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Paper Citation Record · LEDGER

Monocular Dynamic Gaussian Splatting: Fast, Brittle, and Scene Complexity Rules

As of 13 August 2026, this Paper Citation Record lists 64 of 64 outbound references and 1 inbound Pith citation observation for arXiv:2412.04457.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2412.04457 v2

Coverage vector

measured 64 of 64 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links, observed 2026-08-11T21:28:29.140041Z

measured 65 of 65 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-13T06:32:02.005865+00:00

measured 1 of 1 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links, observed 2026-05-08T06:39:44.565524Z

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: arxiv_reference, observed 2026-05-11T21:06:15.398965Z

Reference resolution

64 of 64 outbound references displayed

  • verified exact3
  • verified fuzzy25
  • unresolved36
  • parse uncertain0
  • malformed identifier0
  • metadata mismatch0

External citation measurements

No source-named external measurement is stored.

Outbound references

Observation 2b986377-f1be-4a27-b979-6e6ed0602e47 · outbound

This paper cites Per-Gaussian Embedding-Based Deformation for Deformable 3D Gaussian Splatting.

Monocular Dynamic Gaussian Splatting: Fast, Brittle, and Scene Complexity Rules Per-Gaussian Embedding-Based Deformation for Deformable 3D Gaussian Splatting

Reference 1

Resolution
unresolved
no resolver link, observed 2026-08-11T21:28:27.908261Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-11T21:28:27.908261Z digest=sha256:6b4f428293a8b83bc1cc601cc48e5af44f60386aa384d5fecc33bf4c28171346

Observation d6b8ef86-7406-408e-bf87-d45d3d72f498 · outbound

This paper cites MoBluRF: Motion Deblurring Neural Radiance Fields for Blurry Monocular Video.

Monocular Dynamic Gaussian Splatting: Fast, Brittle, and Scene Complexity Rules MoBluRF: Motion Deblurring Neural Radiance Fields for Blurry Monocular Video

Reference 2

Resolution
unresolved
no resolver link, observed 2026-08-11T21:28:27.914901Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-11T21:28:27.914901Z digest=sha256:f768c876d2696efa5783f7882f83527380b688be9f7396570df4805afca054ba

Observation a02b5ec6-f666-4b21-813f-16bbac9bd39a · outbound

This paper cites Hexplane: A fast representation for dynamic scenes.

Monocular Dynamic Gaussian Splatting: Fast, Brittle, and Scene Complexity Rules Hexplane: A fast representation for dynamic scenes

Reference 3

Resolution
verified fuzzy
raw_fallback, observed 2026-08-11T21:28:31.274636Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=arxiv_source observed=2026-08-11T21:28:27.988677Z digest=sha256:73e51f76a7f415359092e34025ee4c28ae61e3437095450efc10485b6b5d773c

Observation a1f1d63d-fd1d-4958-ab2c-2197cd515096 · outbound

This paper cites A Survey on 3D Gaussian Splatting.

Monocular Dynamic Gaussian Splatting: Fast, Brittle, and Scene Complexity Rules A Survey on 3D Gaussian Splatting

Reference 4

Resolution
unresolved
no resolver link, observed 2026-08-11T21:28:28.068019Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-11T21:28:28.068019Z digest=sha256:0cf649a187fb391419561a0191258ce9e02d2bdf7f4b1d5ec6ef92395ed4a9e6

Observation b8b057cf-b06e-4bb5-b089-f9b79e600034 · outbound

This paper cites Segment and Track Anything.

Monocular Dynamic Gaussian Splatting: Fast, Brittle, and Scene Complexity Rules Segment and Track Anything

Reference 5

Resolution
unresolved
no resolver link, observed 2026-08-11T21:28:28.094130Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-11T21:28:28.094130Z digest=sha256:5fa7311a6aa0a7f3358eca5c9e715e16560472e2b45d4b73908a206360b76dbc

Observation 4936ee26-013d-47a6-9db8-3b378737f7f9 · outbound

This paper cites Neural Parametric Gaussians for Monocular Non-Rigid Object Reconstruction.

Monocular Dynamic Gaussian Splatting: Fast, Brittle, and Scene Complexity Rules Neural Parametric Gaussians for Monocular Non-Rigid Object Reconstruction

Reference 6

Resolution
unresolved
no resolver link, observed 2026-08-11T21:28:28.111952Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-11T21:28:28.111952Z digest=sha256:353e02acd824df9237b55ae130358c1f53f1dd2afb60e40f817cab3547c8f558

Observation 384a7ce1-bd5a-4b43-81b5-044d08f55728 · outbound

This paper cites Superpoint gaussian splatting for real-time high-fidelity monocular dynamic scene reconstruction.

Monocular Dynamic Gaussian Splatting: Fast, Brittle, and Scene Complexity Rules Superpoint gaussian splatting for real-time high-fidelity monocular dynamic scene reconstruction

Reference 7

Resolution
verified fuzzy
raw_fallback, observed 2026-08-11T21:28:31.261595Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=arxiv_source observed=2026-08-11T21:28:28.120888Z digest=sha256:904b5e6cd96a1739b7af5a8d2f3ca38d308c81e401c323372e13cc130b7e8607

Observation 8335699d-f2d8-479d-ac15-dbaa859853b3 · outbound

This paper cites 4D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenes.

