A splatting-free path-traced inverse rendering framework for 3D Gaussian fields that supports optimization under the full rendering equation with ray-traced visibility and multi-bounce light transport via a path-space interaction model.
Title resolution pending
4 Pith papers cite this work. Polarity classification is still indexing.
citation-role summary
citation-polarity summary
years
2026 4verdicts
UNVERDICTED 4roles
background 1polarities
background 1representative citing papers
Diffusion-based per-view harmonization for lighting-consistent object transfer between 3DGS scenes, using heterogeneous training data and final 3D consolidation.
Diffusion Restore uses diffusion-based nonreversible local dynamics in the Restore MCMC framework for light transport, outperforming prior methods and achieving real-time GPU performance.
Hybrid system that uses ray-traced 3D Gaussians to supply radiometric guidance and material regularization to a neural renderer for editable, realistic output from captured scenes.
citing papers explorer
-
Path-Traced Inverse Rendering with Global Illumination in 3D Gaussian Fields
A splatting-free path-traced inverse rendering framework for 3D Gaussian fields that supports optimization under the full rendering equation with ray-traced visibility and multi-bounce light transport via a path-space interaction model.
-
Lighting-Consistent Object Transfer Across Radiance Fields
Diffusion-based per-view harmonization for lighting-consistent object transfer between 3DGS scenes, using heterogeneous training data and final 3D consolidation.