HUG trains a flow-matching model on a new 1M-frame egocentric human grasp dataset to generate retargetable grasps from single RGB-D images, beating baselines by 23-34% on a new 90-object benchmark.
hub
Dexgraspnet: A large-scale robotic dexterous grasp dataset for general objects based on simulation
21 Pith papers cite this work. Polarity classification is still indexing.
hub tools
citation-role summary
citation-polarity summary
roles
background 1polarities
background 1representative citing papers
BiDexGrasp supplies a 9.7-million-grasp bimanual dexterous dataset built via two-stage synthesis and a coordinated geometry-size-adaptive model that generates grasps for unseen objects.
Grasp pretraining on 355k trajectories improves full-task success on six articulated tool-use tasks by 33.3 pp over DP3 in real-world experiments.
AutoDex automates the full perception-execution-labeling-reset loop for real-world dexterous grasping data collection, delivering 4.8x throughput over teleoperation and 76% success for retrieved grasps versus 34% from simulation-only data.
CoorDex distills privileged body and hand motion teachers into proprioceptive latent priors and composes them via shared-context residual RL heads to enable continuous high-DoF dexterous loco-manipulation.
MOCHI enhances noisy collaborative human-object interaction captures via grasp optimization followed by diffusion-based full-body refinement that incorporates interaction information into single-person motion priors.
AnnotateAnything converts passive 3D assets into manipulation-ready assets by combining vision-language reasoning for semantics with parallel physics pipelines for executable action annotations such as grasps and articulations.
T-Rex introduces a large tactile dataset and MoT architecture that achieves over 30% higher success rates than baselines on 12 tasks requiring force control and deformable object handling.
InDex adapts parallel-gripper VLA policies to dexterous hands by conditioning a diffusion hand policy on a normalized scalar grasp intent, raising average simulated task success from 50.3% to 85.8%.
KPGrasp is a scalable Transformer flow-matching model using 3D hand keypoints that achieves 76.3% success on Dexonomy (47.4% improvement) and best average on DexGrasp Anything without contact losses or test-time refinement.
Any-ttach shows that rapid end-effector swapping combined with demonstration collection and task planning enables reliable multi-tool skills in long-horizon tasks such as sandwich making.
GeoHand adapts priors from a general-scene geometry estimator via a GeoAdapter, gated fusion, and keypoint-queried refiner to reach SOTA monocular 3D hand reconstruction on FreiHAND, DexYCB, and HO3Dv3 under heavy occlusion.
SECOND-Grasp integrates semantic contact proposals from vision-language reasoning with geometric refinement to achieve 98%+ lifting success and improved intent-aware grasping on seen and unseen objects.
A unified parametric framework optimizes dexterous hand designs by combining structure, kinematics, and fine surface geometry for grasp stability in simulation and real-world tests.
A unified parameter space and canonical URDF enable cross-embodiment dexterous grasping policies with 81.9% zero-shot success on unseen hands like the 3-finger LEAP Hand.
Flow matching robot policies trained in a continuous latent action space produce smoother, more successful long-horizon manipulation than raw-action-space flow matching, at near-single-step inference speed.
ViTacFormer learns a cross-modal visuo-tactile latent space with autoregressive tactile prediction and an easy-to-hard curriculum, then uses the representation for imitation learning that yields ~50% higher success and the first reported 11-stage, 2.5-minute autonomous dexterous tasks.
ZeroDex grounds VLM outputs into 3D keypoints via multi-view triangulation and ray voting to enable zero-shot long-horizon dexterous manipulation with closed-loop replanning.
A simulation framework generates diverse reach-to-grasp demonstrations to train imitation learning policies for biosignals-free prosthetic grasping, achieving over 90% success in sim-to-real transfer.
Human2Any transfers human video demonstrations to robots by representing tasks as object-object interactions and composing learned priors with robot-side planning.
A structured survey of dexterous robotic hand research that reviews hardware, control methods, data resources, and benchmarks while identifying major limitations and future directions.
citing papers explorer
-
Human Universal Grasping
HUG trains a flow-matching model on a new 1M-frame egocentric human grasp dataset to generate retargetable grasps from single RGB-D images, beating baselines by 23-34% on a new 90-object benchmark.
-
BiDexGrasp: Coordinated Bimanual Dexterous Grasps across Object Geometries and Sizes
BiDexGrasp supplies a 9.7-million-grasp bimanual dexterous dataset built via two-stage synthesis and a coordinated geometry-size-adaptive model that generates grasps for unseen objects.
-
From Grasps to Dexterity: Large-Scale Grasp Pretraining for Dexterous Manipulation
Grasp pretraining on 355k trajectories improves full-task success on six articulated tool-use tasks by 33.3 pp over DP3 in real-world experiments.
