CityWalker: Learning Embodied Urban Navigation from Web-Scale Videos
read the original abstract
Navigating dynamic urban environments presents significant challenges for embodied agents, requiring advanced spatial reasoning and adherence to common-sense norms. Despite progress, existing visual navigation methods struggle in map-free or off-street settings, limiting the deployment of autonomous agents like last-mile delivery robots. To overcome these obstacles, we propose a scalable, data-driven approach for human-like urban navigation by training agents on thousands of hours of in-the-wild city walking and driving videos sourced from the web. We introduce a simple and scalable data processing pipeline that extracts action supervision from these videos, enabling large-scale imitation learning without costly annotations. Our model learns sophisticated navigation policies to handle diverse challenges and critical scenarios. Experimental results show that training on large-scale, diverse datasets significantly enhances navigation performance, surpassing current methods. This work shows the potential of using abundant online video data to develop robust navigation policies for embodied agents in dynamic urban settings. Project homepage is at https://ai4ce.github.io/CityWalker/.
This paper has not been read by Pith yet.
Forward citations
Cited by 3 Pith papers
-
EgoWalk: A Multimodal Dataset for Robot Navigation in the Wild
EgoWalk supplies 50 hours of real-world multimodal human navigation data in varied indoor/outdoor settings together with open pipelines that auto-generate language goal annotations and traversability masks.
-
From Imitation to Alignment: Human-Preference Flow Policies for Long-Horizon Sidewalk Navigation
FlowPilot combines anchored flow matching for multimodal action pre-training with human-in-the-loop preference learning to improve long-horizon monocular sidewalk navigation, reporting 42% success in simulation and re...
-
Visually-grounded Humanoid Agents
A coupled world-agent framework uses 3D Gaussian reconstruction and first-person RGB-D perception with iterative planning to enable goal-directed, collision-avoiding humanoid behavior in novel reconstructed scenes.
discussion (0)
Sign in with ORCID, Apple, or X to comment. Anyone can read and Pith papers without signing in.