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Evolutionary Population Curriculum for Scaling Multi-Agent Reinforcement Learning

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arxiv 2003.10423 v1 pith:LYY5MGUV submitted 2020-03-23 cs.LG cs.AIcs.NEcs.ROstat.ML

classification cs.LGcs.AIcs.NEcs.ROstat.ML
keywords agentspopulationcurriculumevolutionarylearningmulti-agentsetsstage
verification ladder T0 review T1 audit T2 compute T3 formal
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In multi-agent games, the complexity of the environment can grow exponentially as the number of agents increases, so it is particularly challenging to learn good policies when the agent population is large. In this paper, we introduce Evolutionary Population Curriculum (EPC), a curriculum learning paradigm that scales up Multi-Agent Reinforcement Learning (MARL) by progressively increasing the population of training agents in a stage-wise manner. Furthermore, EPC uses an evolutionary approach to fix an objective misalignment issue throughout the curriculum: agents successfully trained in an early stage with a small population are not necessarily the best candidates for adapting to later stages with scaled populations. Concretely, EPC maintains multiple sets of agents in each stage, performs mix-and-match and fine-tuning over these sets and promotes the sets of agents with the best adaptability to the next stage. We implement EPC on a popular MARL algorithm, MADDPG, and empirically show that our approach consistently outperforms baselines by a large margin as the number of agents grows exponentially.

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  1. TeamCraft: A Benchmark for Multi-Modal Multi-Agent Systems in Minecraft

    cs.AI 2024-12 conditional novelty 7.0 of 10

    TeamCraft presents a large multi-modal, multi-agent Minecraft benchmark and shows that current models generalize poorly to novel goals, scenes, and team sizes.

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