AGAN is the first neural architecture search method for GANs that discovers architectures outperforming state-of-the-art on CIFAR-10 unsupervised image generation and competitive on supervised tasks.
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Neural Combinatorial Optimization with Reinforcement Learning
Canonical reference. 100% of citing Pith papers cite this work as background.
abstract
This paper presents a framework to tackle combinatorial optimization problems using neural networks and reinforcement learning. We focus on the traveling salesman problem (TSP) and train a recurrent network that, given a set of city coordinates, predicts a distribution over different city permutations. Using negative tour length as the reward signal, we optimize the parameters of the recurrent network using a policy gradient method. We compare learning the network parameters on a set of training graphs against learning them on individual test graphs. Despite the computational expense, without much engineering and heuristic designing, Neural Combinatorial Optimization achieves close to optimal results on 2D Euclidean graphs with up to 100 nodes. Applied to the KnapSack, another NP-hard problem, the same method obtains optimal solutions for instances with up to 200 items.
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cs.LG 14 cs.AI 5 quant-ph 3 cs.CL 2 cs.CV 2 math.OC 2 cond-mat.dis-nn 1 cs.IR 1 cs.MA 1 eess.SY 1roles
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TriSearch is an RL framework that optimizes triangulations of polytopes using bistellar flips with a circuit-supported subtriangulation action representation, generalizing zero-shot to larger instances and outperforming prior samplers in 3D and 4D.
MEMOIR adds branch-local and global memory with a reflection step to tree search for LLM solver synthesis, reaching 96.7% solution validity and 7.3-point score gains over baselines on seven CO problems with lower run-to-run variance.
TTT-Discover applies test-time RL to set new state-of-the-art results on math inequalities, GPU kernels, algorithm contests, and single-cell denoising using an open model and public code.
Dreamer 4 is the first agent to obtain diamonds in Minecraft from only offline data by reinforcement learning inside a scalable world model that accurately predicts game mechanics.
Linear decision trees can represent optimal solution policies for families of integer linear programs, enabling polynomial-time queries after offline synthesis for fixed feasible sets.
PLMA combines cross-graph attention EBMs with short warm-started MCMC chains to reach near-zero average optimality gaps on QAPLIB and strong robustness on hard Taixxeyy instances.
VaP-CSMV uses a cross-semantic encoder and multi-view decoder to unify DRL solving of HFVRP variants, outperforming prior neural solvers while matching heuristics at much lower inference time and generalizing zero-shot to unseen scales.
PARCEL is a new visual tokenization architecture combining pool-anchored resampling with conditioned elastic queries to enhance performance-efficiency tradeoffs in LVLMs over prior matryoshka methods.
AlphaTransit pairs MCTS with a learned policy-value network to reach 54.6% and 82.1% service rates on a Bloomington transit benchmark, outperforming plain RL and plain MCTS baselines.
Deep Boltzmann Quantum States with natural-gradient optimization and annealing-like training match exact or best-known solutions for large infinite-range Ising spin glasses and solve job shop scheduling instances.
SCOPE-BENCH shows state-of-the-art molecular models suffer up to 8x higher errors under extreme OOD, while POMA reduces mean absolute error by up to 11.2% via target-aware source selection and dual-scale adaptation.
Reinforcement learning policy for qubit mapping reduces SWAP overhead by 65-85% versus standard quantum compilers on MQTBench and Queko benchmark circuits.
ECO uses supervised warm-up plus iterative batched DPO on a Mamba backbone to reach top neural performance on TSP and CVRP while lowering memory growth and raising throughput.
A differentiable MPNN approximates uniform facility location with provable guarantees and outperforms standard approximation algorithms while closing the gap to exact ILP solutions.
QARMA applies transformer-augmented reinforcement learning to qubit allocation and reuse in modular quantum systems, reporting up to 86% average reduction in inter-core communications versus optimized Qiskit baselines.
RL-SPH is a reinforcement learning start primal heuristic that independently produces feasible solutions for ILPs with non-binary integers at 100% rate and with 28.6× lower primal gap than prior start heuristics.
An attention-based DRL agent with Transformer encoder and GNN learns heuristics for qubit-to-core allocation in multi-core quantum systems to minimize state transfers and online compilation time.
Contextual Plackett-Luce extends the classical Plackett-Luce model with context-dependent Ising parameterization to enable efficient parallel scoring followed by incremental autoregressive selection for ambiguous sequence tasks.
