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arxiv 2303.15734 v3 pith:NKPFIDCR submitted 2023-03-28 cs.SD cs.AIeess.AS

Adaptive Background Music for a Fighting Game: A Multi-Instrument Volume Modulation Approach

classification cs.SD cs.AIeess.AS
keywords adaptivemusicplayingbackgroundblinddifferentgameinstruments
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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This paper presents our work to enhance the background music (BGM) in DareFightingICE by adding an adaptive BGM. The adaptive BGM consists of five different instruments playing a classical music piece called "Air on G-String." The BGM adapts by changing the volume of the instruments. Each instrument is connected to a different element of the game. We then run experiments to evaluate the adaptive BGM by using a deep reinforcement learning AI that only uses audio as input (Blind DL AI). The results show that the performance of the Blind DL AI improves while playing with the adaptive BGM as compared to playing without the adaptive BGM.

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