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Bridging the Human-AI Knowledge Gap: Concept Discovery and Transfer in AlphaZero

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arxiv 2310.16410 v1 pith:KLQA37GB submitted 2023-10-25 cs.AI cs.HCcs.LGstat.ML

classification cs.AIcs.HCcs.LGstat.ML
keywords humanknowledgealphazerochesssystemsacrossbeyondconcept
verification ladder T0 review T1 audit T2 compute T3 formal
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Artificial Intelligence (AI) systems have made remarkable progress, attaining super-human performance across various domains. This presents us with an opportunity to further human knowledge and improve human expert performance by leveraging the hidden knowledge encoded within these highly performant AI systems. Yet, this knowledge is often hard to extract, and may be hard to understand or learn from. Here, we show that this is possible by proposing a new method that allows us to extract new chess concepts in AlphaZero, an AI system that mastered the game of chess via self-play without human supervision. Our analysis indicates that AlphaZero may encode knowledge that extends beyond the existing human knowledge, but knowledge that is ultimately not beyond human grasp, and can be successfully learned from. In a human study, we show that these concepts are learnable by top human experts, as four top chess grandmasters show improvements in solving the presented concept prototype positions. This marks an important first milestone in advancing the frontier of human knowledge by leveraging AI; a development that could bear profound implications and help us shape how we interact with AI systems across many AI applications.

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Cited by 4 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. When Models Know More Than They Can Explain: Quantifying Knowledge Transfer in Human-AI Collaboration

    cs.AI 2025-06 conditional novelty 7.0 of 10

    Model benchmark performance only weakly predicts how well people learn from AI explanations, with notable outliers across code and math.

  2. Learning to Imitate with Less: Efficient Individual Behavior Modeling in Chess

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    Maia4All models individual chess players' move choices from as few as 20 games by enriching a population-level model with prototype players and then initializing personal embeddings via prototype matching.

  3. Decomposing Elements of Problem Solving: What "Math" Does RL Teach?

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    Reinforcement learning (GRPO) on math LLMs primarily increases execution robustness on already-solvable problems, not planning or coverage of new problems.

  4. We Can't Understand AI Using our Existing Vocabulary

    cs.CL 2025-02 conditional novelty 4.0 of 10

    AI interpretability is reframed as building a shared human-machine language in which each new word is a learned token embedding trained by preference optimization.

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