BiDexGrasp supplies a 9.7-million-grasp bimanual dexterous dataset built via two-stage synthesis and a coordinated geometry-size-adaptive model that generates grasps for unseen objects.
Robustdex- grasp: Robust dexterous grasping of general objects
4 Pith papers cite this work. Polarity classification is still indexing.
fields
cs.RO 4years
2026 4representative citing papers
A multi-agent RL high-level planner outputs task-space velocities that a GPU-parallel QP low-level controller converts to joint velocities while enforcing limits and collisions, yielding robust sim-to-real dexterous grasping with zero-shot steerability.
GRIT learns dexterous grasping from sparse taxonomy guidance, achieving 87.9% success and better generalization to novel objects via a two-stage prediction-plus-policy approach.
FastGrasp uses two-stage RL with CVAE for diverse grasp candidates from point clouds and tactile sensing for impact adjustments to achieve robust fast whole-body grasping in sim and real-world settings.
citing papers explorer
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BiDexGrasp: Coordinated Bimanual Dexterous Grasps across Object Geometries and Sizes
BiDexGrasp supplies a 9.7-million-grasp bimanual dexterous dataset built via two-stage synthesis and a coordinated geometry-size-adaptive model that generates grasps for unseen objects.
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Learning Reactive Dexterous Grasping via Hierarchical Task-Space RL Planning and Joint-Space QP Control
A multi-agent RL high-level planner outputs task-space velocities that a GPU-parallel QP low-level controller converts to joint velocities while enforcing limits and collisions, yielding robust sim-to-real dexterous grasping with zero-shot steerability.
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Learning Dexterous Grasping from Sparse Taxonomy Guidance
GRIT learns dexterous grasping from sparse taxonomy guidance, achieving 87.9% success and better generalization to novel objects via a two-stage prediction-plus-policy approach.
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FastGrasp: Learning-based Whole-body Control method for Fast Dexterous Grasping with Mobile Manipulators
FastGrasp uses two-stage RL with CVAE for diverse grasp candidates from point clouds and tactile sensing for impact adjustments to achieve robust fast whole-body grasping in sim and real-world settings.