Pith. sign in

REVIEW 27 cited by

ShowUI: One Vision-Language-Action Model for GUI Visual Agent

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 2411.17465 v1 pith:MI37PUJD submitted 2024-11-26 cs.CV cs.AIcs.CLcs.HC

classification cs.CVcs.AIcs.CLcs.HC
keywords visualmodelshowuiagentsdataselectiontokenvision-language-action
verification ladder T0 review T1 audit T2 compute T3 formal
0 comments
read the original abstract

Building Graphical User Interface (GUI) assistants holds significant promise for enhancing human workflow productivity. While most agents are language-based, relying on closed-source API with text-rich meta-information (e.g., HTML or accessibility tree), they show limitations in perceiving UI visuals as humans do, highlighting the need for GUI visual agents. In this work, we develop a vision-language-action model in digital world, namely ShowUI, which features the following innovations: (i) UI-Guided Visual Token Selection to reduce computational costs by formulating screenshots as an UI connected graph, adaptively identifying their redundant relationship and serve as the criteria for token selection during self-attention blocks; (ii) Interleaved Vision-Language-Action Streaming that flexibly unifies diverse needs within GUI tasks, enabling effective management of visual-action history in navigation or pairing multi-turn query-action sequences per screenshot to enhance training efficiency; (iii) Small-scale High-quality GUI Instruction-following Datasets by careful data curation and employing a resampling strategy to address significant data type imbalances. With above components, ShowUI, a lightweight 2B model using 256K data, achieves a strong 75.1% accuracy in zero-shot screenshot grounding. Its UI-guided token selection further reduces 33% of redundant visual tokens during training and speeds up the performance by 1.4x. Navigation experiments across web Mind2Web, mobile AITW, and online MiniWob environments further underscore the effectiveness and potential of our model in advancing GUI visual agents. The models are available at https://github.com/showlab/ShowUI.

Discussion (0). Sign in to comment.

Forward citations

Cited by 27 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. Vision as Unified Multimodal Generation

    cs.CV 2026-07 conditional novelty 7.0 of 10

    A single unified multimodal model matches leading task-specialized vision systems across detection, segmentation, dense geometry, and multi-view 3D by casting all outputs as native text or image generation.

  2. Do GUI Agents Believe Their Eyes? Diagnosing State-Belief Reliance on Pixels versus Structure

    cs.AI 2026-07 accept novelty 7.0 of 10

    Across four open-weight models and three OpenAI models, textual state beliefs of GUI agents follow a conflicting structured value on 30–75% of probes where the same model reads the pixels correctly, so agent state bel...

  3. OSWorld 2.0: Benchmarking Computer Use Agents on Long-Horizon Real-World Tasks

    cs.AI 2026-06 unverdicted novelty 7.0 of 10

    OSWorld 2.0 is a benchmark of 108 realistic long-horizon computer-use tasks where current agents achieve only 20.6% binary completion, struggling with state inference and constraint tracking.

  4. Grounding Computer Use Agents on Human Demonstrations

    cs.LG 2025-11 conditional novelty 7.0 of 10

    GroundCUA, a 3.56M-element human-annotated desktop grounding dataset, and GroundNext models achieve strong UI grounding with less than one-tenth the SFT data of prior work.

  5. GUI-AIMA: Aligning Intrinsic Multimodal Attention with a Context Anchor for GUI Grounding

    cs.CV 2025-11 conditional novelty 7.0 of 10

    Supervising an MLLM's intrinsic self-attention with patch-level GUI labels, aggregated via a learnable anchor token and hidden-state-selected query tokens, reaches state-of-the-art 3B-scale GUI grounding accuracy with...

  6. ReGUIDE: Data Efficient GUI Grounding via Spatial Reasoning and Search

    cs.LG 2025-05 conditional novelty 7.0 of 10

    ReGUIDE reaches state-of-the-art GUI grounding accuracy using 0.2% of the usual training data by adding self-generated reasoning, spatial-consistency training, and test-time KDE coordinate search.

  7. Rethinking Inference-Time Scaling in Local Computer-Use Agents: Failure Modes and Compute Tradeoffs

    cs.AI 2026-07 conditional novelty 6.0 of 10

    On OSWorld, inference-time scaling for local CUAs mostly yields diminishing returns and shifts failures toward premature false successes rather than raising task success.

  8. GUIDE: Resolving Domain Bias in GUI Agents through Real-Time Web Video Retrieval and Plug-and-Play Annotation

    cs.AI 2026-03 conditional novelty 6.0 of 10

    A training-free Video-RAG plus inverse-dynamics pipeline that injects dual-channel tutorial knowledge into GUI agents and lifts OSWorld scores by about 4.5–7.5%.

  9. GUI-Libra: Training Native GUI Agents to Reason and Act with Action-aware Supervision and Partially Verifiable RL

    cs.LG 2026-02 conditional novelty 6.0 of 10

    Action-weighted SFT plus KL-regularized GRPO on a curated 81K reasoning dataset lifts open-source GUI agents by 11–22 points on online task-completion benchmarks.

  10. MobiAgent: A Systematic Framework for Customizable Mobile Agents

    cs.MA 2025-08 conditional novelty 6.0 of 10

    A full-stack mobile agent framework reports state-of-the-art task completion on its own DAG-based benchmark and 2-3x speedups from replaying recorded trajectories.

  11. CODA: Coordinating the Cerebrum and Cerebellum for a Dual-Brain Computer Use Agent with Decoupled Reinforcement Learning

    cs.CV 2025-08 conditional novelty 6.0 of 10

    A decoupled planner-executor GUI agent, trained by per-app reinforcement learning followed by specialist-to-generalist distillation, lifts ScienceBoard success from about 7.6% to 21.0% average and 40% pass@8.

