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arxiv: 2509.04426 · v2 · pith:NEFY5VRKnew · submitted 2025-09-04 · 🧮 math.OC · cs.DS· cs.GT

Solving Zero-Sum Games with Fewer Matrix-Vector Products

classification 🧮 math.OC cs.DScs.GT
keywords epsilontildecomputingdeterministiclinearmatrix-vectororacleproblem
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In this paper we consider the problem of computing an $\epsilon$-approximate Nash Equilibrium of a zero-sum game in a payoff matrix $A \in \mathbb{R}^{m \times n}$ with $O(1)$-bounded entries given access to a matrix-vector product oracle for $A$ and its transpose $A^\top$. We provide a deterministic algorithm that solves the problem using $\tilde{O}(\epsilon^{-8/9})$-oracle queries, where $\tilde{O}(\cdot)$ hides factors polylogarithmic in $m$, $n$, and $\epsilon^{-1}$. Our result improves upon the state-of-the-art query complexity of $\tilde{O}(\epsilon^{-1})$ established by [Nemirovski, 2004] and [Nesterov, 2005]. We obtain this result through a general framework that yields improved deterministic query complexities for solving a broader class of minimax optimization problems which includes computing a linear classifier (hard-margin support vector machine) as well as linear regression.

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