Monocular Dynamic Gaussian Splatting: Fast, Brittle, and Scene Complexity Rules 4D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenes

Reference 8

Resolution
unresolved
no resolver link, observed 2026-08-11T21:28:28.124475Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-11T21:28:28.124475Z digest=sha256:f2745de6cda4cd3094dd573a3705478a86c25ca2f5d3dc5ffa1fe73001771cf2

Observation 0461c01a-37fd-4fa4-a7a9-809d51654d60 · outbound

This paper cites DeformGS: Scene Flow in Highly Deformable Scenes for Deformable Object Manipulation.

Monocular Dynamic Gaussian Splatting: Fast, Brittle, and Scene Complexity Rules DeformGS: Scene Flow in Highly Deformable Scenes for Deformable Object Manipulation

Reference 9

Resolution
unresolved
no resolver link, observed 2026-08-11T21:28:28.128648Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-11T21:28:28.128648Z digest=sha256:8dc024f1c98d12f4bde4779f6731fbe4fccf8d8f70dd3ee08e5d2e008c2f69fd

Observation 4e13117a-4806-4faf-8844-005dfa5482f1 · outbound

This paper cites Fast dynamic radiance fields with time-aware neural voxels.

Monocular Dynamic Gaussian Splatting: Fast, Brittle, and Scene Complexity Rules Fast dynamic radiance fields with time-aware neural voxels

Reference 10

Resolution
verified fuzzy
raw_fallback, observed 2026-08-11T21:28:31.248989Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=arxiv_source observed=2026-08-11T21:28:28.133122Z digest=sha256:d4ffd50b0ca368634d7bc174bcfa0034407f4409c4fa4938083e486c9f128158

Observation 51429f26-a539-4793-85ca-a4e0d97e79ab · outbound

This paper cites K-planes: Explicit radiance fields in space, time, and appearance.

Monocular Dynamic Gaussian Splatting: Fast, Brittle, and Scene Complexity Rules K-planes: Explicit radiance fields in space, time, and appearance

Reference 11

Resolution
unresolved
no resolver link, observed 2026-08-11T21:28:28.137811Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-11T21:28:28.137811Z digest=sha256:485ea8ffa2c2b2ad591595edd75c9293efbfc359cdec47870506db3328aeb838

Observation 5ebc4ffe-7a34-4958-84b4-c9cd7deb97c2 · outbound

This paper cites Dynamic view synthesis from dynamic monocular video.

Monocular Dynamic Gaussian Splatting: Fast, Brittle, and Scene Complexity Rules Dynamic view synthesis from dynamic monocular video

Reference 12

Resolution
verified fuzzy
raw_fallback, observed 2026-08-11T21:28:31.177574Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=arxiv_source observed=2026-08-11T21:28:28.142387Z digest=sha256:8b3850d20b209df25be46695fbd00a51f4a83e44a84b131e470d1d8e3eae8610

Observation 16001539-c9d2-4f25-94c5-be83671dbfd0 · outbound

This paper cites Dynamic novel-view synthesis: A reality check.

Monocular Dynamic Gaussian Splatting: Fast, Brittle, and Scene Complexity Rules Dynamic novel-view synthesis: A reality check

Reference 13

Resolution
verified fuzzy
raw_fallback, observed 2026-08-11T21:28:31.127361Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=arxiv_source observed=2026-08-11T21:28:28.147493Z digest=sha256:5d887695db808ec2cb027cf9ead0494dc11498384136c798bf72f659cc34c670

Observation 1dace09d-f389-466b-ab1c-aca861871e62 · outbound

This paper cites GaussianFlow: Splatting Gaussian Dynamics for 4D Content Creation.

Monocular Dynamic Gaussian Splatting: Fast, Brittle, and Scene Complexity Rules GaussianFlow: Splatting Gaussian Dynamics for 4D Content Creation

Reference 14

Resolution
unresolved
no resolver link, observed 2026-08-11T21:28:28.151718Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-11T21:28:28.151718Z digest=sha256:e6625f5b2fc5682a562dabf7dc43c71607cf21b70c193d9a94efbfc1063b192c

Observation ae2e37f8-ae3b-47a2-a273-866020d8e15f · outbound

This paper cites Motion-aware 3D Gaussian Splatting for Efficient Dynamic Scene Reconstruction.

Monocular Dynamic Gaussian Splatting: Fast, Brittle, and Scene Complexity Rules Motion-aware 3D Gaussian Splatting for Efficient Dynamic Scene Reconstruction

Reference 15

Resolution
unresolved
no resolver link, observed 2026-08-11T21:28:28.192199Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-11T21:28:28.192199Z digest=sha256:385ab7934c60fe73967f5972174b25baae61f053dd714f7f46cc059d813f23ba

Observation 628eb8f5-89f8-4306-8733-2733283e8cef · outbound

This paper cites SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes.

