The reviewed record of science sign in
Pith

arxiv: 2403.02701 · v1 · pith:L3UQ2XWI · submitted 2024-03-05 · cs.SD · cs.AI· eess.AS

Fighting Game Adaptive Background Music for Improved Gameplay

Reviewed by Pith T0 review T1 audit T2 compute T3 formal T4 kernel pith:L3UQ2XWIrecord.jsonopen to challenge →

classification cs.SD cs.AIeess.AS
keywords adaptiveplayingbackgroundblindcategorydarefightingicedifferentgame
0
0 comments X
read the original abstract

This paper presents our work to enhance the background music (BGM) in DareFightingICE by adding adaptive features. The adaptive BGM consists of three different categories of instruments playing the BGM of the winner sound design from the 2022 DareFightingICE Competition. The BGM adapts by changing the volume of each category of instruments. Each category is connected to a different element of the game. We then run experiments to evaluate the adaptive BGM by using a deep reinforcement learning AI agent that only uses audio as input (Blind DL AI). The results show that the performance of the Blind DL AI improves while playing with the adaptive BGM as compared to playing without the adaptive BGM.

This paper has not been read by Pith yet.

discussion (0)

Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.