Pith. sign in

REVIEW 5 cited by

Multi-Agent Cooperation and the Emergence of (Natural) Language

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 1612.07182 v2 pith:C6OGO3OC submitted 2016-12-21 cs.CL cs.CVcs.GTcs.LGcs.MA

classification cs.CLcs.CVcs.GTcs.LGcs.MA
keywords languageagentsgamelearningnaturalreceiverablecommunicate
verification ladder T0 review T1 audit T2 compute T3 formal
0 comments
read the original abstract

The current mainstream approach to train natural language systems is to expose them to large amounts of text. This passive learning is problematic if we are interested in developing interactive machines, such as conversational agents. We propose a framework for language learning that relies on multi-agent communication. We study this learning in the context of referential games. In these games, a sender and a receiver see a pair of images. The sender is told one of them is the target and is allowed to send a message from a fixed, arbitrary vocabulary to the receiver. The receiver must rely on this message to identify the target. Thus, the agents develop their own language interactively out of the need to communicate. We show that two networks with simple configurations are able to learn to coordinate in the referential game. We further explore how to make changes to the game environment to cause the "word meanings" induced in the game to better reflect intuitive semantic properties of the images. In addition, we present a simple strategy for grounding the agents' code into natural language. Both of these are necessary steps towards developing machines that are able to communicate with humans productively.

Discussion (0). Continue with ORCID to comment.

Forward citations

Cited by 5 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Provably Optimal Learning Algorithms for Assistance Games

    cs.LG 2026-07 accept novelty 7.5 of 10

    Decentralized poly-time algorithms achieve (1-1/e)-approximate assistance regret Õ(T^{3/4}) (or Õ(√T) with shared randomness) for online assistance games, and better approximation is intractable.

  2. Promoting Coordination through Policy Regularization in Multi-Agent Deep Reinforcement Learning

    cs.LG 2019-08 conditional novelty 7.0 of 10

    Adding mutual-action-predictability (TeamReg) or synchronized sub-policy switching (CoachReg) as a training-time objective improves cooperative multi-agent RL performance over MADDPG baselines on several sparse-reward tasks.

  3. Agent-based models for the evolution of morphological alternation patterns

    cs.CL 2026-06 unverdicted novelty 6.0 of 10

    Multi-agent simulations with naturalistic lexicons and phonological rules show scale-free networks and Bernoulli adoption produce more plausible morphologies, evaluated by an LLM historical linguist debate system and ...

  4. Effective Reward Specification in Deep Reinforcement Learning

    cs.LG 2024-12 conditional novelty 4.0 of 10

    A thesis presenting four methods (ASAF, TeamReg, CoachReg, constrained RL, goal-conditioned GFlowNets) that improve reward specification for deep RL through demonstrations, policy regularization, behavior constraints,...

  5. AI-AI Esthetic Collaboration with Explicit Semiotic Awareness and Emergent Grammar Development

    cs.AI 2025-08 reject novelty 3.0 of 10

    A human-moderated chat in which two LLMs invent decorative symbols and co-write a poem is reported as evidence of genuine AI-AI esthetic collaboration.

Pith tools