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arxiv: 2601.02347 · v3 · pith:RIHU2YBZnew · submitted 2026-01-05 · 🧮 math.OC · cs.DS· cs.GT

Solving Matrix Games with Near-Optimal Matvec Complexity

classification 🧮 math.OC cs.DScs.GT
keywords epsilongamesplayersstrategiestildematrixprobabilityproblem
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We study the problem of computing an $\epsilon$-approximate Nash equilibrium of a two-player, bilinear game with a bounded payoff matrix $A \in \mathbb{R}^{m \times n}$, when the players' strategies are constrained to lie in simple sets. We provide algorithms which solve this problem in $\tilde{O}(\epsilon^{-2/3})$ matrix-vector multiplies (matvecs) in two well-studied cases: $\ell_1$-$\ell_1$ (or zero-sum) games, where the players' strategies are both in the probability simplex, and $\ell_2$-$\ell_1$ games (encompassing hard-margin SVMs), where the players' strategies are in the unit Euclidean ball and probability simplex respectively. These results improve upon the previous state-of-the-art complexities of $\tilde{O}(\epsilon^{-8/9})$ for $\ell_1$-$\ell_1$ and $\tilde{O}(\epsilon^{-7/9})$ for $\ell_2$-$\ell_1$ due to [KOS '25]. In both settings our results are nearly-optimal as they match lower bounds of [KS '25] up to polylogarithmic factors.

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