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arxiv: 2303.03376 · v1 · pith:7EXCTHOInew · submitted 2023-03-06 · 💻 cs.LG · cs.MA

MAESTRO: Open-Ended Environment Design for Multi-Agent Reinforcement Learning

classification 💻 cs.LG cs.MA
keywords multi-agentenvironmentlearningmaestrosettingsdesignopen-endedco-player
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Open-ended learning methods that automatically generate a curriculum of increasingly challenging tasks serve as a promising avenue toward generally capable reinforcement learning agents. Existing methods adapt curricula independently over either environment parameters (in single-agent settings) or co-player policies (in multi-agent settings). However, the strengths and weaknesses of co-players can manifest themselves differently depending on environmental features. It is thus crucial to consider the dependency between the environment and co-player when shaping a curriculum in multi-agent domains. In this work, we use this insight and extend Unsupervised Environment Design (UED) to multi-agent environments. We then introduce Multi-Agent Environment Design Strategist for Open-Ended Learning (MAESTRO), the first multi-agent UED approach for two-player zero-sum settings. MAESTRO efficiently produces adversarial, joint curricula over both environments and co-players and attains minimax-regret guarantees at Nash equilibrium. Our experiments show that MAESTRO outperforms a number of strong baselines on competitive two-player games, spanning discrete and continuous control settings.

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Cited by 4 Pith papers

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  4. PACE: Parameter Change for Unsupervised Environment Design

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    PACE uses the squared L2 norm of policy parameter changes from a first-order approximation as an efficient proxy for environment value in UED, outperforming baselines with higher IQM and lower optimality gap on MiniGr...