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Paper Citation Record · LEDGER

HelloWorld: Enabling Socially Interactive Characters in Video World Models

As of 10 August 2026, this Paper Citation Record lists 83 of 83 outbound references and 0 inbound Pith citation observations for arXiv:2608.05070.

A citation records a reference. It does not transfer a finding from one paper to another.

pith.paper-citation-record.v1
2608.05070 v1

Coverage vector

measured 83 of 83 reference resolution

Typed states for the displayed outbound observations.

Source: paper_references, paper_reference_links, observed 2026-08-06T06:07:34.594968Z

measured 83 of 83 standing notices

One-hop event checks from named stored sources.

Source: scholarly_work_events, retraction_status_cache, observed 2026-08-10T06:31:04.303077+00:00

measured 0 of 0 inbound itemization

Pith citing papers itemized under the disclosed page cap.

Source: paper_references, paper_reference_links

measured 0 of 1 external citation measurements

A source-named dated measurement, never combined with another source.

Source: cited_works

Reference resolution

83 of 83 outbound references displayed

  • verified exact8
  • verified fuzzy29
  • unresolved46
  • parse uncertain0
  • malformed identifier0
  • metadata mismatch0

External citation measurements

No source-named external measurement is stored.

Outbound references

Observation 49e6124c-77a7-49d7-acd3-efdae777dd89 · outbound

This paper cites Cosmos 3: Omnimodal World Models for Physical AI.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Cosmos 3: Omnimodal World Models for Physical AI

Reference 1

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Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.380165Z digest=sha256:86f8f0f7baffbb5e0c3f16a7cafd9cec19648628a1537f071963785d323ae5c8

Observation 94c360ca-f68d-4952-8506-972c4c41e27a · outbound

This paper cites From masks to worlds: A hitchhiker’s guide to world models.arXiv preprint arXiv:2510.20668, 2025.

HelloWorld: Enabling Socially Interactive Characters in Video World Models From masks to worlds: A hitchhiker’s guide to world models.arXiv preprint arXiv:2510.20668, 2025

Reference 2

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verified exact
raw_fallback, observed 2026-08-06T06:08:22.348534Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T06:07:34.384085Z digest=sha256:50604a7393b4664f0cead131241d7ca296947def0d33298efa4bbab2e6a973ac

Observation 938e707a-b866-43c4-a692-5ce40ec0f7d5 · outbound

This paper cites Qwen3-VL Technical Report.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Qwen3-VL Technical Report

Reference 3

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no resolver link, observed 2026-08-06T06:07:34.386997Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.386997Z digest=sha256:6b1e19308a5dcc9f87883f39680e6e4d00c254a7d447a04b0f81183cd673ab29

Observation 62216367-401e-4033-a47b-b4905ae1a015 · outbound

This paper cites an unresolved cited work.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Unresolved cited work

Reference 4

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no resolver link, observed 2026-08-06T06:07:34.390188Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.390188Z digest=sha256:2705a7efaf1cb82148c2ab0f58749d3f6f7fd75a8a18a45f3481175dd261656d

Observation f6b1d309-374f-4d4c-9c78-f8a84d9b8b6e · outbound

This paper cites Ambigest: A dataset of social gestures with inter-class similarity and intra-class variability.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Ambigest: A dataset of social gestures with inter-class similarity and intra-class variability

Reference 5

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no resolver link, observed 2026-08-06T06:07:34.393029Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.393029Z digest=sha256:3222880986576fae0da8a8726bdbebe9e8be650c590deaa3656c23f5d921eebf

Observation fcd8d50c-e834-4681-bc5f-0e4d31f7232b · outbound

This paper cites Video generation models as world simulators.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Video generation models as world simulators

Reference 6

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unresolved
no resolver link, observed 2026-08-06T06:07:34.395911Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.395911Z digest=sha256:0aaa6c895ef9a0a619f1d5704968306fa9413cf1a1bb3aab7b8e9b8ada7b55d3

Observation 6b0f2089-2724-4012-8061-9bf6e070ada4 · outbound

This paper cites Genie: Generative interactive environments.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Genie: Generative interactive environments

Reference 7

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no resolver link, observed 2026-08-06T06:07:34.399002Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.399002Z digest=sha256:f82853f9107de545ddb41fe13aeac823345cfded1b054a16bf27c2bc34d5cbd0

Observation 78225e38-a359-4e78-93b9-a3ce07305cb7 · outbound

This paper cites Socialgesture: Delving into multi-person gesture understanding.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Socialgesture: Delving into multi-person gesture understanding

Reference 8

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no resolver link, observed 2026-08-06T06:07:34.401487Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.401487Z digest=sha256:2cef41500e0b12874f39b7c5a17256b28b2517f797eb4c8edf1a32948bce5841

Observation e36edbca-8bf9-4479-8c0d-90010906e44c · outbound

This paper cites Gamegen-x: Interactive open- world game video generation.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Gamegen-x: Interactive open- world game video generation

Reference 9

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T06:08:31.949076Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T06:07:34.404095Z digest=sha256:f9f6a5ea94c29a0b3cf14b1b6bec55b9b3dbd13638c4a119b52eadc63d4f3b21

Observation 4bf46882-81ca-4504-a02f-dc0cf813bd42 · outbound

This paper cites Unils: End-to-end audio-driven avatars for unified listening and speaking.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Unils: End-to-end audio-driven avatars for unified listening and speaking

