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arxiv: 2509.26388 · v4 · submitted 2025-09-30 · 📡 eess.AS · cs.AI· cs.CL

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Game-Time: Evaluating Temporal Dynamics in Spoken Language Models

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classification 📡 eess.AS cs.AIcs.CL
keywords game-timetemporallanguagemodelsconversationaltasksbasicbenchmark
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Conversational Spoken Language Models (SLMs) are emerging as a promising paradigm for real-time speech interaction. However, their capacity of temporal dynamics, including the ability to manage timing, tempo and simultaneous speaking, remains a critical and unevaluated challenge for conversational fluency. To address this gap, we introduce the Game-Time Benchmark, a framework to systematically assess these temporal capabilities. Inspired by how humans learn a language through language activities, Game-Time consists of basic instruction-following tasks and advanced tasks with temporal constraints, such as tempo adherence and synchronized responses. Our evaluation of diverse SLM architectures reveals a clear performance disparity: while state-of-the-art models handle basic tasks well, many contemporary systems still struggle with fundamental instruction-following. More critically, nearly all models degrade substantially under temporal constraints, exposing persistent weaknesses in time awareness and full-duplex interaction. The Game-Time Benchmark provides a foundation for guiding future research toward more temporally-aware conversational AI. Demos and datasets are available on our project website https://ga642381.github.io/Game-Time.

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Cited by 2 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. TiCo: Time-Controllable Spoken Dialogue Model

    cs.CL 2026-03 unverdicted novelty 7.0

    TiCo enables spoken dialogue models to follow explicit time constraints in generated responses using Spoken Time Markers and reinforcement learning with verifiable rewards, cutting duration error by 2.7x over its backbone.

  2. ASPIRin: Action Space Projection for Interactivity-Optimized Reinforcement Learning in Full-Duplex Speech Language Models

    cs.CL 2026-04 unverdicted novelty 6.0

    ASPIRin decouples speaking timing from token content via binary action space projection and applies GRPO with rule-based rewards to optimize interactivity in SLMs without semantic collapse or repetition.