Dream-Cubed releases a billion-scale voxel dataset and 3D diffusion models that generate controllable Minecraft worlds by operating directly on blocks.
Solaris: Building a multiplayer video world model in minecraft
4 Pith papers cite this work. Polarity classification is still indexing.
citation-role summary
citation-polarity summary
fields
cs.CV 4years
2026 4verdicts
UNVERDICTED 4roles
background 1polarities
background 1representative citing papers
MultiWorld is a scalable framework for multi-agent multi-view video world models that improves controllability and consistency over single-agent baselines in game and robot tasks.
ACWM-Phys benchmark shows action-conditioned world models generalize on simple geometric interactions but drop sharply on deformable contacts, high-dimensional control, and complex articulated motion, indicating reliance on visual appearance over learned physics.
The paper organizes research on generalist game AI into Dataset, Model, Harness, and Benchmark pillars and charts a five-level progression from single-game mastery to agents that create and live inside game multiverses.
citing papers explorer
-
Dream-Cubed: Controllable Generative Modeling in Minecraft by Training on Billions of Cubes
Dream-Cubed releases a billion-scale voxel dataset and 3D diffusion models that generate controllable Minecraft worlds by operating directly on blocks.
-
MultiWorld: Scalable Multi-Agent Multi-View Video World Models
MultiWorld is a scalable framework for multi-agent multi-view video world models that improves controllability and consistency over single-agent baselines in game and robot tasks.
-
ACWM-Phys: Investigating Generalized Physical Interaction in Action-Conditioned Video World Models
ACWM-Phys benchmark shows action-conditioned world models generalize on simple geometric interactions but drop sharply on deformable contacts, high-dimensional control, and complex articulated motion, indicating reliance on visual appearance over learned physics.
-
Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiverse
The paper organizes research on generalist game AI into Dataset, Model, Harness, and Benchmark pillars and charts a five-level progression from single-game mastery to agents that create and live inside game multiverses.