Reference 10

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T06:08:31.756907Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T06:07:34.406801Z digest=sha256:69c56de6a1c0f05b0396ca4320c6b30c30e550d77498e6bf80c74c8c2d503670

Observation 5d846b82-3287-45b6-9fcd-5e511aea2bd2 · outbound

This paper cites Oasis: A universe in a transformer.URL: https://oasis-model.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Oasis: A universe in a transformer.URL: https://oasis-model

Reference 11

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no resolver link, observed 2026-08-06T06:07:34.409421Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.409421Z digest=sha256:effc2449948a071317be4dc2947c5a75c790d65196ae26720c1cc55d8676b12d

Observation 70c1c402-76f8-4d31-a264-61c4d2bf33af · outbound

This paper cites Worldscore: A unified evaluation benchmark for world generation.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Worldscore: A unified evaluation benchmark for world generation

Reference 12

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unresolved
no resolver link, observed 2026-08-06T06:07:34.412122Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.412122Z digest=sha256:3bbb6417e62e852e71ccbd8659b3ecd5398dcbebb3e75f6f493e022cc7bc94ba

Observation d2c52cf2-0f07-4ea2-b81d-d9deced9d262 · outbound

This paper cites The matrix: Infinite-horizon world generation with real-time moving control.Advances in Neural Information Processing Systems, 38:87318–87344, 2026.

HelloWorld: Enabling Socially Interactive Characters in Video World Models The matrix: Infinite-horizon world generation with real-time moving control.Advances in Neural Information Processing Systems, 38:87318–87344, 2026

Reference 13

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verified fuzzy
raw_fallback, observed 2026-08-06T06:08:31.562991Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T06:07:34.414991Z digest=sha256:57b85d893c9b7e887208eea06b47a029e17be8bb970017f15faa12ff873b2308

Observation c258aff9-ad34-4c42-aa61-3e45aa9aa387 · outbound

This paper cites Longvie 2: Multimodal controllable ultra-long video world model.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Longvie 2: Multimodal controllable ultra-long video world model

Reference 14

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no resolver link, observed 2026-08-06T06:07:34.417402Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.417402Z digest=sha256:1806b16d8b0585acdc75faaea7f25831471088b22fe4a378aba503e4f4d1d4a7

Observation 0f8eacfb-ad78-4035-8bb8-4993efafaa89 · outbound

This paper cites MineWorld: a Real-Time and Open-Source Interactive World Model on Minecraft.

HelloWorld: Enabling Socially Interactive Characters in Video World Models MineWorld: a Real-Time and Open-Source Interactive World Model on Minecraft

Reference 15

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unresolved
no resolver link, observed 2026-08-06T06:07:34.419786Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.419786Z digest=sha256:6408437cc3ef6cdc388714e868c641b82005122630705c1876a16cf68f0cafa7

Observation f98d0a25-82ee-4045-9fe4-6874ad15e693 · outbound

This paper cites LTX-2: Efficient Joint Audio-Visual Foundation Model.

HelloWorld: Enabling Socially Interactive Characters in Video World Models LTX-2: Efficient Joint Audio-Visual Foundation Model

Reference 16

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unresolved
no resolver link, observed 2026-08-06T06:07:34.422791Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.422791Z digest=sha256:d3bfe76cc59fe7f676e5f883c4a9d916e64dff5b51e1f0504ae930043e3f7679

Observation c294d5fa-4f9d-446b-99ff-45fab41619d8 · outbound

This paper cites Voyager: Long-range and world-consistent video diffusion for explorable 3d scene generation.ACM Transactions on Graphics (TOG), 44(6):1–15, 2025.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Voyager: Long-range and world-consistent video diffusion for explorable 3d scene generation.ACM Transactions on Graphics (TOG), 44(6):1–15, 2025

Reference 17

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verified fuzzy
raw_fallback, observed 2026-08-06T06:08:31.363548Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T06:07:34.425711Z digest=sha256:8363331b4508f1c30277bf24c6aa9c7475bc9034266d001eca98b7e869f2b880

Observation 6673ac12-bbc0-46d0-b822-ad6f66cda458 · outbound

This paper cites Bind-your-avatar: Multi- character-talking video generation with dynamic 3d-mask-based embedding router.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Bind-your-avatar: Multi- character-talking video generation with dynamic 3d-mask-based embedding router

Reference 18

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verified fuzzy
raw_fallback, observed 2026-08-06T06:08:31.125282Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T06:07:34.428485Z digest=sha256:e2be1fab244723dd86c5ff8c5aad28d580d36d6619aa5717eeed91cc0bcc2e66

Observation 34cda8f6-18bd-4085-9b82-815ea5c07e0c · outbound

This paper cites Can mllms read the room? a multimodal benchmark for assessing deception in multi-party social interactions.arXiv preprint arXiv:2511.16221, 2025.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Can mllms read the room? a multimodal benchmark for assessing deception in multi-party social interactions.arXiv preprint arXiv:2511.16221, 2025

Reference 19

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unresolved
no resolver link, observed 2026-08-06T06:07:34.430983Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.430983Z digest=sha256:122a587b14349b00681737c888db0160160c74000a28128bd4d09a6c315c94eb

Observation 610f178b-cfba-4332-9cb6-591cfccf2fb3 · outbound

This paper cites GRASP: Learning to Ground Social Reasoning in Multi-Person Non-Verbal Interactions.

