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Dexterous Functional Grasping

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arxiv 2312.02975 v1 pith:LHI5U75I submitted 2023-12-05 cs.RO cs.AIcs.CVcs.LGcs.SYeess.SY

classification cs.ROcs.AIcs.CVcs.LGcs.SYeess.SY
keywords affordancesdexterousfunctionalgraspinghumanlow-levelobjectsapproach
verification ladder T0 review T1 audit T2 compute T3 formal
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While there have been significant strides in dexterous manipulation, most of it is limited to benchmark tasks like in-hand reorientation which are of limited utility in the real world. The main benefit of dexterous hands over two-fingered ones is their ability to pickup tools and other objects (including thin ones) and grasp them firmly to apply force. However, this task requires both a complex understanding of functional affordances as well as precise low-level control. While prior work obtains affordances from human data this approach doesn't scale to low-level control. Similarly, simulation training cannot give the robot an understanding of real-world semantics. In this paper, we aim to combine the best of both worlds to accomplish functional grasping for in-the-wild objects. We use a modular approach. First, affordances are obtained by matching corresponding regions of different objects and then a low-level policy trained in sim is run to grasp it. We propose a novel application of eigengrasps to reduce the search space of RL using a small amount of human data and find that it leads to more stable and physically realistic motion. We find that eigengrasp action space beats baselines in simulation and outperforms hardcoded grasping in real and matches or outperforms a trained human teleoperator. Results visualizations and videos at https://dexfunc.github.io/

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Play2Perfect: What Matters in Dexterous Play Pretraining for Precise Assembly?

    cs.RO 2026-06 unverdicted novelty 6.0 of 10

    Task-agnostic RL play pretraining on diverse objects yields a reusable dexterous prior that makes sparse-reward assembly learning ~33× more sample-efficient and enables zero-shot sim-to-real transfer on tight insertio...

  2. Grasp to Act: Dexterous Grasping for Tool Use in Dynamic Settings

    cs.RO 2026-02 conditional novelty 6.0 of 10

    Combining wrench-tested grasp optimization with real-time RL finger adjustments lets a 16-DoF robot hand keep tools stable during hammering, sawing, cutting, stirring, and scooping.

  3. CDP: Towards Robust Autoregressive Visuomotor Policy Learning via Causal Diffusion

    cs.CV 2025-06 conditional novelty 6.0 of 10

    Causal Diffusion Policy adds historical action conditioning and attention cache sharing to diffusion-based robot policies, improving success rates on most tested manipulation tasks under degraded observations.

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