Monocular Dynamic Gaussian Splatting: Fast, Brittle, and Scene Complexity Rules SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes

Reference 16

Resolution
unresolved
no resolver link, observed 2026-08-11T21:28:28.305259Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-11T21:28:28.305259Z digest=sha256:76be9692b4af0615a93b15c7a9e172f8ba4b1266ae74aea711d13c9e1203b670

Observation 733e1c6f-137f-4a06-b912-9fd271cba488 · outbound

This paper cites D-TensoRF: Tensorial Radiance Fields for Dynamic Scenes.

Monocular Dynamic Gaussian Splatting: Fast, Brittle, and Scene Complexity Rules D-TensoRF: Tensorial Radiance Fields for Dynamic Scenes

Reference 17

Resolution
verified exact
local_arxiv, observed 2026-08-11T21:28:30.051329Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=arxiv_source observed=2026-08-11T21:28:28.315702Z digest=sha256:9774330984577d17cbc4b2f8f876feb71931a3309c3bbcc727ac9eefea2308d6

Observation 8a240b7a-bd61-48e6-abd4-fb259612ddb6 · outbound

This paper cites Johnson, Marc Habermann, Soshi Shimada, Vladislav Golyanik, and Christian Theobalt.

Monocular Dynamic Gaussian Splatting: Fast, Brittle, and Scene Complexity Rules Johnson, Marc Habermann, Soshi Shimada, Vladislav Golyanik, and Christian Theobalt

Reference 18

Resolution
verified fuzzy
raw_fallback, observed 2026-08-11T21:28:31.006963Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=arxiv_source observed=2026-08-11T21:28:28.326668Z digest=sha256:f277320d3d8af38b77b30db85c087e7dc74491beb8600e7e980ffb8cd03532e0

Observation 8465424c-1594-45f5-a668-3b62d5af298f · outbound

This paper cites Map visibility estimation for large-scale dynamic 3d reconstruction.

Monocular Dynamic Gaussian Splatting: Fast, Brittle, and Scene Complexity Rules Map visibility estimation for large-scale dynamic 3d reconstruction

Reference 19

Resolution
verified fuzzy
raw_fallback, observed 2026-08-11T21:28:30.973099Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=arxiv_source observed=2026-08-11T21:28:28.334160Z digest=sha256:fe003e8a9c8d940b0b3da3bbc2f999f783f9b72933fa7e432a6c2b4155155a98

Observation 486db792-5a85-418b-b617-f835884892a2 · outbound

This paper cites A Compact Dynamic 3D Gaussian Representation for Real-Time Dynamic View Synthesis.

Monocular Dynamic Gaussian Splatting: Fast, Brittle, and Scene Complexity Rules A Compact Dynamic 3D Gaussian Representation for Real-Time Dynamic View Synthesis

Reference 20

Resolution
unresolved
no resolver link, observed 2026-08-11T21:28:28.339173Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-11T21:28:28.339173Z digest=sha256:7b1acf824f6476f9eba1e0329a2807b8f0ae293e344fde90a6a3d6006d7bfc5e

Observation 2930024d-134d-40b7-8d2a-81b9df55a78d · outbound

This paper cites 3d gaussian splatting for real-time radiance field rendering.

Monocular Dynamic Gaussian Splatting: Fast, Brittle, and Scene Complexity Rules 3d gaussian splatting for real-time radiance field rendering

Reference 21

Resolution
unresolved
no resolver link, observed 2026-08-11T21:28:28.343287Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-11T21:28:28.343287Z digest=sha256:2c725bb8e7cb82dbb8e9935c61c8d45f4fec7bfba3ca25dbc48a21f27efdb20c

Observation 0f30ac6c-0540-4a03-a0a2-721d8c7fb30a · outbound

This paper cites Approximate differentiable rendering with algebraic surfaces.

Monocular Dynamic Gaussian Splatting: Fast, Brittle, and Scene Complexity Rules Approximate differentiable rendering with algebraic surfaces

Reference 22

Resolution
verified fuzzy
raw_fallback, observed 2026-08-11T21:28:30.948638Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=arxiv_source observed=2026-08-11T21:28:28.348687Z digest=sha256:f4dba0500e7ae2ab96a881a7b13aa4a55903593c1dc7c249551b229f9aaa4d68

Observation 01cff0d3-179e-41ca-a94e-0f36ea9b81ab · outbound

This paper cites Nersemble: Multi-view radiance field reconstruction of human heads.

Monocular Dynamic Gaussian Splatting: Fast, Brittle, and Scene Complexity Rules Nersemble: Multi-view radiance field reconstruction of human heads

Reference 23

Resolution
unresolved
no resolver link, observed 2026-08-11T21:28:28.353025Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-11T21:28:28.353025Z digest=sha256:54671dd98ebe1df8406401211e0cc23086b513a2f27ced2d31accf101f997864

Observation a8c2752d-79ba-4e67-8f4b-9afd8c904bf7 · outbound

This paper cites Dynmf: Neural motion factorization for real-time dynamic view synthesis with 3d gaussian splatting.

