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Automata Quest: NCAs as a Video Game Life Mechanic

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arxiv 2309.14364 v1 pith:RRC5UCXZ submitted 2023-09-23 cs.HC cs.GRcs.MAcs.NEcs.SE

classification cs.HCcs.GRcs.MAcs.NEcs.SE
keywords gameautomatalifevideogameshistorymechanicsbeen
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We study life over the course of video game history as represented by their mechanics. While there have been some variations depending on genre or "character type", we find that most games converge to a similar representation. We also examine the development of Conway's Game of Life (one of the first zero player games) and related automata that have developed over the years. With this history in mind, we investigate the viability of one popular form of automata, namely Neural Cellular Automata, as a way to more fully express life within video game settings and innovate new game mechanics or gameplay loops.

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Cited by 1 Pith paper

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Future Research Avenues for Artificial Intelligence in Digital Gaming: An Exploratory Report

    cs.LG 2024-12 unverdicted novelty 1.0 of 10

    An exploratory report curating five promising AI-for-gaming research avenues, with no original findings.

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