HelloWorld: Enabling Socially Interactive Characters in Video World Models GRASP: Learning to Ground Social Reasoning in Multi-Person Non-Verbal Interactions

Reference 20

Resolution
verified exact
local_arxiv, observed 2026-08-06T06:08:21.667996Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T06:07:34.433367Z digest=sha256:1e0d52f187996e58e03a62f0794323de754a1fa573b0dbc476265abe9a3b3fee

Observation 2c928ef5-900b-4af8-b419-3260bce49e8a · outbound

This paper cites Let them talk: Audio-driven multi-person conversational video generation.Advances in Neural Information Processing Systems, 38:70990–71013, 2026.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Let them talk: Audio-driven multi-person conversational video generation.Advances in Neural Information Processing Systems, 38:70990–71013, 2026

Reference 21

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verified fuzzy
raw_fallback, observed 2026-08-06T06:08:30.981789Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T06:07:34.436396Z digest=sha256:f17d123a1ee0683776b0dc91582681af8f5029471cec9e50dc51e12479970767

Observation db7fbc3f-a25b-4a1c-a7ce-e7566cc6db8a · outbound

This paper cites Modeling multimodal social interactions: new challenges and baselines with densely aligned representations.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Modeling multimodal social interactions: new challenges and baselines with densely aligned representations

Reference 22

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no resolver link, observed 2026-08-06T06:07:34.439047Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.439047Z digest=sha256:20bf5cd7b51aec739bbba3629085b6d136b6b00c92df1a2a8b5ea925ee61033b

Observation 1f097e2e-73dc-4608-8b7b-6657338952bd · outbound

This paper cites Worldmodelbench: Judging video generation models as world models.Advances in Neural Information Processing Systems, 38, 2026.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Worldmodelbench: Judging video generation models as world models.Advances in Neural Information Processing Systems, 38, 2026

Reference 23

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verified fuzzy
raw_fallback, observed 2026-08-06T06:08:30.811623Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T06:07:34.441410Z digest=sha256:5158fa6d2402d5d1a2e0d95ffca86530cc531934d106ec3fac89c14b172f7e48

Observation 7630085e-2c01-4e65-a034-20e628b3473a · outbound

This paper cites Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Hunyuan-GameCraft: High-dynamic Interactive Game Video Generation with Hybrid History Condition

Reference 24

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no resolver link, observed 2026-08-06T06:07:34.444046Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.444046Z digest=sha256:ec2ac87761e00a419babcf5034890ef083a7de9bfb0262e09ea8cdc764fffcca

Observation aebb0533-2a6e-49db-8b3e-33e8fe5ef4e6 · outbound

This paper cites Towards online multi-modal social interaction understanding.Transactions on Machine Learning Research (TMLR), 2026.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Towards online multi-modal social interaction understanding.Transactions on Machine Learning Research (TMLR), 2026

Reference 25

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verified fuzzy
raw_fallback, observed 2026-08-06T06:08:30.654128Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T06:07:34.446905Z digest=sha256:3a5ec733d03855825c9f5e7fd2070671376972b2548a63d42ef018c6dc8cc7cb

Observation b61c4584-fdfe-4b9b-b723-e8344f09a412 · outbound

This paper cites Omni-mmsi: Toward identity-attributed social interaction understanding.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Omni-mmsi: Toward identity-attributed social interaction understanding

Reference 26

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verified fuzzy
raw_fallback, observed 2026-08-06T06:08:30.449487Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T06:07:34.449823Z digest=sha256:b8292dcb1735f5173d5e105c2030368eb267406df53e71988945427ed9e25dfb

Observation 2a36068d-0354-49be-97a0-833ced67d20a · outbound

This paper cites Sekai: A video dataset towards world exploration.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Sekai: A video dataset towards world exploration

Reference 27

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raw_fallback, observed 2026-08-06T06:08:30.270423Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T06:07:34.452465Z digest=sha256:a0eeb335a6ba313700a2b3788407ef8ff2eb0840e55c889c37310b123c6d2fdc

Observation 057c0d93-6a6b-4357-beb5-de094200b9e7 · outbound

This paper cites Wildworld: A large-scale dataset for dynamic world modeling with actions and explicit state toward generative arpg.arXiv preprint arXiv:2603.23497, 2026.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Wildworld: A large-scale dataset for dynamic world modeling with actions and explicit state toward generative arpg.arXiv preprint arXiv:2603.23497, 2026

Reference 28

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no resolver link, observed 2026-08-06T06:07:34.454896Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.454896Z digest=sha256:75c85ff655db2cbeae2fe9cc1efad547bda4a26b90a25a716cecedfab6cb74c2

Observation ed273198-06ff-417e-824e-d77223bda03a · outbound

This paper cites Intergen: Diffusion-based multi- human motion generation under complex interactions.International Journal of Computer Vision, 132(9): 3463–3483, 2024.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Intergen: Diffusion-based multi- human motion generation under complex interactions.International Journal of Computer Vision, 132(9): 3463–3483, 2024

Reference 29

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T06:08:29.985229Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T06:07:34.457389Z digest=sha256:d6abad3ff33a89be29d17196836e61676a9f64516dfec9355a229d70858df7cc

Observation 575ff1b3-2819-40b5-983b-48842070529e · outbound

This paper cites Polyslgen: Online multimodal speaking-listening reaction generation in polyadic interaction.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Polyslgen: Online multimodal speaking-listening reaction generation in polyadic interaction

Reference 30

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T06:08:29.679216Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T06:07:34.459711Z digest=sha256:c2209340715e4c677065ae3266d33ce7d216d238ee8b7f4246710f378d8e72d8

