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arxiv 1105.2243 v1 pith:NIMO5V4T submitted 2011-05-11 cs.NI cs.GT

More about Base Station Location Games

classification cs.NI cs.GT
keywords basestationlocationstationsmobileproblemresultsaddresses
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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This paper addresses the problem of locating base stations in a certain area which is highly populated by mobile stations; each mobile station is assumed to select the closest base station. Base stations are modeled by players who choose their best location for maximizing their uplink throughput. The approach of this paper is to make some simplifying assumptions in order to get interpretable analytical results and insights to the problem under study. Specifically, a relatively complete Nash equilibrium (NE) analysis is conducted (existence, uniqueness, determination, and efficiency). Then, assuming that the base station location can be adjusted dynamically, the best-response dynamics and reinforcement learning algorithm are applied, discussed, and illustrated through numerical results.

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