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arxiv: 2409.00717 · v3 · pith:SP4U6PAK · submitted 2024-09-01 · cs.LG · cs.AI· cs.GT· cs.MA

Preference-Based Multi-Agent Reinforcement Learning: Data Coverage and Algorithmic Techniques

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classification cs.LG cs.AIcs.GTcs.MA
keywords coveragedatasetlearningmulti-agentpbmarlpreference-basedalgorithmicdistribution
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We initiate the study of Preference-Based Multi-Agent Reinforcement Learning (PbMARL), exploring both theoretical foundations and empirical validations. We define the task as identifying the Nash equilibrium from a preference-only offline dataset in general-sum games, a problem marked by the challenge of sparse feedback signals. Our theory establishes the upper complexity bounds for Nash Equilibrium in effective PbMARL, demonstrating that single-policy coverage is inadequate and highlighting the importance of unilateral dataset coverage. These theoretical insights are verified through comprehensive experiments. To enhance the practical performance, we further introduce two algorithmic techniques. (1) We propose a Mean Squared Error (MSE) regularization along the time axis to achieve a more uniform reward distribution and improve reward learning outcomes. (2) We propose an additional penalty based on the distribution of the dataset to incorporate pessimism, improving stability and effectiveness during training. Our findings underscore the multifaceted approach required for PbMARL, paving the way for effective preference-based multi-agent systems.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. Corruption-robust Offline Multi-agent Reinforcement Learning From Human Feedback

    cs.LG 2026-03 unverdicted novelty 7.0

    Introduces robust estimators for linear Markov games in offline MARLHF that achieve O(ε^{1-o(1)}) or O(√ε) bounds on Nash or CCE gaps under uniform or unilateral coverage.