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arxiv 2309.10609 v6 pith:6GEHSNQZ submitted 2023-09-19 econ.TH cs.GTmath.CO

Game Connectivity and Adaptive Dynamics

classification econ.TH cs.GTmath.CO
keywords equilibriumnashpuregamesconnectivitydynamicseverygame
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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We analyse the typical structure of games in terms of the connectivity properties of their best-response graphs. Our central result shows that, among games that are `generic' (without indifferences) and that have a pure Nash equilibrium, all but a small fraction are \emph{connected}, meaning that every action profile that is not a pure Nash equilibrium can reach every pure Nash equilibrium via best-response paths. This has important implications for dynamics in games. In particular, we show that there are simple, uncoupled, adaptive dynamics for which period-by-period play converges almost surely to a pure Nash equilibrium in all but a small fraction of generic games that have one (which contrasts with the known fact that there is no such dynamic that leads almost surely to a pure Nash equilibrium in \emph{every} generic game that has one). We build on recent results in probabilistic combinatorics for our characterisation of game connectivity.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. Satisficing Equilibrium

    econ.TH 2024-09 unverdicted novelty 7.0

    Satisficing equilibrium is defined such that each agent i selects from their top k_i actions, unifying bounded rationality models with claimed existence in most games, epistemic foundations, and falsifiability.