Monocular Dynamic Gaussian Splatting: Fast, Brittle, and Scene Complexity Rules Dynmf: Neural motion factorization for real-time dynamic view synthesis with 3d gaussian splatting

Reference 24

Resolution
verified fuzzy
raw_fallback, observed 2026-08-11T21:28:30.933246Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=arxiv_source observed=2026-08-11T21:28:28.357911Z digest=sha256:03be23d32c6488ed52f45a6af3fdf09c3afd0f847658ea8cee0239eac272197a

Observation 1e59a2e7-b3e9-4474-b1a0-5765afab7de2 · outbound

This paper cites MoSca: Dynamic Gaussian Fusion from Casual Videos via 4D Motion Scaffolds.

Monocular Dynamic Gaussian Splatting: Fast, Brittle, and Scene Complexity Rules MoSca: Dynamic Gaussian Fusion from Casual Videos via 4D Motion Scaffolds

Reference 25

Resolution
unresolved
no resolver link, observed 2026-08-11T21:28:28.362236Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-11T21:28:28.362236Z digest=sha256:9ac6070fe4086ff495ddf59cb60096ae2553297578fb00f34ecd9efb636d95d3

Observation 143988d7-e1aa-473a-9615-dbae992c29ef · outbound

This paper cites Neural 3d video synthesis from multi-view video.

Monocular Dynamic Gaussian Splatting: Fast, Brittle, and Scene Complexity Rules Neural 3d video synthesis from multi-view video

Reference 26

Resolution
verified fuzzy
raw_fallback, observed 2026-08-11T21:28:30.918785Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=arxiv_source observed=2026-08-11T21:28:28.366800Z digest=sha256:33a5af2767d15e537629f18637cf838946b5efc0f49e66a666b7eced86adba24

Observation eaebb509-79b4-4d17-8c83-7d974eec2675 · outbound

This paper cites Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis.

Monocular Dynamic Gaussian Splatting: Fast, Brittle, and Scene Complexity Rules Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis

Reference 27

Resolution
unresolved
no resolver link, observed 2026-08-11T21:28:28.371177Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-11T21:28:28.371177Z digest=sha256:be1cb5173bc35f06e3b3b360cd39a59986249144f936d7f7110d05a22e21c486

Observation dc5b93c8-cff5-4686-831c-46d330a1c872 · outbound

This paper cites Neural scene flow fields for space-time view synthesis of dynamic scenes.

Monocular Dynamic Gaussian Splatting: Fast, Brittle, and Scene Complexity Rules Neural scene flow fields for space-time view synthesis of dynamic scenes

Reference 28

Resolution
verified fuzzy
raw_fallback, observed 2026-08-11T21:28:30.905270Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=arxiv_source observed=2026-08-11T21:28:28.472587Z digest=sha256:4c537e7b27e22725e9e18b0fb8da69e415ed8e393a6fa2004a21fb7bd2b5b4a7

Observation ab3022cf-6795-40f6-a564-f05b2c1308f8 · outbound

This paper cites Dynibar: Neural dynamic image-based rendering.

Monocular Dynamic Gaussian Splatting: Fast, Brittle, and Scene Complexity Rules Dynibar: Neural dynamic image-based rendering

Reference 29

Resolution
verified fuzzy
raw_fallback, observed 2026-08-11T21:28:30.884671Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=arxiv_source observed=2026-08-11T21:28:28.560960Z digest=sha256:b34a61976b1f875c35b2d24deca67f61bd3eec65ac1c0d9096012b276dfcba1e

Observation c66ab91d-4536-46bf-ba85-e2633ed95e07 · outbound

This paper cites GauFRe: Gaussian Deformation Fields for Real-time Dynamic Novel View Synthesis.

Monocular Dynamic Gaussian Splatting: Fast, Brittle, and Scene Complexity Rules GauFRe: Gaussian Deformation Fields for Real-time Dynamic Novel View Synthesis

Reference 30

Resolution
unresolved
no resolver link, observed 2026-08-11T21:28:28.575524Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-11T21:28:28.575524Z digest=sha256:9da3d968ef8c8a7af0d0a306e9bf6a28fbcd79b174589c2e0c877a9f76ab3af8

Observation a7488cd1-6faf-4f19-bb10-87648c6b9452 · outbound

This paper cites Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particle.

Monocular Dynamic Gaussian Splatting: Fast, Brittle, and Scene Complexity Rules Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particle

Reference 31

Resolution
unresolved
no resolver link, observed 2026-08-11T21:28:28.579921Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-11T21:28:28.579921Z digest=sha256:98a0fc603b4ad797b55c7ae66af6c0b990b18ee00820230946e72c6a80ec6ff8

Observation 11618301-f3d4-40de-be17-659252b22ba1 · outbound

This paper cites MoDGS: Dynamic Gaussian Splatting from Casually-captured Monocular Videos with Depth Priors.

