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arxiv: 1712.08125 · v1 · pith:E23DKZ6Unew · submitted 2017-12-21 · 💻 cs.CV · cs.LG· cs.RO

Unifying Map and Landmark Based Representations for Visual Navigation

classification 💻 cs.CV cs.LGcs.RO
keywords pathenvironmentsformulationlearnednavigationfeaturesgivengoal-driven
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This works presents a formulation for visual navigation that unifies map based spatial reasoning and path planning, with landmark based robust plan execution in noisy environments. Our proposed formulation is learned from data and is thus able to leverage statistical regularities of the world. This allows it to efficiently navigate in novel environments given only a sparse set of registered images as input for building representations for space. Our formulation is based on three key ideas: a learned path planner that outputs path plans to reach the goal, a feature synthesis engine that predicts features for locations along the planned path, and a learned goal-driven closed loop controller that can follow plans given these synthesized features. We test our approach for goal-driven navigation in simulated real world environments and report performance gains over competitive baseline approaches.

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Cited by 3 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. Emergence of Exploratory Look-Around Behaviors through Active Observation Completion

    cs.CV 2019-06 unverdicted novelty 6.0

    An RL agent learns to actively explore by being rewarded for inferring unobserved scene parts after short glimpse sequences, with sidekick policy learning enabling generalization to other active perception tasks.

  2. On Evaluation of Embodied Navigation Agents

    cs.AI 2018-07 accept novelty 6.0

    Consensus recommendations for standardized evaluation measures, problem statements, and benchmarking scenarios in embodied navigation research.

  3. To Learn or Not to Learn: Analyzing the Role of Learning for Navigation in Virtual Environments

    cs.CV 2019-07 unverdicted novelty 4.0

    Classical agents outperform learning-based ones on MINOS and Stanford 3D Indoor Spaces, with learned agents weaker at collision avoidance and memory but stronger at handling ambiguity and noise.