Incantation is the first video world model to use per-frame natural language conditioning for simultaneous multi-entity control and concept-level cross-entity transfer in interactive video generation.
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Solaris: Building a multiplayer video world model in minecraft
15 Pith papers cite this work. Polarity classification is still indexing.
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SP-CoR is a multimodal LLM framework using dynamics-aware sampling, spectral-physics view fusion, and prompt distillation that outperforms baselines on the new CoopSR benchmark and EgoTeam dataset for multi-robot cooperative spatial reasoning.
ACWM-Phys is a controllable simulator benchmark with in- and out-of-distribution protocols for evaluating action-conditioned world models across rigid, kinematic, deformable, and particle dynamics.
Dream-Cubed releases a billion-scale voxel dataset and 3D diffusion models that generate controllable Minecraft worlds by operating directly on blocks.
MultiWorld is a scalable framework for multi-agent multi-view video world models that improves controllability and consistency over single-agent baselines in game and robot tasks.
ActWorld extends navigation-centric world models to support mid-rollout object interactions via chunk-autoregressive generation, action-aware memory routing, and a persistent memory bank, backed by a 100K annotated interaction dataset.
A controlled study finds that block-wise state-space recurrence outperforms other memory designs for open-domain scene return in action-conditioned video models, and that standard replay metrics do not adequately measure memory quality.
Prisma-World is a diffusion-based multi-agent video model that uses joint full-attention, multi-agent RoPE, and relative camera geometry injection plus curriculum training to produce consistent cross-view videos from flexible agent counts.
MetaWorld scales multi-agent video world models from single-view videos using monocular decomposition into ego-motion and trajectories, subject-aware generation, and cross-attention alignment for consistency.
A multi-agent video world model using simplex rotary agent encoding and sparse hub attention achieves better fidelity, controllability, and consistency than baselines while generalizing from 2 to 4 players.
WorldKV enables persistent world memory in autoregressive video diffusion models by selectively retrieving and compressing KV-cache chunks, matching full-cache fidelity at roughly twice the throughput without training.
OptiWorld inserts a classical optimal-control layer that extracts a world state, plans an optimal trajectory on a geometric manifold under physical constraints, and renders the video conditioned on that trajectory.
Nano World Models supplies a unified minimalist codebase and evaluation framework for studying diffusion forcing in video prediction across control, games, and robot domains.
The paper organizes research on generalist game AI into Dataset, Model, Harness, and Benchmark pillars and charts a five-level progression from single-game mastery to agents that create and live inside game multiverses.
This survey reviews trends, challenges, benchmarks, and future directions in action-conditioned interactive world modeling for video and 3D generation.
citing papers explorer
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Incantation: Natural Language as the Action Interface for Multi-Entity Video World Models
Incantation is the first video world model to use per-frame natural language conditioning for simultaneous multi-entity control and concept-level cross-entity transfer in interactive video generation.
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Seeing Together: Multi-Robot Cooperative Egocentric Spatial Reasoning with Multimodal Large Language Models
SP-CoR is a multimodal LLM framework using dynamics-aware sampling, spectral-physics view fusion, and prompt distillation that outperforms baselines on the new CoopSR benchmark and EgoTeam dataset for multi-robot cooperative spatial reasoning.
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ACWM-Phys: Investigating Generalized Physical Interaction in Action-Conditioned Video World Models
ACWM-Phys is a controllable simulator benchmark with in- and out-of-distribution protocols for evaluating action-conditioned world models across rigid, kinematic, deformable, and particle dynamics.
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Dream-Cubed: Controllable Generative Modeling in Minecraft by Training on Billions of Cubes
Dream-Cubed releases a billion-scale voxel dataset and 3D diffusion models that generate controllable Minecraft worlds by operating directly on blocks.
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MultiWorld: Scalable Multi-Agent Multi-View Video World Models
MultiWorld is a scalable framework for multi-agent multi-view video world models that improves controllability and consistency over single-agent baselines in game and robot tasks.
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ActWorld: From Explorable to Interactive World Model via Action-Aware Memory
ActWorld extends navigation-centric world models to support mid-rollout object interactions via chunk-autoregressive generation, action-aware memory routing, and a persistent memory bank, backed by a 100K annotated interaction dataset.
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Echo-Memory: A Controlled Study of Memory in Action World Models
A controlled study finds that block-wise state-space recurrence outperforms other memory designs for open-domain scene return in action-conditioned video models, and that standard replay metrics do not adequately measure memory quality.
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Prisma-World: Camera-Controllable Multi-Agent Video World Model
Prisma-World is a diffusion-based multi-agent video model that uses joint full-attention, multi-agent RoPE, and relative camera geometry injection plus curriculum training to produce consistent cross-view videos from flexible agent counts.
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MetaWorld: Scaling Multi-Agent Video World Model from Single-view Video Data
MetaWorld scales multi-agent video world models from single-view videos using monocular decomposition into ego-motion and trajectories, subject-aware generation, and cross-attention alignment for consistency.
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Gamma-World: Generative Multi-Agent World Modeling Beyond Two Players
A multi-agent video world model using simplex rotary agent encoding and sparse hub attention achieves better fidelity, controllability, and consistency than baselines while generalizing from 2 to 4 players.
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WorldKV: Efficient World Memory with World Retrieval and Compression
WorldKV enables persistent world memory in autoregressive video diffusion models by selectively retrieving and compressing KV-cache chunks, matching full-cache fidelity at roughly twice the throughput without training.
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OptiWorld: Optimal Control for Video World Generation under Physical Constraints
OptiWorld inserts a classical optimal-control layer that extracts a world state, plans an optimal trajectory on a geometric manifold under physical constraints, and renders the video conditioned on that trajectory.
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Nano World Models: A Minimalist Implementation of Future Video Prediction
Nano World Models supplies a unified minimalist codebase and evaluation framework for studying diffusion forcing in video prediction across control, games, and robot domains.
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Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiverse
The paper organizes research on generalist game AI into Dataset, Model, Harness, and Benchmark pillars and charts a five-level progression from single-game mastery to agents that create and live inside game multiverses.
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Towards Interactive Video World Modeling: Frontiers, Challenges, Benchmarks, and Future Trends
This survey reviews trends, challenges, benchmarks, and future directions in action-conditioned interactive world modeling for video and 3D generation.