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Orbit: A Unified Simulation Framework for Interactive Robot Learning Environments

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arxiv 2301.04195 v2 pith:OSCYRFPD submitted 2023-01-10 cs.RO cs.AI

classification cs.ROcs.AI
keywords learningframeworkorbittasksmotionbenchmarkeasilyenvironments
verification ladder T0 review T1 audit T2 compute T3 formal
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We present Orbit, a unified and modular framework for robot learning powered by NVIDIA Isaac Sim. It offers a modular design to easily and efficiently create robotic environments with photo-realistic scenes and high-fidelity rigid and deformable body simulation. With Orbit, we provide a suite of benchmark tasks of varying difficulty -- from single-stage cabinet opening and cloth folding to multi-stage tasks such as room reorganization. To support working with diverse observations and action spaces, we include fixed-arm and mobile manipulators with different physically-based sensors and motion generators. Orbit allows training reinforcement learning policies and collecting large demonstration datasets from hand-crafted or expert solutions in a matter of minutes by leveraging GPU-based parallelization. In summary, we offer an open-sourced framework that readily comes with 16 robotic platforms, 4 sensor modalities, 10 motion generators, more than 20 benchmark tasks, and wrappers to 4 learning libraries. With this framework, we aim to support various research areas, including representation learning, reinforcement learning, imitation learning, and task and motion planning. We hope it helps establish interdisciplinary collaborations in these communities, and its modularity makes it easily extensible for more tasks and applications in the future.

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Cited by 8 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. When Is a Learned Command Adapter Worth It? Closed-Loop Identification and Counterfactual Auditing of Frozen Locomotion Policies

    cs.AI 2026-07 conditional novelty 7.0 of 10

    A counterfactual audit separates same-state headroom from recoverable state-allocation gain, returning NO-GO or ABSTAIN for learned command adapters on frozen Go2 and H1 locomotion policies at 1% thresholds.

  2. Weights or Skills? A Survey of Robot-Learning Techniques: from Action-Predicting Weights to Robots that Write their Own Skills

    cs.RO 2026-08 conditional novelty 6.0 of 10

    A taxonomy of robot learning on a weights-versus-skills axis, with a five-rung self-improvement ladder whose top cell (feedback plus memory plus search) holds only a few recent systems.

  3. FORGE-plus: Force-Budgeted Recovery for Contact-Rich Assembly with a Frozen LLM Supervisor

    cs.RO 2026-07 conditional novelty 6.0 of 10

    With a hidden per-episode breaking force, an LLM-set force ceiling plus force-signature recovery achieves 256/256 clean insertions on fragile and robust parts and resolves 40–64% of injected jams in simulation.

  4. Behavior Foundations for Quadruped Robots: ABot-C0 Technical Report

    cs.RO 2026-07 conditional novelty 6.0 of 10

    A multi-source 16,074-clip quadruped motion library plus a flow-matching generalist tracker shows empirical data scaling and zero-shot unseen tracking, integrated with all-terrain locomotion and real-robot deployment.

  5. Mask2Real-WM: Segmentation Masks as a Sim-to-Real Bridge for Controllable Dexterous World Models

    cs.RO 2026-07 conditional novelty 6.0 of 10

    Segmentation-space dynamics pretrained on 50+ hours of simulation, then fine-tuned on under 2.5 hours of real data, plus a ControlNet RGB renderer, give per-DoF controllability across a 23-DoF dexterous hand.

  6. MoDeSuite: Robot Learning Task Suite for Benchmarking Mobile Manipulation with Deformable Objects

    cs.RO 2025-07 conditional novelty 6.0 of 10

    A benchmark suite with eight deformable-object mobile manipulation tasks, RL and IL baselines, and sim-to-real Spot demonstrations.

  7. Wheeled Lab: Modern Sim2Real for Low-cost, Open-source Wheeled Robotics

    cs.RO 2025-02 conditional novelty 6.0 of 10

    Wheeled Lab is an open-source ecosystem that trains three zero-shot RL policies on low-cost wheeled robots in Isaac Lab and deploys them in the real world.

  8. Data Pyramid for Embodied Manipulation

    cs.RO 2026-07 conditional novelty 3.0 of 10

    Embodied training data form a five-layer pyramid—real-robot, UMI, ego/exo, simulation, general V–L—ordered by the trade-off between scale and robot alignment, and model capabilities track how those layers are mixed.

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