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arxiv: 2012.08596 · v4 · pith:MZBLASS4new · submitted 2020-12-15 · 🧮 math.OC · cs.NA· math.AP· math.NA

Hybrid control for optimal visiting problems for a single player and for a crowd

classification 🧮 math.OC cs.NAmath.APmath.NA
keywords problemcontrolcrowdhybridmodeloptimaltrajectoryvisiting
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In an optimal visiting problem, we want to control a trajectory that has to pass as close as possible to a collection of target points or regions. We introduce a hybrid control-based approach for the classic problem where the trajectory can switch between a group of discrete states related to the targets of the problem. The model is subsequently adapted to a mean-field framework to study viability and crowd fluxes to model a multitude of indistinguishable players.

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