Observation 73afcc6f-6715-450e-9923-521886e2d2d8 · outbound

This paper cites Dl3dv-10k: A large-scale scene dataset for deep learning-based 3d vision.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Dl3dv-10k: A large-scale scene dataset for deep learning-based 3d vision

Reference 31

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unresolved
no resolver link, observed 2026-08-06T06:07:34.461925Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.461925Z digest=sha256:43fbb1753b5525a899b74ee4b1750ff567c260908f82b0d8595e07b7319e74ef

Observation b9d0db5c-ffbf-42f2-81b0-0e1bb3d06d29 · outbound

This paper cites Uvagaze: Unsupervised 1-to-2 views adaptation for gaze estimation.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Uvagaze: Unsupervised 1-to-2 views adaptation for gaze estimation

Reference 32

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T06:08:29.322043Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T06:07:34.464520Z digest=sha256:5c1096bcb2fb86e96493353ee3781492f185cd6e18f1b1bb642571ee0959fab8

Observation a5afb45d-6680-4a0a-8db2-79d2d17efdaa · outbound

This paper cites Pnp-ga+: Plug-and-play domain adaptation for gaze estimation using model variants.IEEE Transactions on Pattern Analysis and Machine Intelligence, 46 (5):3707–3721, 2024.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Pnp-ga+: Plug-and-play domain adaptation for gaze estimation using model variants.IEEE Transactions on Pattern Analysis and Machine Intelligence, 46 (5):3707–3721, 2024

Reference 33

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T06:08:29.015741Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T06:07:34.466870Z digest=sha256:3a5eef25be60076fffe3192e8ff4aaea7ee012cafbfab32e7404abd8c56ed71f

Observation 53af6114-5c1e-420f-9d13-7af024036908 · outbound

This paper cites Single-to-dual-view adaptation for egocentric 3d hand pose estimation.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Single-to-dual-view adaptation for egocentric 3d hand pose estimation

Reference 34

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T06:08:28.547480Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T06:07:34.469297Z digest=sha256:abe5d04ce0aa2104f4c6496619a20145a5e66cca04f754f364293938ebc553dd

Observation afdde464-4467-49bb-b317-90bcf560cfe9 · outbound

This paper cites Sfhand: A streaming framework for language-guided 3d hand forecasting and embodied manipulation.arXiv e-prints, pages arXiv–2511, 2025.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Sfhand: A streaming framework for language-guided 3d hand forecasting and embodied manipulation.arXiv e-prints, pages arXiv–2511, 2025

Reference 35

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T06:08:28.047755Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T06:07:34.471792Z digest=sha256:3425b5fa864fda5ac87a5815501013eba691a7f942b42a2159c869775ef111fd

Observation 4bedeffd-b3c4-43de-9ee9-e50f0d05fa27 · outbound

This paper cites Generalizing gaze estimation with outlier-guided collaborative adaptation.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Generalizing gaze estimation with outlier-guided collaborative adaptation

Reference 36

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T06:08:27.856661Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T06:07:34.474102Z digest=sha256:28134226af5c3a65d69e04402a3212d9d38754e28101c9baa0f0c67e43f7ec9d

Observation f03c0bd7-9337-4c68-b1c6-c5545a59d7d1 · outbound

This paper cites Playmate2: Training-free multi-character audio-driven animation via diffusion transformer with reward feedback.arXiv preprint arXiv:2510.12089, 2025.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Playmate2: Training-free multi-character audio-driven animation via diffusion transformer with reward feedback.arXiv preprint arXiv:2510.12089, 2025

Reference 37

Resolution
unresolved
no resolver link, observed 2026-08-06T06:07:34.476931Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.476931Z digest=sha256:076beca5272dfc1f9e5a3cc765b3db6dc03c3a2362e0e18ccfbe6b0fae530a59

Observation 51f7b8c5-957a-478b-96f7-fb567fbbdee8 · outbound

This paper cites an unresolved cited work.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Unresolved cited work

Reference 38

Resolution
unresolved
raw_fallback, observed 2026-08-06T06:08:27.536899Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T06:07:34.479780Z digest=sha256:af1c39aed69aefb95deb3f24c6997dd88a4390a6548a74149bff37baa9d02748

Observation ab0bca83-0938-4e3f-9061-be7e67ce6c82 · outbound

This paper cites Multimediate: Multi-modal group behaviour analysis for artificial mediation.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Multimediate: Multi-modal group behaviour analysis for artificial mediation

Reference 39

Resolution
unresolved
no resolver link, observed 2026-08-06T06:07:34.482069Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.482069Z digest=sha256:4d2bfc09bafc837ecd0c526c04d046f045fa17fe96139ae720e40b78a703487b

Observation 28eecf18-749d-4350-8f12-88306a01cf77 · outbound

This paper cites Leadership Assessment in Pediatric Intensive Care Unit Team Training.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Leadership Assessment in Pediatric Intensive Care Unit Team Training

Reference 40

Resolution
unresolved
no resolver link, observed 2026-08-06T06:07:34.484477Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.484477Z digest=sha256:5c3d33b5baff319d06f08f21d9c561d502a153d19877f713ef3086cea09aab71

Observation 56da9984-efd2-429a-85ef-5c8e6d8a661b · outbound

This paper cites Multi-speaker attention alignment for multimodal social interaction.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Multi-speaker attention alignment for multimodal social interaction

Reference 41

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T06:08:27.246735Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T06:07:34.487236Z digest=sha256:476bfd429031abfa07e1dec2aa8cc65228718fe2896480337f47902832807573

Observation 09e4b57b-fb1b-49a5-b7ad-f1f584301a5b · outbound

This paper cites SocialDirector: Training-Free Social Interaction Control for Multi-Person Video Generation.