HMACE deploys Proposer, Generator, Evaluator, and Reflector agents in an evolutionary loop to generate and refine heuristics for NP-hard problems, reporting lower optimality gaps and token costs than baselines on TSP and Online BPP.
Graph Normalization is a convergent dynamical system that approximates MWIS by always reaching a binary maximum independent set via majorization-minimization and evolutionary game equivalence.
A hybrid RL and self-supervised learning method accelerates generalized Benders decomposition by 57.5% on a MINLP case study while recovering optimal solutions.
A neural model learns iterative refinement from noisy samples and spline inputs to find global minima, reporting 8.05% mean error on multi-modal tests versus 36.24% for spline initialization alone.
A modified pointer network trained with actor-critic DRL and Equal Size K-Means clustering is applied to combinatorial keyword recommendation in sponsored search, reporting offline and online gains.
citing papers explorer
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AGAN: Towards Automated Design of Generative Adversarial Networks
AGAN is the first neural architecture search method for GANs that discovers architectures outperforming state-of-the-art on CIFAR-10 unsupervised image generation and competitive on supervised tasks.
-
TriSearch: Learning to Optimize Triangulations via Bistellar Flips
TriSearch is an RL framework that optimizes triangulations of polytopes using bistellar flips with a circuit-supported subtriangulation action representation, generalizing zero-shot to larger instances and outperforming prior samplers in 3D and 4D.
-
Memory-Guided Tree Search with Cross-Branch Knowledge Transfer for LLM Solver Synthesis
MEMOIR adds branch-local and global memory with a reflection step to tree search for LLM solver synthesis, reaching 96.7% solution validity and 7.3-point score gains over baselines on seven CO problems with lower run-to-run variance.
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Learning to Discover at Test Time
TTT-Discover applies test-time RL to set new state-of-the-art results on math inequalities, GPU kernels, algorithm contests, and single-cell denoising using an open model and public code.
-
Training Agents Inside of Scalable World Models
Dreamer 4 is the first agent to obtain diamonds in Minecraft from only offline data by reinforcement learning inside a scalable world model that accurately predicts game mechanics.
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Linear Decision Tree Policies for Integer Linear Programs
Linear decision trees can represent optimal solution policies for families of integer linear programs, enabling polynomial-time queries after offline synthesis for fixed feasible sets.
-
Learning to Solve the Quadratic Assignment Problem with Warm-Started MCMC Finetuning
PLMA combines cross-graph attention EBMs with short warm-started MCMC chains to reach near-zero average optimality gaps on QAPLIB and strong robustness on hard Taixxeyy instances.
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Vehicle-as-Prompt: A Unified Deep Reinforcement Learning Framework for Heterogeneous Fleet Vehicle Routing Problem
VaP-CSMV uses a cross-semantic encoder and multi-view decoder to unify DRL solving of HFVRP variants, outperforming prior neural solvers while matching heuristics at much lower inference time and generalizing zero-shot to unseen scales.
-
PARCEL: Pool-Anchored Resampling with Conditioned Elastic Queries for Efficient Vision-Language Understanding
PARCEL is a new visual tokenization architecture combining pool-anchored resampling with conditioned elastic queries to enhance performance-efficiency tradeoffs in LVLMs over prior matryoshka methods.
-
AlphaTransit: Learning to Design City-scale Transit Routes
AlphaTransit pairs MCTS with a learned policy-value network to reach 54.6% and 82.1% service rates on a Bloomington transit benchmark, outperforming plain RL and plain MCTS baselines.
-
Solving Classical and Quantum Spin Glasses with Deep Boltzmann Quantum States
Deep Boltzmann Quantum States with natural-gradient optimization and annealing-like training match exact or best-known solutions for large infinite-range Ising spin glasses and solve job shop scheduling instances.
-
Rethinking Molecular OOD Generalization via Target-Aware Source Selection
SCOPE-BENCH shows state-of-the-art molecular models suffer up to 8x higher errors under extreme OOD, while POMA reduces mean absolute error by up to 11.2% via target-aware source selection and dual-scale adaptation.
-
CO-MAP: A Reinforcement Learning Approach to the Qubit Allocation Problem
Reinforcement learning policy for qubit mapping reduces SWAP overhead by 65-85% versus standard quantum compilers on MQTBench and Queko benchmark circuits.