  12. PG-Agent: An Agent Powered by Page Graph

    cs.AI 2025-08 conditional novelty 6.0 of 10

    An MLLM GUI agent that stores past episodes as a page graph and retrieves action guidelines from it improves step success on three benchmarks.

  13. SEAgent: Self-Evolving Computer Use Agent with Autonomous Learning from Experience

    cs.AI 2025-08 conditional novelty 6.0 of 10

    A self-evolving computer-use agent trained with full-trajectory state judging and curriculum task generation goes from 11.3% to 34.5% average success on five OSWorld apps, and a specialist-to-generalist variant beats ...

  14. MMBench-GUI: Hierarchical Multi-Platform Evaluation Framework for GUI Agents

    cs.CV 2025-07 conditional novelty 6.0 of 10

    MMBench-GUI provides a multi-platform, four-level benchmark and an efficiency-aware metric, and its experiments indicate visual grounding is the main bottleneck for current GUI agents.

  15. Screen2AX: Vision-Based Approach for Automatic macOS Accessibility Generation

    cs.LG 2025-07 conditional novelty 6.0 of 10

    Screen2AX generates hierarchical macOS accessibility metadata from a screenshot and reports improved GPT-4 UI task success compared with native accessibility and OmniParser V2.

  16. GUI-Robust: A Comprehensive Dataset for Testing GUI Agent Robustness in Real-World Anomalies

    cs.AI 2025-06 conditional novelty 6.0 of 10

    A new benchmark with 5,318 GUI tasks, including 200 abnormal ones, shows that state-of-the-art GUI agents degrade sharply when real-world anomalies appear.

  17. What Limits Virtual Agent Application? OmniBench: A Scalable Multi-Dimensional Benchmark for Essential Virtual Agent Capabilities

    cs.CV 2025-06 conditional novelty 6.0 of 10

    A self-generating graph benchmark produces 36k GUI agent tasks with controllable complexity and ten capability scores, and fine-tuning on its trajectories gives small gains on AndroidControl and OmniAct.

  18. GUI-Actor: Coordinate-Free Visual Grounding for GUI Agents

    cs.CL 2025-06 conditional novelty 6.0 of 10

    An attention-based action head with multi-patch supervision outperforms coordinate-generation baselines on GUI grounding, and a verifier further improves accuracy.

  19. RiOSWorld: Benchmarking the Risk of Multimodal Computer-Use Agents

    cs.AI 2025-05 conditional novelty 6.0 of 10

    Multimodal computer-use agents show risky intent in about 85% of tasks and complete risky actions in about 60%, measured on RiOSWorld, a new 492-task virtual-machine benchmark.

  20. ZeroGUI: Automating Online GUI Learning at Zero Human Cost

    cs.AI 2025-05 conditional novelty 6.0 of 10

    ZeroGUI uses VLM-generated tasks and VLM-estimated rewards with two-stage GRPO to improve GUI agent success rates on OSWorld and AndroidLab without human annotations.

  21. BacktrackAgent: Enhancing GUI Agent with Error Detection and Backtracking Mechanism

    cs.CL 2025-05 conditional novelty 6.0 of 10

    BacktrackAgent adds a trained error detector and a rewriter to GUI agents, improving task success on Mobile3M and Auto-UI benchmarks.

  22. StepX-Edge: An On-Device UI Vision-Language Model via Architecture-Training-Deployment Co-Design

    cs.CV 2026-07 conditional novelty 5.0 of 10

    A co-designed 0.9B UI vision-language model tops small-model benchmarks on screen Q&A and Chinese OCR and runs on a Snapdragon 8 Gen5 at 98 tokens/second.

  23. PresentAgent: Multimodal Agent for Presentation Video Generation

    cs.CV 2025-07 reject novelty 5.0 of 10

    PresentAgent chains LLM segmentation, slide rendering, TTS, and ffmpeg to turn documents into narrated presentation videos, but the human-level claim rests on five documents and an unvalidated VLM judge.

  24. Atomic-to-Compositional Generalization for Mobile Agents with A New Benchmark and Scheduling System

    cs.CL 2025-06 conditional novelty 5.0 of 10

    AI phone agents succeed on single-step commands but fail on multi-step compositions; a new benchmark measures this gap and a scheduler that decomposes tasks recovers most of it.

  25. GUI-G1: Understanding R1-Zero-Like Training for Visual Grounding in GUI Agents

    cs.CL 2025-05 conditional novelty 5.0 of 10

    GUI-G1-3B shows that for GUI grounding, removing reasoning chains, regularizing box size in the reward, and reweighting GRPO by difficulty yields 90.3% on ScreenSpot and 37.1% on ScreenSpot-Pro.

  26. GUI-G$^2$: Gaussian Reward Modeling for GUI Grounding

    cs.LG 2025-07 conditional novelty 4.0 of 10

    Modeling GUI elements as Gaussian distributions instead of binary targets yields 92.0% (ScreenSpot), 93.3% (ScreenSpot-v2), and 47.5% (ScreenSpot-Pro) for a 7B model, outperforming UI-TARS-72B by a relative 24.7% on t...

  27. ZonUI-3B: A Lightweight Vision-Language Model for Cross-Resolution GUI Grounding

    cs.CV 2025-06 conditional novelty 4.0 of 10

    A 3B vision-language model fine-tuned with LoRA on a 24K example dataset with a two-stage schedule reaches the best reported accuracy among sub-4B models on GUI grounding benchmarks.

Pith tools