Monocular Dynamic Gaussian Splatting: Fast, Brittle, and Scene Complexity Rules MoDGS: Dynamic Gaussian Splatting from Casually-captured Monocular Videos with Depth Priors

Reference 32

Resolution
unresolved
no resolver link, observed 2026-08-11T21:28:28.583888Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-11T21:28:28.583888Z digest=sha256:37e9488c5dffad5ea688cfb63027dd257c634ab4cb85c3a8a8ffb0f283719133

Observation cdbaa9f4-a119-44d1-9be0-578666da5cd9 · outbound

This paper cites Robust dynamic radiance fields.

Monocular Dynamic Gaussian Splatting: Fast, Brittle, and Scene Complexity Rules Robust dynamic radiance fields

Reference 33

Resolution
verified fuzzy
raw_fallback, observed 2026-08-11T21:28:30.868503Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=arxiv_source observed=2026-08-11T21:28:28.588151Z digest=sha256:94acf001c31ff3dc4c4032497b3e478bb4a958cc2fea1b061b302033c5b5323c

Observation 35d86a9e-9cf8-4d08-82dc-28c5101007c6 · outbound

This paper cites 3d geometry-aware deformable gaussian splatting for dynamic view synthesis.

Monocular Dynamic Gaussian Splatting: Fast, Brittle, and Scene Complexity Rules 3d geometry-aware deformable gaussian splatting for dynamic view synthesis

Reference 34

Resolution
verified fuzzy
raw_fallback, observed 2026-08-11T21:28:30.711954Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=arxiv_source observed=2026-08-11T21:28:28.591938Z digest=sha256:983041593d98181246fa857eb3e4e45bd62c3e6f020d73064fa1f675180f1363

Observation 924fcab8-615f-4bf5-a762-d935f45a9b2c · outbound

This paper cites Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis.

Monocular Dynamic Gaussian Splatting: Fast, Brittle, and Scene Complexity Rules Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis

Reference 35

Resolution
unresolved
no resolver link, observed 2026-08-11T21:28:28.596251Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-11T21:28:28.596251Z digest=sha256:c03b90ad9ab312a07c79390decadccfd046e311939a8ba31ff8387f2940d967b

Observation cb601648-2a9e-474c-999c-cc2a6d10676c · outbound

This paper cites Srinivasan, Matthew Tancik, Jonathan T.

Monocular Dynamic Gaussian Splatting: Fast, Brittle, and Scene Complexity Rules Srinivasan, Matthew Tancik, Jonathan T

Reference 36

Resolution
unresolved
no resolver link, observed 2026-08-11T21:28:28.600438Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-11T21:28:28.600438Z digest=sha256:e9316cdae1b0c101bde2c008d96a9958f32d64245ea13af9bec73b531fb9ced1

Observation 0e7d573e-e9a8-426a-900e-edbcc65d6b77 · outbound

This paper cites Newcombe, Dieter Fox, and Steven M.

Monocular Dynamic Gaussian Splatting: Fast, Brittle, and Scene Complexity Rules Newcombe, Dieter Fox, and Steven M

Reference 37

Resolution
verified exact
arxiv_id_nonexistent, observed 2026-08-11T21:28:29.949083Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=arxiv_source observed=2026-08-11T21:28:28.604814Z digest=sha256:8d31f199186623987c6d65729c5fc3cd8c8750a415ce6be033749ce0fc417e3b

Observation cbc09657-c4cc-4d24-95a8-7a0bf5e68b29 · outbound

This paper cites Barron, Sofien Bouaziz, Dan B Goldman, Steven M.

Monocular Dynamic Gaussian Splatting: Fast, Brittle, and Scene Complexity Rules Barron, Sofien Bouaziz, Dan B Goldman, Steven M

Reference 38

Resolution
verified fuzzy
raw_fallback, observed 2026-08-11T21:28:30.597053Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=arxiv_source observed=2026-08-11T21:28:28.608872Z digest=sha256:d7cc83eb7904d533595f7dc10dab841a4bbb972afc1c6399db7afe981ed70a43

Observation a04402f3-f41c-4f55-b46c-b693b5a8a1c8 · outbound

This paper cites Barron, Sofien Bouaziz, Dan B Goldman, Ricardo Martin-Brualla, and Steven M.

Monocular Dynamic Gaussian Splatting: Fast, Brittle, and Scene Complexity Rules Barron, Sofien Bouaziz, Dan B Goldman, Ricardo Martin-Brualla, and Steven M

Reference 39

Resolution
verified fuzzy
raw_fallback, observed 2026-08-11T21:28:30.569403Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=arxiv_source observed=2026-08-11T21:28:28.695030Z digest=sha256:72f29f36ed3432b82d824ab939aa40cf3b294cf00389ad6a34e53864c3c3d5d8

Observation a940b6e2-d668-4b79-9dfd-3d216de62a47 · outbound

This paper cites D-NeRF: Neural Radiance Fields for Dynamic Scenes.

