A splatting-free path-traced inverse rendering method for 3D Gaussian fields that defines a path-space interaction model enabling unbiased Monte-Carlo rendering and optimization under the full rendering equation with multi-bounce transport.
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4 Pith papers cite this work. Polarity classification is still indexing.
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citation-polarity summary
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2026 4verdicts
UNVERDICTED 4roles
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Diffusion-based per-view harmonization for lighting-consistent object transfer between 3DGS scenes, using heterogeneous training data and final 3D consolidation.
Diffusion Restore uses diffusion-based nonreversible local dynamics in the Restore MCMC framework for light transport, outperforming prior methods and achieving real-time GPU performance.
Hybrid system that uses ray-traced 3D Gaussians to supply radiometric guidance and material regularization to a neural renderer for editable, realistic output from captured scenes.
citing papers explorer
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Path-Traced Inverse Rendering with Global Illumination in 3D Gaussian Fields
A splatting-free path-traced inverse rendering method for 3D Gaussian fields that defines a path-space interaction model enabling unbiased Monte-Carlo rendering and optimization under the full rendering equation with multi-bounce transport.
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Lighting-Consistent Object Transfer Across Radiance Fields
Diffusion-based per-view harmonization for lighting-consistent object transfer between 3DGS scenes, using heterogeneous training data and final 3D consolidation.
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Diffusion Restore: Real-Time Markov Chain Monte Carlo Light Transport
Diffusion Restore uses diffusion-based nonreversible local dynamics in the Restore MCMC framework for light transport, outperforming prior methods and achieving real-time GPU performance.
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TRON: Tracing Rays to Orchestrate a Neural Renderer for 3D Gaussian Reconstructions
Hybrid system that uses ray-traced 3D Gaussians to supply radiometric guidance and material regularization to a neural renderer for editable, realistic output from captured scenes.