HelloWorld: Enabling Socially Interactive Characters in Video World Models SocialDirector: Training-Free Social Interaction Control for Multi-Person Video Generation

Reference 42

Resolution
unresolved
no resolver link, observed 2026-08-06T06:07:34.489797Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.489797Z digest=sha256:c5fe7417fb31a5703d201cead68a85e75652763c8023237890532b34366ad88e

Observation 54b80bc5-7685-441c-a194-1da91a10a243 · outbound

This paper cites Svbench: Evaluation of video generation models on social reasoning.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Svbench: Evaluation of video generation models on social reasoning

Reference 43

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T06:08:26.958346Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T06:07:34.492399Z digest=sha256:cab4af65adca7d366e871b9bcb9b2eea32feebaffe58dfcc5c876a22c958ec69

Observation 2c4cc2e6-04b1-4af2-b5c3-4841dc08fe6f · outbound

This paper cites Dyadit: A multi-modal diffusion transformer for socially favorable dyadic gesture generation.arXiv preprint arXiv:2602.23165, 2026.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Dyadit: A multi-modal diffusion transformer for socially favorable dyadic gesture generation.arXiv preprint arXiv:2602.23165, 2026

Reference 44

Resolution
unresolved
no resolver link, observed 2026-08-06T06:07:34.494676Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.494676Z digest=sha256:49e09741f06c1ae2658a7d3eff60b0561c5565a44af7c556dd65c82c2753bb67

Observation ed5d2ac6-3f3a-460a-9c32-b8c7a3faebaf · outbound

This paper cites Actavatar: Temporally-aware precise action control for talking avatars.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Actavatar: Temporally-aware precise action control for talking avatars

Reference 45

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T06:08:26.681830Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T06:07:34.497175Z digest=sha256:35dbe0586afd982da151009e5e178a29da0923d420672a1245eac0f950479cd7

Observation a2119661-dafa-4216-b499-755943d9c688 · outbound

This paper cites Unigaze: Towards universal gaze estimation via large-scale pre-training.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Unigaze: Towards universal gaze estimation via large-scale pre-training

Reference 46

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T06:08:26.449440Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T06:07:34.499592Z digest=sha256:97051be48f4624eb0f61bd3077012e180e867ebd4155608c74422e0797c96d4f

Observation 95c00974-5d9a-461a-96a6-e649b0876cba · outbound

This paper cites Qwen3.6-35B-A3B: Agentic coding power, now open to all, April 2026.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Qwen3.6-35B-A3B: Agentic coding power, now open to all, April 2026

Reference 47

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T06:08:26.121057Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T06:07:34.501958Z digest=sha256:344e7104dab5d6371fe38c709108cfeb2adf5f37f937cc7ad87f51d6764480ee

Observation 06a1696e-db0a-46e9-9907-20b71c9b8925 · outbound

This paper cites Robust speech recognition via large-scale weak supervision.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Robust speech recognition via large-scale weak supervision

Reference 48

Resolution
unresolved
no resolver link, observed 2026-08-06T06:07:34.504273Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.504273Z digest=sha256:b70b1015b04f44bf8dcc1eff6590f2785ba03633bdd01d658487ae00e306a600

Observation ad039aea-ffa3-4ab5-b489-379fe19b425c · outbound

This paper cites Interact2ar: Full-body human-human interaction generation via autoregressive diffusion models.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Interact2ar: Full-body human-human interaction generation via autoregressive diffusion models

Reference 49

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T06:08:25.845367Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T06:07:34.506755Z digest=sha256:8442226f7ee5e5bf5bc4e5b81cd0bcdc7f8028c41dd6f996cecfb408a5e71896

Observation 5007943b-813a-4db0-8dd6-80a6073b4745 · outbound

This paper cites Solaris: Building a multiplayer video world model in minecraft.arXiv preprint arXiv:2602.22208, 2026.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Solaris: Building a multiplayer video world model in minecraft.arXiv preprint arXiv:2602.22208, 2026

Reference 50

Resolution
unresolved
no resolver link, observed 2026-08-06T06:07:34.509351Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.509351Z digest=sha256:4567ae186d7fe73912eaa337c15ccefb08a3d406b76cac6e79ae7564de473f91

Observation 125b0109-3651-48f3-9988-e644215be762 · outbound

This paper cites Prisma-World: Camera-Controllable Multi-Agent Video World Model.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Prisma-World: Camera-Controllable Multi-Agent Video World Model

Reference 51

Resolution
verified exact
local_arxiv, observed 2026-08-06T06:08:15.480286Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T06:07:34.511899Z digest=sha256:7e69506b3821a5e0776fba5420ce1dfcf7f81509784f0964e12670fcb845f16b

Observation f3423114-24b6-48f7-a867-222740934380 · outbound

This paper cites WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling.

