REVIEW 1 cited by
Real-time Active Vision for a Humanoid Soccer Robot Using Deep Reinforcement Learning
Not yet reviewed by Pith; the record is open.
This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.
SPECIMEN: schema-true, not a live event
T0 review · schema-true
One-sentence machine reading of the paper's core claim.
pith:XXXXXXXX · record.json · timestamp
read the original abstract
In this paper, we present an active vision method using a deep reinforcement learning approach for a humanoid soccer-playing robot. The proposed method adaptively optimises the viewpoint of the robot to acquire the most useful landmarks for self-localisation while keeping the ball into its viewpoint. Active vision is critical for humanoid decision-maker robots with a limited field of view. To deal with an active vision problem, several probabilistic entropy-based approaches have previously been proposed which are highly dependent on the accuracy of the self-localisation model. However, in this research, we formulate the problem as an episodic reinforcement learning problem and employ a Deep Q-learning method to solve it. The proposed network only requires the raw images of the camera to move the robot's head toward the best viewpoint. The model shows a very competitive rate of 80% success rate in achieving the best viewpoint. We implemented the proposed method on a humanoid robot simulated in Webots simulator. Our evaluations and experimental results show that the proposed method outperforms the entropy-based methods in the RoboCup context, in cases with high self-localisation errors.
Forward citations
Cited by 1 Pith paper
-
Perceiving and Acting in First-Person: A Dataset and Benchmark for Egocentric Human-Object-Human Interactions
Claimed first large-scale egocentric and multi-view dataset of human-object-human assistance (11.4 hours, 1.2M frames) with three benchmarks; only the abstract was assessable because the submitted body text is a diffe...
Discussion (0). Sign in to comment.