Monocular Dynamic Gaussian Splatting: Fast, Brittle, and Scene Complexity Rules D-NeRF: Neural Radiance Fields for Dynamic Scenes

Reference 40

Resolution
unresolved
no resolver link, observed 2026-08-11T21:28:28.772748Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-11T21:28:28.772748Z digest=sha256:51737be83b583285de8db23c5d673b10e3461da3f91ce56b4bf1ce6b4a0d58c1

Observation d468891f-ef04-486c-8e76-be3648e65d6b · outbound

This paper cites Blirf: Band limited radiance fields for dynamic scene modeling.

Monocular Dynamic Gaussian Splatting: Fast, Brittle, and Scene Complexity Rules Blirf: Band limited radiance fields for dynamic scene modeling

Reference 41

Resolution
verified fuzzy
raw_fallback, observed 2026-08-11T21:28:30.558055Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=arxiv_source observed=2026-08-11T21:28:28.813513Z digest=sha256:84a15171a43a09110db164f0663fd0653ff7bda4ed4497d97da22b6e129353bf

Observation 92d14f65-4044-4ab9-bca7-f017c8c10628 · outbound

This paper cites Structure-from-motion revisited.

Monocular Dynamic Gaussian Splatting: Fast, Brittle, and Scene Complexity Rules Structure-from-motion revisited

Reference 42

Resolution
unresolved
no resolver link, observed 2026-08-11T21:28:28.818133Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-11T21:28:28.818133Z digest=sha256:50bd7a4d0572effb816144a43b9f772c376545c1b1c4d9047def31b0f3314f4c

Observation 97226496-4374-4627-99cf-80a0457ab711 · outbound

This paper cites Killingfusion: Non-rigid 3d reconstruction without correspondences.

Monocular Dynamic Gaussian Splatting: Fast, Brittle, and Scene Complexity Rules Killingfusion: Non-rigid 3d reconstruction without correspondences

Reference 43

Resolution
verified fuzzy
raw_fallback, observed 2026-08-11T21:28:30.538244Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=arxiv_source observed=2026-08-11T21:28:28.825021Z digest=sha256:66e185d1fb45c1c36c85f6c66ff7dcbc609b4d65b2905f1f87834812fbc8d4c3

Observation e40eb551-43c7-4884-b623-95a9ac5cac0f · outbound

This paper cites Nerfplayer: A streamable dynamic scene representation with decomposed neural radiance fields.

Monocular Dynamic Gaussian Splatting: Fast, Brittle, and Scene Complexity Rules Nerfplayer: A streamable dynamic scene representation with decomposed neural radiance fields

Reference 44

Resolution
verified exact
arxiv_id_nonexistent, observed 2026-08-11T21:28:29.681317Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=arxiv_source observed=2026-08-11T21:28:28.832507Z digest=sha256:52ffd639aa5bc6158cce939d82dc08770ce81e9adfa539159592137ddd90dcc6

Observation 7267b687-43b8-4eab-af29-b3f5a2126481 · outbound

This paper cites Dynamic gaussian marbles for novel view synthesis of casual monocular videos.

Monocular Dynamic Gaussian Splatting: Fast, Brittle, and Scene Complexity Rules Dynamic gaussian marbles for novel view synthesis of casual monocular videos

Reference 45

Resolution
verified fuzzy
raw_fallback, observed 2026-08-11T21:28:30.525324Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=arxiv_source observed=2026-08-11T21:28:28.836553Z digest=sha256:4b44018e919c6df40b4a76d475caae59828eb0eb189df7c5df40736f96a1a70a

Observation 852de6db-f97c-4ef3-a9f9-e023abf0129b · outbound

This paper cites 3DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint Videos.

Monocular Dynamic Gaussian Splatting: Fast, Brittle, and Scene Complexity Rules 3DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint Videos

Reference 46

Resolution
unresolved
no resolver link, observed 2026-08-11T21:28:28.840539Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-11T21:28:28.840539Z digest=sha256:79c8f90a9342d2b04ad1c6581365462c361da15ef79d050f2c641ab2037a2e60

Observation 6126f6ed-6430-42ab-87af-6dc29aa7924f · outbound

This paper cites Raft: Recurrent all-pairs field transforms for optical flow.

Monocular Dynamic Gaussian Splatting: Fast, Brittle, and Scene Complexity Rules Raft: Recurrent all-pairs field transforms for optical flow

Reference 47

Resolution
verified fuzzy
raw_fallback, observed 2026-08-11T21:28:30.513605Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=arxiv_source observed=2026-08-11T21:28:28.844358Z digest=sha256:dda950800bd2daf203b135f7790933d4ba210c8cf02d8b49920b1819fe880b39

Observation 0c2a650d-82e3-492d-a001-c7189ee16ccd · outbound

This paper cites Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Video.

Monocular Dynamic Gaussian Splatting: Fast, Brittle, and Scene Complexity Rules Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Video

Reference 48

Resolution
unresolved
no resolver link, observed 2026-08-11T21:28:28.848129Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-11T21:28:28.848129Z digest=sha256:24d7660fd86ea03658d208609618d92c313d0916fbede4b0bbc5947ec73a76e7

Observation 0127e320-32c7-4ad6-a04f-f4b6a4542b21 · outbound

This paper cites Neural Trajectory Fields for Dynamic Novel View Synthesis.

