Pith. sign in

REVIEW 6 cited by

Affordable Generative Agents

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 2402.02053 v2 pith:PB5FRERK submitted 2024-02-03 cs.AI cs.HC

classification cs.AIcs.HC
keywords agentsbelievableinteractionsbehaviorsaffordableagent-environmentemergentenvironments
verification ladder T0 review T1 audit T2 compute T3 formal
0 comments
read the original abstract

The emergence of large language models (LLMs) has significantly advanced the simulation of believable interactive agents. However, the substantial cost on maintaining the prolonged agent interactions poses challenge over the deployment of believable LLM-based agents. Therefore, in this paper, we develop Affordable Generative Agents (AGA), a framework for enabling the generation of believable and low-cost interactions on both agent-environment and inter-agents levels. Specifically, for agent-environment interactions, we substitute repetitive LLM inferences with learned policies; while for inter-agent interactions, we model the social relationships between agents and compress auxiliary dialogue information. Extensive experiments on multiple environments show the effectiveness and efficiency of our proposed framework. Also, we delve into the mechanisms of emergent believable behaviors lying in LLM agents, demonstrating that agents can only generate finite behaviors in fixed environments, based upon which, we understand ways to facilitate emergent interaction behaviors. Our code is publicly available at: https://github.com/AffordableGenerativeAgents/Affordable-Generative-Agents.

Discussion (0). Continue with ORCID to comment.

Forward citations

Cited by 6 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Step-Level Preference Learning for Generative Agents in Social Simulations

    cs.AI 2026-07 conditional novelty 7.0 of 10

    Step-level human preference data collected via SimPref, then SFT+DPO, improves long-horizon social-simulation behavior of open-weight LLM agents on held-out events.

  2. CitySim: Modeling Urban Behaviors and City Dynamics with Large-Scale LLM-Driven Agent Simulation

    cs.AI 2025-06 conditional novelty 6.0 of 10

    A large-scale LLM-driven urban simulator with recursive planning, memory, and belief modules, claimed to reproduce real-world time use, travel, and crowd patterns better than prior agent frameworks.

  3. Hardware-Efficient Attention for Fast Decoding

    cs.LG 2025-05 conditional novelty 6.0 of 10

    Grouped-Tied Attention and Grouped Latent Attention reduce KV-cache memory and speed up LLM decoding by up to 2x while matching the quality of GQA and MLA at up to 1.47B parameters.

  4. Multi-GraspLLM: A Multimodal LLM for Multi-Hand Semantic Guided Grasp Generation

    cs.RO 2024-12 conditional novelty 6.0 of 10

    Multi-GraspLLM uses a single multimodal LLM, trained on a new 140k-grasp, 1.1M-dialogue dataset, to generate semantic grasp poses for five different robotic hands.

  5. Playable Game Generation

    cs.AI 2024-12 conditional novelty 6.0 of 10

    An autoregressive latent diffusion system, PlayGen, generates real-time playable Super Mario Bros and Doom sessions on an RTX 2060, with accuracy of game mechanics measured by action-recognition metrics.

  6. From Individual to Society: A Survey on Social Simulation Driven by Large Language Model-based Agents

    cs.CL 2024-12 conditional novelty 4.0 of 10

    A structured survey that categorizes LLM-based social simulation into individual, scenario, and society simulation, with associated methods, benchmarks, and observed trends.

Pith tools