sha256:09a1e5b03534d64084556a85c9bd1536151b543f8b8b1892598648a153ff924b

Observation 6a840cbc-c63a-4da4-aecc-00989f503e86 · outbound

This paper cites Direct voxel grid optimization: Super-fast convergence for radiance fields reconstruction.

Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representation Direct voxel grid optimization: Super-fast convergence for radiance fields reconstruction

Reference 50

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T20:20:42.719718Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-15T20:20:42.133362Z digest=sha256:2dd2e85cb57ff880f95ffeabd9b13b768aff17dcd71594aeac503d8f17feff52

Observation e10dd50e-f327-42c4-a616-20bc0d63c29b · outbound

This paper cites Improved Direct Voxel Grid Optimization for Radiance Fields Reconstruction.

Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representation Improved Direct Voxel Grid Optimization for Radiance Fields Reconstruction

Reference 51

Resolution
unresolved
no resolver link, observed 2026-08-15T20:20:42.139388Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-15T20:20:42.139388Z digest=sha256:c8bc3803c268550eeb9febfee96d34f693d4e833afd7ef9ce74daf1ac60ee644

Observation fe5d617c-2d7d-4d23-b69b-0bfa4ca09a5d · outbound

This paper cites 3dgstream: On-the-fly training of 3d gaussians for efficient streaming of photo-realistic free- viewpoint videos.

Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representation 3dgstream: On-the-fly training of 3d gaussians for efficient streaming of photo-realistic free- viewpoint videos

Reference 52

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T20:20:42.702674Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-15T20:20:42.145211Z digest=sha256:67f0527fd2410f085e0b553565abc1f2ccd7bb1546efaef6cca1c50e36632a33

Observation 1d8edb36-e794-4efb-9e85-3e7a4b870685 · outbound

This paper cites Faster and better 3d splatting via group training.

Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representation Faster and better 3d splatting via group training

Reference 53

Resolution
verified exact
raw_fallback, observed 2026-08-15T20:20:42.352221Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-15T20:20:42.151523Z digest=sha256:8e4025332956c533319ba42258e03da49de893a44bcd0092e18293541ff36883

Observation 9bc18690-c233-4d97-ab5e-88d94961db4f · outbound

This paper cites Mixed neural voxels for fast multi- view video synthesis.

Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representation Mixed neural voxels for fast multi- view video synthesis

Reference 54

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T20:20:42.683722Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-15T20:20:42.158889Z digest=sha256:ec459ec6201df024cc4deadf1b2e1c1749e0c62350a181bc230e3708555645d0

Observation 18312f90-7657-4a2d-b486-048436da777d · outbound

This paper cites End-to-end rate- distortion optimized 3d gaussian representation.

Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representation End-to-end rate- distortion optimized 3d gaussian representation

Reference 55

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T20:20:42.666102Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-15T20:20:42.164600Z digest=sha256:b6b32879a007501b46e8018e847939ef6390ee68b3ce7a351ac0aab1c518df83

Observation a65fc820-aa12-4537-8fca-87bbcca0ec4a · outbound

This paper cites 4d gaussian splatting for real-time dynamic scene rendering.

Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representation 4d gaussian splatting for real-time dynamic scene rendering

Reference 56

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T20:20:42.648628Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-15T20:20:42.169507Z digest=sha256:56531854049797c98c05d9917a383465f414b7392c650837d978174b0c9ae39d

Observation 78dfd92f-3f12-4c70-afe7-85cfaacf5608 · outbound

This paper cites 4k4d: Real-time 4d view synthesis at 4k resolution.

Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representation 4k4d: Real-time 4d view synthesis at 4k resolution

Reference 57

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T20:20:42.628879Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-15T20:20:42.174825Z digest=sha256:8f190f18a586ed4929d003a8fbecae3503209b363f9252137f5a6586dd6d1462

Observation a2cb8dc8-657f-40b5-90c3-15a0a65cb853 · outbound

This paper cites Representing long volumet- ric video with temporal gaussian hierarchy.

Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representation Representing long volumet- ric video with temporal gaussian hierarchy

Reference 58

Resolution
verified fuzzy
raw_fallback, observed 2026-08-15T20:20:42.609414Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-08-15T20:20:42.179906Z digest=sha256:5f0ce792ae7ac6ca865b28f41937772bde79534a27645a6d80350186d199fca6

Observation b94618b6-42fb-44ea-8af6-79a37f6c5f2e · outbound

This paper cites Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction.

Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representation Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction

Reference 59

Resolution
unresolved
no resolver link, observed 2026-08-15T20:20:42.185572Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-15T20:20:42.185572Z digest=sha256:38321ded437260efc7802c770bac192b057ee90388758302751c5e62b5f56002

Observation f2c16eb7-caba-474d-976d-6631a2d4e6b5 · outbound

This paper cites Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting.

Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representation Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting

Reference 60

Resolution
unresolved
no resolver link, observed 2026-08-15T20:20:42.191203Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-15T20:20:42.191203Z digest=sha256:32598443a03e176f3246d3fb68a2cfa11448fd866e7e1185c4a17523ba81645a

Observation 002adf1c-2e81-4ad1-b4b9-d6f786442924 · outbound

This paper cites MotionGS: Exploring Explicit Motion Guidance for Deformable 3D Gaussian Splatting.

Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representation MotionGS: Exploring Explicit Motion Guidance for Deformable 3D Gaussian Splatting

Reference 61

Resolution
unresolved
no resolver link, observed 2026-08-15T20:20:42.196467Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-15T20:20:42.196467Z digest=sha256:a522090a57869a8a64b22a8daffeeb342498d0e2a4ff28fdec20a020350823f9

Pith citing papers

Observation cc10e2e9-81cc-419c-87e9-7a56b8569492 · inbound

Does it matter which Gaussians you pick in 4D Gaussian streaming? cites this paper.

Does it matter which Gaussians you pick in 4D Gaussian streaming? Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representation

Reference 31

Resolution
unresolved
no resolver link, observed 2026-07-13T23:18:13.057457Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-07-13T23:18:13.057457Z digest=sha256:9b6c70628c90c54e25153a54e1e7e1d0d48489f2cd26c7a7a986b7b7fe531cfc

Observation 28974a74-7cbd-4251-901f-aad6938729f7 · inbound

Progressive Pose-Guided 4D Animal Reconstruction from Monocular Video cites this paper.

Progressive Pose-Guided 4D Animal Reconstruction from Monocular Video Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representation

Reference 22

Resolution
verified exact
arxiv_id, observed 2026-07-02T19:37:18.439788Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-17T06:30:58.91139+00:00.

source=pdf_text observed=2026-07-02T19:33:12.372448Z digest=sha256:130ee36bf05c65e3fad910922116fe6ede273d74e96dfc09b280144864591c52