Monocular Dynamic Gaussian Splatting: Fast, Brittle, and Scene Complexity Rules Neural Trajectory Fields for Dynamic Novel View Synthesis

Reference 49

Resolution
unresolved
no resolver link, observed 2026-08-11T21:28:28.852623Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-11T21:28:28.852623Z digest=sha256:76cea50a11eb5fd3b91b48a9ec99416ff9c33f7f0b2ae4e7fbea05a16fe396ac

Observation 836ec4ae-1fd4-4f95-967c-83d3cc852953 · outbound

This paper cites Jeni, and Simon Lucey.

Monocular Dynamic Gaussian Splatting: Fast, Brittle, and Scene Complexity Rules Jeni, and Simon Lucey

Reference 50

Resolution
verified fuzzy
raw_fallback, observed 2026-08-11T21:28:30.501852Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=arxiv_source observed=2026-08-11T21:28:28.856962Z digest=sha256:37ae5a58bb8a7342053dd19fc1c42396878992bc334a0f5b9a2d99fee75c377d

Observation 8c1ef04a-fc65-4360-913f-b6db6c055fe4 · outbound

This paper cites Shape of motion: 4d reconstruction from a single video, 2024.

Monocular Dynamic Gaussian Splatting: Fast, Brittle, and Scene Complexity Rules Shape of motion: 4d reconstruction from a single video, 2024

Reference 51

Resolution
unresolved
no resolver link, observed 2026-08-11T21:28:28.861634Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-11T21:28:28.861634Z digest=sha256:027272595983590cb5836c12fc361c8f1f7d6ee75bb720df9bbc160e7bb17087

Observation c7cba0a2-054c-4393-8509-823f0a0aa2fd · outbound

This paper cites Multiscale structural similarity for image quality assessment.

Monocular Dynamic Gaussian Splatting: Fast, Brittle, and Scene Complexity Rules Multiscale structural similarity for image quality assessment

Reference 52

Resolution
verified fuzzy
raw_fallback, observed 2026-08-11T21:28:30.489079Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=arxiv_source observed=2026-08-11T21:28:28.914755Z digest=sha256:57cabaa2418e77fbf3d0cea6eb051ab8a4677e56bb0848f26fb5bd02032a7e92

Observation 7ca220dd-86aa-4b8f-92d7-261aebd44840 · outbound

This paper cites Image quality assessment: from error visibility to structural similarity.

Monocular Dynamic Gaussian Splatting: Fast, Brittle, and Scene Complexity Rules Image quality assessment: from error visibility to structural similarity

Reference 53

Resolution
unresolved
no resolver link, observed 2026-08-11T21:28:29.004877Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-11T21:28:29.004877Z digest=sha256:e98089b413a5027f2171c745fd28ac9e4dff637f02be9ba9a44ef3a5c22928de

Observation 8e672e5b-8fde-43f5-af5e-57336bedb682 · outbound

This paper cites 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering.

Monocular Dynamic Gaussian Splatting: Fast, Brittle, and Scene Complexity Rules 4D Gaussian Splatting for Real-Time Dynamic Scene Rendering

Reference 54

Resolution
unresolved
no resolver link, observed 2026-08-11T21:28:29.067507Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-11T21:28:29.067507Z digest=sha256:4209361bdb05ef8d8db34a31180153483796a59bdb8441b5a0c9a0701576f435

Observation f9783cfd-2c75-447e-86ff-adb1d578555e · outbound

This paper cites Hybrid Explicit Representation for Ultra-Realistic Head Avatars.

Monocular Dynamic Gaussian Splatting: Fast, Brittle, and Scene Complexity Rules Hybrid Explicit Representation for Ultra-Realistic Head Avatars

Reference 55

Resolution
unresolved
no resolver link, observed 2026-08-11T21:28:29.098252Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-11T21:28:29.098252Z digest=sha256:6be0d536633491b1736a9092361c2658118ed917b8637ecfc5de2356814ce159

Observation fd4d93cd-183b-44dd-a09a-dfb28dad9210 · outbound

This paper cites Neural fields in visual computing and beyond.

Monocular Dynamic Gaussian Splatting: Fast, Brittle, and Scene Complexity Rules Neural fields in visual computing and beyond

Reference 56

Resolution
unresolved
no resolver link, observed 2026-08-11T21:28:29.102332Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-11T21:28:29.102332Z digest=sha256:cddbd0856fc19530fdee915ac04598d33d308964f85468f68a12b063a8c7d75a

Observation 1bafb087-82ca-48cd-b32f-ab9318efce58 · outbound

This paper cites Nerf-ds: Neural radiance fields for dynamic specular objects.

