MarineSTD-GS disentangles true underwater scene appearance from video degradations by deriving degraded Gaussian colors from paired intrinsic Gaussians via a physical spatiotemporal model.
Title resolution pending
14 Pith papers cite this work. Polarity classification is still indexing.
citation-role summary
citation-polarity summary
roles
background 4polarities
background 4representative citing papers
GS-STVSR achieves state-of-the-art continuous spatio-temporal video super-resolution quality with nearly constant inference time at standard scales and over 3x speedup at extreme scales using 2D Gaussian Splatting.
GEMM-GS converts 3DGS blending into GEMM form to use Tensor Cores, yielding 1.42x speedup over vanilla 3DGS and further gains when stacked with prior accelerators.
A satellite-free training framework reconstructs 3D drone scenes via Gaussian splatting, generates geometry-normalized pseudo-orthophotos, and aggregates DINOv3 features with a Fisher vector model trained only on drone data to enable cross-view retrieval.
U-4DGS reformulates occluded dynamic human rendering as MAP estimation under heteroscedastic noise, using a Probabilistic Deformation Network and uncertainty-modulated joint rasterization plus confidence-aware regularizations to deliver SOTA fidelity and robustness on ZJU-MoCap and OcMotion.
Materialist performs single-image inverse rendering via neural-initialized progressive differentiable rendering to enable physically consistent material editing, object insertion, relighting, and transparency edits without full scene geometry.
SandSim reconstructs temporally coherent sand painting processes from single images using curve-guided Gaussian splatting, subtractive compositing for accumulation, and semantic-guided stroke planning.
Any3DAvatar reconstructs full-head 3D Gaussian avatars from one image via one-step denoising on a Plücker-aware scaffold plus auxiliary view supervision, beating prior single-image methods on fidelity while running substantially faster.
ArtifactWorld restores artifacts in 3D Gaussian Splatting by training a video diffusion backbone on 107.5K paired clips with an isomorphic predictor for artifact heatmaps and an Artifact-Aware Triplet Fusion mechanism to achieve better sparse-view novel synthesis.
MemoryDiorama generates animated 3D dioramas from photos via LLM scene analysis and generative components, yielding richer autobiographical recall than photo-only or static diorama baselines.
UniRecGen unifies reconstruction and generation via shared canonical space and disentangled cooperative learning to produce complete, consistent 3D models from sparse views.
SpatialPrompt turns spatial sketches and voice prompts into executable constraints for controllable AI 3D generation in XR, enabling iterative collaborative creation with color-coded contributions.
AutoAWG generates controllable adverse weather automotive videos via semantics-guided adaptive multi-control fusion and vanishing-point-anchored temporal synthesis from static images, reducing FID by 50% and FVD by 16.1% on nuScenes without first-frame conditioning.
Emulation of constrained GPUs reveals performance-energy trade-offs for real-time 3D Gaussian Splatting on edge devices.
citing papers explorer
-
Spatiotemporal Degradation-Aware 3D Gaussian Splatting for Realistic Underwater Scene Reconstruction
MarineSTD-GS disentangles true underwater scene appearance from video degradations by deriving degraded Gaussian colors from paired intrinsic Gaussians via a physical spatiotemporal model.
-
GS-STVSR: Ultra-Efficient Continuous Spatio-Temporal Video Super-Resolution via 2D Gaussian Splatting
GS-STVSR achieves state-of-the-art continuous spatio-temporal video super-resolution quality with nearly constant inference time at standard scales and over 3x speedup at extreme scales using 2D Gaussian Splatting.
-
GEMM-GS: Accelerating 3D Gaussian Splatting on Tensor Cores with GEMM-Compatible Blending
GEMM-GS converts 3DGS blending into GEMM form to use Tensor Cores, yielding 1.42x speedup over vanilla 3DGS and further gains when stacked with prior accelerators.
-
Satellite-Free Training for Drone-View Geo-Localization
A satellite-free training framework reconstructs 3D drone scenes via Gaussian splatting, generates geometry-normalized pseudo-orthophotos, and aggregates DINOv3 features with a Fisher vector model trained only on drone data to enable cross-view retrieval.
-
Uncertainty-Aware 4D Gaussian Splatting for Monocular Occluded Human Rendering
U-4DGS reformulates occluded dynamic human rendering as MAP estimation under heteroscedastic noise, using a Probabilistic Deformation Network and uncertainty-modulated joint rasterization plus confidence-aware regularizations to deliver SOTA fidelity and robustness on ZJU-MoCap and OcMotion.
-
Materialist: Physically Based Editing Using Single-Image Inverse Rendering
Materialist performs single-image inverse rendering via neural-initialized progressive differentiable rendering to enable physically consistent material editing, object insertion, relighting, and transparency edits without full scene geometry.
-
SandSim: Curve-Guided Gaussian Splatting for Reconstructing Sand Painting Processes
SandSim reconstructs temporally coherent sand painting processes from single images using curve-guided Gaussian splatting, subtractive compositing for accumulation, and semantic-guided stroke planning.
-
Any3DAvatar: Fast and High-Quality Full-Head 3D Avatar Reconstruction from Single Portrait Image
Any3DAvatar reconstructs full-head 3D Gaussian avatars from one image via one-step denoising on a Plücker-aware scaffold plus auxiliary view supervision, beating prior single-image methods on fidelity while running substantially faster.
-
ArtifactWorld: Scaling 3D Gaussian Splatting Artifact Restoration via Video Generation Models
ArtifactWorld restores artifacts in 3D Gaussian Splatting by training a video diffusion backbone on 107.5K paired clips with an isomorphic predictor for artifact heatmaps and an Artifact-Aware Triplet Fusion mechanism to achieve better sparse-view novel synthesis.
-
MemoryDiorama: Generating Dynamic 3D Diorama from Everyday Photos for Memory Recall
MemoryDiorama generates animated 3D dioramas from photos via LLM scene analysis and generative components, yielding richer autobiographical recall than photo-only or static diorama baselines.
-
UniRecGen: Unifying Multi-View 3D Reconstruction and Generation
UniRecGen unifies reconstruction and generation via shared canonical space and disentangled cooperative learning to produce complete, consistent 3D models from sparse views.
-
SpatialPrompt: XR-Based Spatial Intent Expression as Executable Constraints for AI Generative 3D Design
SpatialPrompt turns spatial sketches and voice prompts into executable constraints for controllable AI 3D generation in XR, enabling iterative collaborative creation with color-coded contributions.
-
AutoAWG: Adverse Weather Generation with Adaptive Multi-Controls for Automotive Videos
AutoAWG generates controllable adverse weather automotive videos via semantics-guided adaptive multi-control fusion and vanishing-point-anchored temporal synthesis from static images, reducing FID by 50% and FVD by 16.1% on nuScenes without first-frame conditioning.
-
Splats under Pressure: Exploring Performance-Energy Trade-offs in Real-Time 3D Gaussian Splatting under Constrained GPU Budgets
Emulation of constrained GPUs reveals performance-energy trade-offs for real-time 3D Gaussian Splatting on edge devices.