Pith. sign in

REVIEW 13 cited by

Rotating without Seeing: Towards In-hand Dexterity through Touch

Not yet reviewed by Pith; the record is open.

This paper has not been read by Pith yet. Machine review is queued; the pith claim, tier, and objections will appear here once it completes.

SPECIMEN: schema-true, not a live event

T0 review · schema-true

One-sentence machine reading of the paper's core claim.

pith:XXXXXXXX · record.json · timestamp

arxiv 2303.10880 v4 pith:PVCXLTMD submitted 2023-03-20 cs.RO cs.AIcs.LG

classification cs.ROcs.AIcs.LG
keywords in-handtouchdexterityhandinformationobjectrobottactile
verification ladder T0 review T1 audit T2 compute T3 formal
0 comments
read the original abstract

Tactile information plays a critical role in human dexterity. It reveals useful contact information that may not be inferred directly from vision. In fact, humans can even perform in-hand dexterous manipulation without using vision. Can we enable the same ability for the multi-finger robot hand? In this paper, we present Touch Dexterity, a new system that can perform in-hand object rotation using only touching without seeing the object. Instead of relying on precise tactile sensing in a small region, we introduce a new system design using dense binary force sensors (touch or no touch) overlaying one side of the whole robot hand (palm, finger links, fingertips). Such a design is low-cost, giving a larger coverage of the object, and minimizing the Sim2Real gap at the same time. We train an in-hand rotation policy using Reinforcement Learning on diverse objects in simulation. Relying on touch-only sensing, we can directly deploy the policy in a real robot hand and rotate novel objects that are not presented in training. Extensive ablations are performed on how tactile information help in-hand manipulation.Our project is available at https://touchdexterity.github.io.

Discussion (0). Continue with ORCID to comment.

Forward citations

Cited by 13 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. LocoTouch: Learning Dynamic Quadrupedal Transport with Tactile Sensing

    cs.RO 2025-05 conditional novelty 7.0 of 10

    LocoTouch trains a quadrupedal policy that uses a 221-taxel tactile back to balance and transport unsecured cylindrical objects, transferring zero-shot to a real Unitree Go1.

  2. OmniTacTune: Policy-Agnostic Real-World RL for Tactile Residual Adaptation of Visual Policies

    cs.RO 2026-07 conditional novelty 6.0 of 10

    A policy-agnostic two-stage real-world RL method learns tactile residual corrections on frozen visual policies, lifting contact-rich task success from 5–40% to 85–100% in under 80 minutes.

  3. PTLD: Sim-to-real Privileged Tactile Latent Distillation for Dexterous Manipulation

    cs.RO 2026-03 unverdicted novelty 6.0 of 10

    PTLD distills real privileged tactile data into a state estimator to boost sim-to-real performance of proprioceptive dexterous manipulation policies, yielding 182% improvement on in-hand rotation and 57% on reorientat...

  4. Pixel2Catch: Multi-Agent Sim-to-Real Transfer for Agile Manipulation with a Single RGB Camera

    cs.RO 2026-02 conditional novelty 6.0 of 10

    Pixel2Catch shows that pixel-level bounding-box cues from one RGB camera, with separate arm and hand reinforcement-learning policies, are enough to catch thrown objects in the real world.

  5. Tactile MNIST: Benchmarking Active Tactile Perception

    cs.RO 2025-06 conditional novelty 6.0 of 10

    The authors release a Gymnasium-compatible benchmark with four active tactile tasks, 13,580 3D digit models, and 153,600 real touches on 600 printed digits.

  6. DexMachina: Functional Retargeting for Bimanual Dexterous Manipulation

    cs.RO 2025-05 conditional novelty 6.0 of 10

    DexMachina uses decaying virtual object controllers as a curriculum to train bimanual dexterous policies that track demonstrated object states, and reports large gains over baselines on a new six-hand benchmark.

  7. Adaptive Visuo-Tactile Fusion with Predictive Force Attention for Dexterous Manipulation

    cs.RO 2025-05 conditional novelty 6.0 of 10

    A force-guided attention module and future-force prediction auxiliary task improve visuo-tactile fusion for dexterous manipulation, reaching 93% average success in real robot trials.

  8. A Real-to-Sim-to-Real Approach to Robotic Manipulation with VLM-Generated Iterative Keypoint Rewards

    cs.RO 2025-02 conditional novelty 6.0 of 10

    IKER uses VLM-generated keypoint rewards to train manipulation policies in simulation that transfer to a real robot, enabling multi-step tasks and replanning.

  9. CordViP: Correspondence-based Visuomotor Policy for Dexterous Manipulation in Real-World

    cs.RO 2025-02 conditional novelty 6.0 of 10

    CordViP achieves strong real-world dexterous manipulation by feeding a diffusion policy with pose-tracked 3D object models and hand point clouds, pretrained on contact maps and arm-hand coordination.

  10. Going with the Flow: Koopman Behavioral Models as Pseudo Planners for Visuo-Motor Dexterity

    cs.RO 2026-02 conditional novelty 5.0 of 10

    A single learned linear Koopman model over coupled visual and proprioceptive states generates full-horizon dexterous manipulation plans and triggers replanning when its own visual predictions diverge from reality.

  11. Where to Touch, How to Contact: A Hierarchical RL-MPC Framework for Geometry-Aware Sim-to-Real Manipulation

    cs.RO 2026-01 conditional novelty 5.0 of 10

    A hierarchical RL-MPC framework with a 'contact intention' interface achieves data-efficient, robust non-prehensile manipulation that transfers zero-shot to a real robot.

  12. Detecting Reading-Induced Confusion Using EEG and Eye Tracking

    cs.HC 2025-08 unverdicted novelty 4.0 of 10

    Multimodal EEG plus eye tracking classifies reading-induced confusion at 77.3% average weighted accuracy, beating unimodal models by 4-22%, in an 11-participant study.

  13. A Survey: Learning Embodied Intelligence from Physical Simulators and World Models

    cs.RO 2025-07 conditional novelty 4.0 of 10

    Embodied intelligence learning is reviewed through the complementary lenses of physical simulators and world models, with a proposed IR-L0 to IR-L4 robot capability taxonomy.

Pith tools