Monocular Dynamic Gaussian Splatting: Fast, Brittle, and Scene Complexity Rules Nerf-ds: Neural radiance fields for dynamic specular objects

Reference 57

Resolution
unresolved
no resolver link, observed 2026-08-11T21:28:29.108326Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-11T21:28:29.108326Z digest=sha256:d41c49a5f7b0dcc895023a7818fec4b90684157e9a51fd58b4ea1d46f3b9fb9c

Observation 495e27ea-0738-4125-8057-266d07444587 · outbound

This paper cites Real-time photorealistic dynamic scene representation and rendering with 4d gaussian splatting.

Monocular Dynamic Gaussian Splatting: Fast, Brittle, and Scene Complexity Rules Real-time photorealistic dynamic scene representation and rendering with 4d gaussian splatting

Reference 58

Resolution
unresolved
no resolver link, observed 2026-08-11T21:28:29.113766Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-11T21:28:29.113766Z digest=sha256:262e24abf2fab380174953eacc4f95c844a1aba1117a497852919d52d85acbb9

Observation db1d95cd-651f-4523-ba3d-6a42ff28564a · outbound

This paper cites Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction.

Monocular Dynamic Gaussian Splatting: Fast, Brittle, and Scene Complexity Rules Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction

Reference 59

Resolution
unresolved
no resolver link, observed 2026-08-11T21:28:29.119405Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-11T21:28:29.119405Z digest=sha256:3ec556b6a23993377dbcac4ece28a2e7795cddbad331e813952802d1f7bb2412

Observation 6f3efe2c-8efd-474a-9478-bd7c1955744e · outbound

This paper cites Novel view synthesis of dynamic scenes with globally coherent depths from a monocular camera.

Monocular Dynamic Gaussian Splatting: Fast, Brittle, and Scene Complexity Rules Novel view synthesis of dynamic scenes with globally coherent depths from a monocular camera

Reference 60

Resolution
verified fuzzy
raw_fallback, observed 2026-08-11T21:28:30.451823Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=arxiv_source observed=2026-08-11T21:28:29.123264Z digest=sha256:d2ddcd5e0b81a5584fcd8ea33d3e25f42f3e81ce19a480ab9dc58dc4dec92f87

Observation d7a4d4e9-23c5-4e79-a39f-98ec1333c406 · outbound

This paper cites Cogs: Controllable gaussian splatting.

Monocular Dynamic Gaussian Splatting: Fast, Brittle, and Scene Complexity Rules Cogs: Controllable gaussian splatting

Reference 61

Resolution
verified fuzzy
raw_fallback, observed 2026-08-11T21:28:30.356526Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=arxiv_source observed=2026-08-11T21:28:29.127374Z digest=sha256:5fac1a69d1cdb37707d95bad0ba4561e6a1989820cbf33289c90bd79c2aa1d65

Observation b25235be-397b-4438-a9c1-59a24db3b467 · outbound

This paper cites The unreasonable effectiveness of deep features as a perceptual metric.

Monocular Dynamic Gaussian Splatting: Fast, Brittle, and Scene Complexity Rules The unreasonable effectiveness of deep features as a perceptual metric

Reference 62

Resolution
unresolved
no resolver link, observed 2026-08-11T21:28:29.132082Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-11T21:28:29.132082Z digest=sha256:35ec0bc754738a8ef665baf51326b803a5d21eddcaf846aefd05f35769c0ee57

Observation d159eea6-0303-47ea-8b3e-8693210f0338 · outbound

This paper cites Surface splatting.

Monocular Dynamic Gaussian Splatting: Fast, Brittle, and Scene Complexity Rules Surface splatting

Reference 63

Resolution
verified fuzzy
raw_fallback, observed 2026-08-11T21:28:30.213070Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=arxiv_source observed=2026-08-11T21:28:29.136241Z digest=sha256:2161e723d26bbfd4ac6dd14870dc922db13096ba0cc6ed210476ca11f7cfee67

Observation cc7ed410-25e0-4eb0-87ac-627ef7c6fd32 · outbound

This paper cites write newline.

Monocular Dynamic Gaussian Splatting: Fast, Brittle, and Scene Complexity Rules write newline

Reference 64

Resolution
unresolved
no resolver link, observed 2026-08-11T21:28:29.140041Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=arxiv_source observed=2026-08-11T21:28:29.140041Z digest=sha256:006a45e5fabcc67bc0c2fcb6bad67d7e5e1a9c82da2294970876a148bc5619bb

Pith citing papers

Observation c1ae8c74-43ea-4dba-8c79-4369b26f6bd1 · inbound

Bringing a Personal Point of View: Evaluating Dynamic 3D Gaussian Splatting for Egocentric Scene Reconstruction cites this paper.

Bringing a Personal Point of View: Evaluating Dynamic 3D Gaussian Splatting for Egocentric Scene Reconstruction Monocular Dynamic Gaussian Splatting: Fast, Brittle, and Scene Complexity Rules

Reference 20

Resolution
verified exact
arxiv_id, observed 2026-05-11T21:06:15.401212Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-13T06:32:02.005865+00:00.

source=pdf_text observed=2026-05-08T06:39:44.565524Z digest=sha256:7b6d98c0a656743e3d54f547cad5c2798a11a3f37cd4ac0719f51a068757999b