Incantation is the first video world model to use per-frame natural language conditioning for simultaneous multi-entity control and concept-level cross-entity transfer in interactive video generation.
Solaris: Building a multiplayer video world model in minecraft
8 Pith papers cite this work. Polarity classification is still indexing.
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citation-polarity summary
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cs.CV 8years
2026 8roles
background 3polarities
background 3representative citing papers
SP-CoR is a multimodal LLM framework using dynamics-aware sampling, spectral-physics view fusion, and prompt distillation that outperforms baselines on the new CoopSR benchmark and EgoTeam dataset for multi-robot cooperative spatial reasoning.
ACWM-Phys is a controllable simulator benchmark with in- and out-of-distribution protocols for evaluating action-conditioned world models across rigid, kinematic, deformable, and particle dynamics.
Dream-Cubed releases a billion-scale voxel dataset and 3D diffusion models that generate controllable Minecraft worlds by operating directly on blocks.
MultiWorld is a scalable framework for multi-agent multi-view video world models that improves controllability and consistency over single-agent baselines in game and robot tasks.
WorldKV enables persistent world memory in autoregressive video diffusion models by selectively retrieving and compressing KV-cache chunks, matching full-cache fidelity at roughly twice the throughput without training.
OptiWorld inserts a classical optimal-control layer that extracts a world state, plans an optimal trajectory on a geometric manifold under physical constraints, and renders the video conditioned on that trajectory.
The paper organizes research on generalist game AI into Dataset, Model, Harness, and Benchmark pillars and charts a five-level progression from single-game mastery to agents that create and live inside game multiverses.
citing papers explorer
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Incantation: Natural Language as the Action Interface for Multi-Entity Video World Models
Incantation is the first video world model to use per-frame natural language conditioning for simultaneous multi-entity control and concept-level cross-entity transfer in interactive video generation.
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Seeing Together: Multi-Robot Cooperative Egocentric Spatial Reasoning with Multimodal Large Language Models
SP-CoR is a multimodal LLM framework using dynamics-aware sampling, spectral-physics view fusion, and prompt distillation that outperforms baselines on the new CoopSR benchmark and EgoTeam dataset for multi-robot cooperative spatial reasoning.
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ACWM-Phys: Investigating Generalized Physical Interaction in Action-Conditioned Video World Models
ACWM-Phys is a controllable simulator benchmark with in- and out-of-distribution protocols for evaluating action-conditioned world models across rigid, kinematic, deformable, and particle dynamics.
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Dream-Cubed: Controllable Generative Modeling in Minecraft by Training on Billions of Cubes
Dream-Cubed releases a billion-scale voxel dataset and 3D diffusion models that generate controllable Minecraft worlds by operating directly on blocks.
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MultiWorld: Scalable Multi-Agent Multi-View Video World Models
MultiWorld is a scalable framework for multi-agent multi-view video world models that improves controllability and consistency over single-agent baselines in game and robot tasks.
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WorldKV: Efficient World Memory with World Retrieval and Compression
WorldKV enables persistent world memory in autoregressive video diffusion models by selectively retrieving and compressing KV-cache chunks, matching full-cache fidelity at roughly twice the throughput without training.
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OptiWorld: Optimal Control for Video World Generation under Physical Constraints
OptiWorld inserts a classical optimal-control layer that extracts a world state, plans an optimal trajectory on a geometric manifold under physical constraints, and renders the video conditioned on that trajectory.
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Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiverse
The paper organizes research on generalist game AI into Dataset, Model, Harness, and Benchmark pillars and charts a five-level progression from single-game mastery to agents that create and live inside game multiverses.