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Holo-Dex: Teaching Dexterity with Immersive Mixed Reality
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A fundamental challenge in teaching robots is to provide an effective interface for human teachers to demonstrate useful skills to a robot. This challenge is exacerbated in dexterous manipulation, where teaching high-dimensional, contact-rich behaviors often require esoteric teleoperation tools. In this work, we present Holo-Dex, a framework for dexterous manipulation that places a teacher in an immersive mixed reality through commodity VR headsets. The high-fidelity hand pose estimator onboard the headset is used to teleoperate the robot and collect demonstrations for a variety of general-purpose dexterous tasks. Given these demonstrations, we use powerful feature learning combined with non-parametric imitation to train dexterous skills. Our experiments on six common dexterous tasks, including in-hand rotation, spinning, and bottle opening, indicate that Holo-Dex can both collect high-quality demonstration data and train skills in a matter of hours. Finally, we find that our trained skills can exhibit generalization on objects not seen in training. Videos of Holo-Dex are available at https://holo-dex.github.io.
Forward citations
Cited by 3 Pith papers
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C2Dex: Contact-Consistent Reconstruction and Retargeting for Dexterous Manipulation from Monocular Video
C2Dex converts monocular human videos into executable dexterous robot manipulation trajectories by using stable object-side contacts as a shared representation for reconstruction and retargeting, achieving 57.78% and ...
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Play2Perfect: What Matters in Dexterous Play Pretraining for Precise Assembly?
Task-agnostic RL play pretraining on diverse objects yields a reusable dexterous prior that makes sparse-reward assembly learning ~33× more sample-efficient and enables zero-shot sim-to-real transfer on tight insertio...
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SR-Reward: Taking The Path More Traveled
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