-
AutoDex: An Automated Real-World System for Dexterous Grasping Data Collection
AutoDex automates the full perception-execution-labeling-reset loop for real-world dexterous grasping data collection, delivering 4.8x throughput over teleoperation and 76% success for retrieved grasps versus 34% from simulation-only data.
-
CoorDex: Coordinating Body and Hand Priors for Continuous Dexterous Humanoid Loco-Manipulation
CoorDex distills privileged body and hand motion teachers into proprioceptive latent priors and composes them via shared-context residual RL heads to enable continuous high-DoF dexterous loco-manipulation.
-
MOCHI: Motion Enhancement of Collaborative Human-object Interactions
MOCHI enhances noisy collaborative human-object interaction captures via grasp optimization followed by diffusion-based full-body refinement that incorporates interaction information into single-person motion priors.
-
AnnotateAnything: Automatic Annotation of 3D Assets for Robot Manipulation
AnnotateAnything converts passive 3D assets into manipulation-ready assets by combining vision-language reasoning for semantics with parallel physics pipelines for executable action annotations such as grasps and articulations.
-
T-Rex: Tactile-Reactive Dexterous Manipulation
T-Rex introduces a large tactile dataset and MoT architecture that achieves over 30% higher success rates than baselines on 12 tasks requiring force control and deformable object handling.
-
InDex: Empowering VLA Models with Intent-Conditioned Arm-Hand Coordination for Dexterous Manipulation
InDex adapts parallel-gripper VLA policies to dexterous hands by conditioning a diffusion hand policy on a normalized scalar grasp intent, raising average simulated task success from 50.3% to 85.8%.
-
KPGrasp: Scalable Keypoint Flow Matching for Dexterous Grasp Generation
KPGrasp is a scalable Transformer flow-matching model using 3D hand keypoints that achieves 76.3% success on Dexonomy (47.4% improvement) and best average on DexGrasp Anything without contact losses or test-time refinement.
-
Any-ttach: Quick End-effector Swapping Enables Manipulation Dexterity with Simplicity
Any-ttach shows that rapid end-effector swapping combined with demonstration collection and task planning enables reliable multi-tool skills in long-horizon tasks such as sandwich making.
-
GeoHand: Unlocking Prior Geometry Knowledge for Monocular 3D Hand Reconstruction
GeoHand adapts priors from a general-scene geometry estimator via a GeoAdapter, gated fusion, and keypoint-queried refiner to reach SOTA monocular 3D hand reconstruction on FreiHAND, DexYCB, and HO3Dv3 under heavy occlusion.
-
SECOND-Grasp: Semantic Contact-guided Dexterous Grasping
SECOND-Grasp integrates semantic contact proposals from vision-language reasoning with geometric refinement to achieve 98%+ lifting success and improved intent-aware grasping on seen and unseen objects.
-
Function-based Parametric Co-Design Optimization of Dexterous Hands
A unified parametric framework optimizes dexterous hand designs by combining structure, kinematics, and fine surface geometry for grasp stability in simulation and real-world tests.
-
One Hand to Rule Them All: Canonical Representations for Unified Dexterous Manipulation
A unified parameter space and canonical URDF enable cross-embodiment dexterous grasping policies with 81.9% zero-shot success on unseen hands like the 3-finger LEAP Hand.
-
CoLA-Flow Policy: Temporally Coherent Imitation Learning via Continuous Latent Action Flow Matching for Robotic Manipulation
Flow matching robot policies trained in a continuous latent action space produce smoother, more successful long-horizon manipulation than raw-action-space flow matching, at near-single-step inference speed.
-
ViTacFormer: Learning Cross-Modal Representation for Visuo-Tactile Dexterous Manipulation
ViTacFormer learns a cross-modal visuo-tactile latent space with autoregressive tactile prediction and an easy-to-hard curriculum, then uses the representation for imitation learning that yields ~50% higher success and the first reported 11-stage, 2.5-minute autonomous dexterous tasks.
-
ZeroDex: Zero-Shot Long-Horizon Dexterous Manipulation via Multi-View 3D-Grounded VLM Reasoning
ZeroDex grounds VLM outputs into 3D keypoints via multi-view triangulation and ray voting to enable zero-shot long-horizon dexterous manipulation with closed-loop replanning.
-
Simulation-Driven Imitation Learning for Biosignals-Free Shared-Autonomy Prosthetic Grasping
A simulation framework generates diverse reach-to-grasp demonstrations to train imitation learning policies for biosignals-free prosthetic grasping, achieving over 90% success in sim-to-real transfer.
-
Human2Any: Human-to-Robot Transfer via Constraint-Aware Compositional Planning
Human2Any transfers human video demonstrations to robots by representing tasks as object-object interactions and composing learned priors with robot-side planning.
-
Towards Robotic Dexterous Hand Intelligence: A Survey
A structured survey of dexterous robotic hand research that reviews hardware, control methods, data resources, and benchmarks while identifying major limitations and future directions.