HelloWorld: Enabling Socially Interactive Characters in Video World Models WorldPlay: Towards Long-Term Geometric Consistency for Real-Time Interactive World Modeling

Reference 52

Resolution
unresolved
no resolver link, observed 2026-08-06T06:07:34.514739Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.514739Z digest=sha256:d792967943d0bafacb363dc165834f59779be51c3d466ca1bcc3769722776f93

Observation bffb5131-ad05-429a-9561-02849b84fa23 · outbound

This paper cites Alayaworld: Long-horizon and playable video world generation,.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Alayaworld: Long-horizon and playable video world generation,

Reference 53

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T06:08:25.560758Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T06:07:34.517331Z digest=sha256:be36800fa5b366eafb4e361e35a530210ee2138047085ec4150ae0b9496ea8df

Observation f6e156b0-8489-4a55-bb46-0caab6daa0e0 · outbound

This paper cites Advancing Open-source World Models.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Advancing Open-source World Models

Reference 54

Resolution
unresolved
no resolver link, observed 2026-08-06T06:07:34.522917Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.522917Z digest=sha256:3c4d6886960bccd41d8c523931dcf6abb7b4b5793674c1bd12459d7277c43889

Observation 1659a042-dd0a-469c-b2fe-cbf0bf785ddf · outbound

This paper cites Unsplash: Beautiful, free images and photos.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Unsplash: Beautiful, free images and photos

Reference 55

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T06:08:25.226534Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T06:07:34.525582Z digest=sha256:d69d957a2fec852f7360a5baf8ae587c37b658410881b2bd53fe601c9210d876

Observation 90f2aff6-0307-4365-ac1b-eea74489bfd1 · outbound

This paper cites Diffusion models are real-time game engines.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Diffusion models are real-time game engines

Reference 56

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T06:08:24.992842Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T06:07:34.528046Z digest=sha256:513889e00e229ce37e2de159835087b85b508f0daccb42c8c6c8bb41b4ae3301

Observation ebe59fa0-9908-4285-9692-16d84fa6c058 · outbound

This paper cites Wan: Open and Advanced Large-Scale Video Generative Models.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Wan: Open and Advanced Large-Scale Video Generative Models

Reference 57

Resolution
unresolved
no resolver link, observed 2026-08-06T06:07:34.530682Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.530682Z digest=sha256:a932aa7667a99d52612a2c5ca11efbfbf198eb68751716ef7c58c6d5801dcda4

Observation 4902d716-9eac-4ebc-847a-7707271eda9c · outbound

This paper cites Spatialvid: A large-scale video dataset with spatial annotations.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Spatialvid: A large-scale video dataset with spatial annotations

Reference 58

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T06:08:24.618595Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T06:07:34.533404Z digest=sha256:6d4f21647c180221b4df3af33ecd5ba039bf2a534e28570b66a64da3f441895e

Observation 979f5c4d-4e40-4956-80a5-d8195902148a · outbound

This paper cites FantasyPortrait: Enhancing Multi-Character Portrait Animation with Expression-Augmented Diffusion Transformers.

HelloWorld: Enabling Socially Interactive Characters in Video World Models FantasyPortrait: Enhancing Multi-Character Portrait Animation with Expression-Augmented Diffusion Transformers

Reference 59

Resolution
unresolved
no resolver link, observed 2026-08-06T06:07:34.535804Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.535804Z digest=sha256:8b9ae2ffcb70238d77c89232156d8008474b6bb658f61d1d0949229ce879571f

Observation fbda0884-5445-49d9-b99b-b2ed0ab267f1 · outbound

This paper cites Warp-as-History: Generalizable Camera-Controlled Video Generation from One Training Video.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Warp-as-History: Generalizable Camera-Controlled Video Generation from One Training Video

Reference 60

Resolution
verified exact
local_arxiv, observed 2026-08-06T06:08:15.410532Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T06:07:34.538368Z digest=sha256:b48b9e9c12a819169e3c78c44d4a9f32705387ff2adca6c56ac85b9575f39340

Observation 649f3d57-9a58-4f5c-8299-b46944a53720 · outbound

This paper cites $\pi^3$: Permutation-Equivariant Visual Geometry Learning.

HelloWorld: Enabling Socially Interactive Characters in Video World Models $\pi^3$: Permutation-Equivariant Visual Geometry Learning

Reference 61

Resolution
unresolved
no resolver link, observed 2026-08-06T06:07:34.541085Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.541085Z digest=sha256:b27b1ddc2d42cbb02114b87653d7ea41ad3aebd5ab0e27b42baefd41fd207cb9

Observation bb9bcdba-8d52-40bb-90dc-9bd16a9ab5fd · outbound

This paper cites ReactiveGWM: Steering NPC in Reactive Game World Models.

HelloWorld: Enabling Socially Interactive Characters in Video World Models ReactiveGWM: Steering NPC in Reactive Game World Models

Reference 62

Resolution
verified exact
local_arxiv, observed 2026-08-06T06:08:15.390530Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T06:07:34.543800Z digest=sha256:51556c64538fa71f4a470b8dc734f53d9e944bf10f77b3f89894f4ae6ed535b0

Observation f648ecf4-8ddd-4b1e-9a87-ef74b7035c6f · outbound

This paper cites Interacthuman: Multi-concept human animation with layout-aligned audio conditions.arXiv preprint arXiv:2506.09984, 2025.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Interacthuman: Multi-concept human animation with layout-aligned audio conditions.arXiv preprint arXiv:2506.09984, 2025

Reference 63

Resolution
unresolved
no resolver link, observed 2026-08-06T06:07:34.546337Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.546337Z digest=sha256:7af90c89ca46fe84ec30ce87e406a7084eac90b5c9a0a95d65b00dd8214d65b1

Observation cb1392e2-a5ef-41b8-b0fc-61e237d22556 · outbound

This paper cites Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Matrix-Game 3.0: Real-Time and Streaming Interactive World Model with Long-Horizon Memory

Reference 64

Resolution
unresolved
no resolver link, observed 2026-08-06T06:07:34.548712Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.548712Z digest=sha256:7249cf12e45c529b346c06570933541ede04e479e576c2d15431cadd53d1b863

Observation 0c510ae0-fff4-4e5d-b069-901d1dae7ea7 · outbound

This paper cites ActWorld: From Explorable to Interactive World Model via Action-Aware Memory.

