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FunQA: Towards Surprising Video Comprehension

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arxiv 2306.14899 v2 pith:DYWJ4JCR submitted 2023-06-26 cs.CV cs.AIcs.CLcs.MM

classification cs.CVcs.AIcs.CLcs.MM
keywords videovideosfunqareasoningsurprisingdesignedclipscounter-intuitive
verification ladder T0 review T1 audit T2 compute T3 formal
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Surprising videos, such as funny clips, creative performances, or visual illusions, attract significant attention. Enjoyment of these videos is not simply a response to visual stimuli; rather, it hinges on the human capacity to understand (and appreciate) commonsense violations depicted in these videos. We introduce FunQA, a challenging video question-answering (QA) dataset specifically designed to evaluate and enhance the depth of video reasoning based on counter-intuitive and fun videos. Unlike most video QA benchmarks which focus on less surprising contexts, e.g., cooking or instructional videos, FunQA covers three previously unexplored types of surprising videos: 1) HumorQA, 2) CreativeQA, and 3) MagicQA. For each subset, we establish rigorous QA tasks designed to assess the model's capability in counter-intuitive timestamp localization, detailed video description, and reasoning around counter-intuitiveness. We also pose higher-level tasks, such as attributing a fitting and vivid title to the video and scoring the video creativity. In total, the FunQA benchmark consists of 312K free-text QA pairs derived from 4.3K video clips, spanning a total of 24 video hours. Moreover, we propose FunMentor, an agent designed for Vision-Language Models (VLMs) that uses multi-turn dialogues to enhance models' understanding of counter-intuitiveness. Extensive experiments with existing VLMs demonstrate the effectiveness of FunMentor and reveal significant performance gaps for the FunQA videos across spatial-temporal reasoning, visual-centered reasoning, and free-text generation.

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  1. Towards Video Thinking Test: A Holistic Benchmark for Advanced Video Reasoning and Understanding

    cs.CV 2025-07 conditional novelty 6.0 of 10

    A new 1,000-video benchmark with adversarial question variants shows video LLMs remain far below human accuracy and robustness on short real-world videos.

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