-
Rethinking Efficiency in Neural Combinatorial Optimization: Batched Preference Optimization with Mamba
ECO uses supervised warm-up plus iterative batched DPO on a Mamba backbone to reach top neural performance on TSP and CVRP while lowering memory growth and raising throughput.
-
Learning to Approximate Uniform Facility Location via Graph Neural Networks
A differentiable MPNN approximates uniform facility location with provable guarantees and outperforms standard approximation algorithms while closing the gap to exact ILP solutions.
-
Learning-Optimized Qubit Mapping and Reuse to Minimize Inter-Core Communication in Modular Quantum Architectures
QARMA applies transformer-augmented reinforcement learning to qubit allocation and reuse in modular quantum systems, reporting up to 86% average reduction in inter-core communications versus optimized Qiskit baselines.
-
RL-SPH: Learning to Achieve Feasible Solutions for Integer Linear Programs
RL-SPH is a reinforcement learning start primal heuristic that independently produces feasible solutions for ILPs with non-binary integers at 100% rate and with 28.6× lower primal gap than prior start heuristics.
-
Attention-Based Deep Reinforcement Learning for Qubit Allocation in Modular Quantum Architectures
An attention-based DRL agent with Transformer encoder and GNN learns heuristics for qubit-to-core allocation in multi-core quantum systems to minimize state transfers and online compilation time.
-
Contextual Plackett-Luce: An Efficient Neural Model for Probabilistic Sequence Selection under Ambiguity
Contextual Plackett-Luce extends the classical Plackett-Luce model with context-dependent Ising parameterization to enable efficient parallel scoring followed by incremental autoregressive selection for ambiguous sequence tasks.
-
HMACE: Heterogeneous Multi-Agent Collaborative Evolution for Combinatorial Optimization
HMACE deploys Proposer, Generator, Evaluator, and Reflector agents in an evolutionary loop to generate and refine heuristics for NP-hard problems, reporting lower optimality gaps and token costs than baselines on TSP and Online BPP.
-
Graph Normalization: Fast Binarizing Dynamics for Differentiable MWIS
Graph Normalization is a convergent dynamical system that approximates MWIS by always reaching a binary maximum independent set via majorization-minimization and evolutionary game equivalence.
-
A Hybrid Reinforcement and Self-Supervised Learning Aided Benders Decomposition Algorithm
A hybrid RL and self-supervised learning method accelerates generalized Benders decomposition by 57.5% on a MINLP case study while recovering optimal solutions.
-
Neural Global Optimization via Iterative Refinement from Noisy Samples
A neural model learns iterative refinement from noisy samples and spline inputs to find global minima, reporting 8.05% mean error on multi-modal tests versus 36.24% for spline initialization alone.
-
Combinatorial Keyword Recommendations for Sponsored Search with Deep Reinforcement Learning
A modified pointer network trained with actor-critic DRL and Equal Size K-Means clustering is applied to combinatorial keyword recommendation in sponsored search, reporting offline and online gains.
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ARMATA: Auto-Regressive Multi-Agent Task Assignment
ARMATA is a new end-to-end autoregressive model with multi-stage decoding that unifies allocation and routing for multi-agent systems and reports up to 20% better solutions than OR-Tools, CPLEX, and LKH-3 in seconds instead of hours.
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PaliGemma 2: A Family of Versatile VLMs for Transfer
PaliGemma 2 is a family of vision-language models that achieves state-of-the-art results on transfer tasks like table structure recognition and radiography report generation by combining SigLIP with Gemma 2 models at various sizes and resolutions.
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Finite Expression Method with TranNet-based Function Learning for High-Dimensional Partial Differential Equations
An extension of the finite expression method using TranNet-initialized shallow neural operators is proposed as an effective solver for high-dimensional partial differential equations.
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Built Environment Reasoning from Remote Sensing Imagery Using Large Vision--Language Models
Large vision-language models applied to multi-scale remote sensing imagery can generate recommendations on built environment design, constructability, land use, and risks for smart city decision-making.
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Gemma 2: Improving Open Language Models at a Practical Size
Gemma 2 models achieve leading performance at their sizes by combining established Transformer modifications with knowledge distillation for the 2B and 9B variants.
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Deep Learning for Sequential Decision Making under Uncertainty: Foundations, Frameworks, and Frontiers
A tutorial framing deep learning as a complement to optimization for sequential decision-making under uncertainty, with applications in supply chains, healthcare, and energy.
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- Machine Learning-based Two-Stage Graph Sparsification for the Travelling Salesman Problem