HelloWorld: Enabling Socially Interactive Characters in Video World Models ActWorld: From Explorable to Interactive World Model via Action-Aware Memory

Reference 65

Resolution
unresolved
no resolver link, observed 2026-08-06T06:07:34.551706Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.551706Z digest=sha256:abee8d846fea0fde94e3843f84c29d671b9bec82b05f48a036dfd02c32450cec

Observation 1904aa81-a8e3-438c-9b92-c395c6fbcb09 · outbound

This paper cites Inter-x: Towards versatile human-human interaction analysis.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Inter-x: Towards versatile human-human interaction analysis

Reference 66

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T06:08:24.088232Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T06:07:34.554503Z digest=sha256:5dfb16806b41236335ce94e04201512af61a2b2dca22ffe2c638cdc405d09ce9

Observation bca0e2d3-1191-41c7-95f9-d232d90974fd · outbound

This paper cites WorldMark: A Unified Benchmark Suite for Interactive Video World Models.

HelloWorld: Enabling Socially Interactive Characters in Video World Models WorldMark: A Unified Benchmark Suite for Interactive Video World Models

Reference 67

Resolution
unresolved
no resolver link, observed 2026-08-06T06:07:34.556983Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.556983Z digest=sha256:8a70788797f27f51629b97b678cb8b498cbbd22b48ac00c78df57e961a0cbbeb

Observation f909dfae-a9d1-4dfb-b04d-bd0c75d24d02 · outbound

This paper cites Holo-World: Unified Camera, Object and Weather Control for Video World Model.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Holo-World: Unified Camera, Object and Weather Control for Video World Model

Reference 68

Resolution
verified exact
local_arxiv, observed 2026-08-06T06:08:14.574031Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T06:07:34.559497Z digest=sha256:3c8453276a89b8d90fb178ed9b9516c9fc99b1536ad41be29ff5a3c369e9c8b6

Observation 6c0a5bf3-0efb-467f-8391-4afb5f8fcd94 · outbound

This paper cites WBench: A Comprehensive Multi-turn Benchmark for Interactive Video World Model Evaluation.

HelloWorld: Enabling Socially Interactive Characters in Video World Models WBench: A Comprehensive Multi-turn Benchmark for Interactive Video World Model Evaluation

Reference 69

Resolution
unresolved
no resolver link, observed 2026-08-06T06:07:34.562197Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.562197Z digest=sha256:633a299022f2311efa5d5363193b1423b544d8bcdc92189b72b30349bf42a671

Observation 364864f5-b195-44d7-9af8-e434629a14da · outbound

This paper cites Building Social World Models with Large Language Models.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Building Social World Models with Large Language Models

Reference 70

Resolution
verified exact
local_arxiv, observed 2026-08-06T06:08:14.547597Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T06:07:34.564854Z digest=sha256:c0c435ca5ec95e81871a58a51cf37a636697c7c85cf5b753714236cc8a17256c

Observation f1d809de-5872-47f5-a9f3-f94bbfc2f85a · outbound

This paper cites Socialgen: Modeling multi-human social interaction with language models.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Socialgen: Modeling multi-human social interaction with language models

Reference 71

Resolution
verified fuzzy
raw_fallback, observed 2026-08-06T06:08:23.733481Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T06:07:34.567371Z digest=sha256:aa7b7e7aac8c0ccc563b71085cb34f7d182dfbf302eee088d787a1f731b0b45f

Observation 59dbd000-e60f-477e-ae05-4143d99a2d48 · outbound

This paper cites Gamefactory: Creating new games with generative interactive videos.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Gamefactory: Creating new games with generative interactive videos

Reference 72

Resolution
unresolved
no resolver link, observed 2026-08-06T06:07:34.569605Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.569605Z digest=sha256:f693d1a174e8d060000c01d3f40a9a50bbd5bdc019cb25cfcf4629466d87f054

Observation b31979b7-63a0-4169-a4a6-b10170ba7cc1 · outbound

This paper cites Helios: Real real-time long video generation model.arXiv preprint arXiv:2603.04379, 2026.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Helios: Real real-time long video generation model.arXiv preprint arXiv:2603.04379, 2026

Reference 73

Resolution
unresolved
no resolver link, observed 2026-08-06T06:07:34.572287Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.572287Z digest=sha256:829cc6b36159cf8d6188e43185ea54d4e589b9708bccb052220fd39a46d1492e

Observation d0d1824d-488a-4d2c-8c86-1b981cc19c54 · outbound

This paper cites Social-iq: A question answering benchmark for artificial social intelligence.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Social-iq: A question answering benchmark for artificial social intelligence

Reference 74

Resolution
unresolved
no resolver link, observed 2026-08-06T06:07:34.575022Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.575022Z digest=sha256:1dfa7998ef0471ae9bbbbeee63198bac96b3171bbe3ec334127b8372b56acbb6

Observation 6e750754-9ef8-40a4-9327-bb02619b3ce6 · outbound

This paper cites SocioVerse: A World Model for Social Simulation Powered by LLM Agents and A Pool of 10 Million Real-World Users.

HelloWorld: Enabling Socially Interactive Characters in Video World Models SocioVerse: A World Model for Social Simulation Powered by LLM Agents and A Pool of 10 Million Real-World Users

Reference 75

Resolution
unresolved
no resolver link, observed 2026-08-06T06:07:34.577651Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.577651Z digest=sha256:329a4f2bcfbcef75cb9e5a7f681f5d6c09f2d4c8eac61b6c6b6b5ba7127251fa

Observation 926a1039-1805-4198-af3d-b0d7c1881f13 · outbound

This paper cites Anytalker: Scaling multi-person talking video generation with interactivity refinement.arXiv preprint arXiv:2511.23475, 2025.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Anytalker: Scaling multi-person talking video generation with interactivity refinement.arXiv preprint arXiv:2511.23475, 2025

Reference 76

Resolution
unresolved
no resolver link, observed 2026-08-06T06:07:34.580143Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.580143Z digest=sha256:06889ad6d6705e84875a205d86f493ab627cdfbe7dc6a8a5dd204437ffc5632a

Observation 9a7c5d12-e861-4f3d-9b3b-c6c3f735965b · outbound

This paper cites Stereo magnification: learning view synthesis using multiplane images.ACM Transactions on Graphics (TOG), 37(4):1–12, 2018.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Stereo magnification: learning view synthesis using multiplane images.ACM Transactions on Graphics (TOG), 37(4):1–12, 2018

Reference 77

Resolution
unresolved
no resolver link, observed 2026-08-06T06:07:34.582548Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.582548Z digest=sha256:76e06012bfa4276f6951c7fdfd4b15813cec9a3ffab84d4ea8dd34f2b95cb3c3

Observation 832c8a36-4073-43dc-9dfa-3ddc0ce28c65 · outbound

This paper cites Social world models.arXiv preprint arXiv:2509.00559, 2025.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Social world models.arXiv preprint arXiv:2509.00559, 2025

Reference 78

Resolution
unresolved
no resolver link, observed 2026-08-06T06:07:34.584860Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.584860Z digest=sha256:35f44a1e8569bf818311ca66d62b3e85d6de4700a52ef607377f2fc61b23e376

Observation 3b8034f1-3efe-4167-8720-11ecde6203dc · outbound

This paper cites Omniworld: A multi-domain and multi-modal dataset for 4d world modeling.arXiv preprint arXiv:2509.12201, 2025.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Omniworld: A multi-domain and multi-modal dataset for 4d world modeling.arXiv preprint arXiv:2509.12201, 2025

Reference 79

Resolution
unresolved
no resolver link, observed 2026-08-06T06:07:34.587199Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.587199Z digest=sha256:b0626a2d2dc66816bf454cf6935292e30dd9bf235d3e6af5704335b89c013974

Observation 62e2cdc1-bed8-4db9-a7d9-a22a812bbd39 · outbound

This paper cites Evaltalker: Learning to evaluate real-portrait-driven multi-subject talking humans.arXiv preprint arXiv:2512.01340, 2025.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Evaltalker: Learning to evaluate real-portrait-driven multi-subject talking humans.arXiv preprint arXiv:2512.01340, 2025

Reference 80

Resolution
unresolved
no resolver link, observed 2026-08-06T06:07:34.589448Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.589448Z digest=sha256:bab464beb44ae7892fdcbb79c829fcff25a9603caf32ebe4c3cba7de8e2ac022

Observation 0b2272af-3298-4037-b147-b56508cce071 · outbound

This paper cites SANA-WM: Efficient Minute-Scale World Modeling with Hybrid Linear Diffusion Transformer.

HelloWorld: Enabling Socially Interactive Characters in Video World Models SANA-WM: Efficient Minute-Scale World Modeling with Hybrid Linear Diffusion Transformer

Reference 81

Resolution
unresolved
no resolver link, observed 2026-08-06T06:07:34.592251Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.592251Z digest=sha256:3ef929a20ac51e3590729085961edd13b0141e63b23921b21e9d6a269d5c6884

Observation 07045935-0a78-4e73-b9bd-27a3912f3b9a · outbound

This paper cites Astra: General interactive world model with autoregressive denoising.arXiv preprint arXiv:2512.08931, 2025.

HelloWorld: Enabling Socially Interactive Characters in Video World Models Astra: General interactive world model with autoregressive denoising.arXiv preprint arXiv:2512.08931, 2025

Reference 82

Resolution
unresolved
no resolver link, observed 2026-08-06T06:07:34.594968Z

Source-reported events for the cited work

Unavailable: canonical work link unavailable.

source=pdf_text observed=2026-08-06T06:07:34.594968Z digest=sha256:799bdd3d64aee73df2996d2e68f849689e5159a5e88f8395064fa3e59ebe4265

Observation d58b23ff-c187-47ce-b1ba-d80288623957 · outbound

This paper cites AlayaWorld: Long-Horizon and Playable Video World Generation.

HelloWorld: Enabling Socially Interactive Characters in Video World Models AlayaWorld: Long-Horizon and Playable Video World Generation

Reference 2026

Resolution
verified exact
local_arxiv, observed 2026-08-06T06:08:15.450348Z

Source-reported events for the cited work

No event found in the named queried sources as of 2026-08-10T06:31:04.303077+00:00.

source=pdf_text observed=2026-08-06T06:07:34.519966Z digest=sha256:00ad6e2a93284d79fc4a3d13acf9484acc7c4ec3537ae533826cac283108be54

Pith citing papers

No inbound Pith citation observations are available.