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arxiv 2411.04005 v1 pith:VQPSIFXX submitted 2024-11-06 cs.RO

Object-Centric Dexterous Manipulation from Human Motion Data

classification cs.RO
keywords humandexterousgoalmanipulationrobotdatahandmotion
verification ladder T0 review T1 audit T2 compute T3 formal T4 reserved
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Manipulating objects to achieve desired goal states is a basic but important skill for dexterous manipulation. Human hand motions demonstrate proficient manipulation capability, providing valuable data for training robots with multi-finger hands. Despite this potential, substantial challenges arise due to the embodiment gap between human and robot hands. In this work, we introduce a hierarchical policy learning framework that uses human hand motion data for training object-centric dexterous robot manipulation. At the core of our method is a high-level trajectory generative model, learned with a large-scale human hand motion capture dataset, to synthesize human-like wrist motions conditioned on the desired object goal states. Guided by the generated wrist motions, deep reinforcement learning is further used to train a low-level finger controller that is grounded in the robot's embodiment to physically interact with the object to achieve the goal. Through extensive evaluation across 10 household objects, our approach not only demonstrates superior performance but also showcases generalization capability to novel object geometries and goal states. Furthermore, we transfer the learned policies from simulation to a real-world bimanual dexterous robot system, further demonstrating its applicability in real-world scenarios. Project website: https://cypypccpy.github.io/obj-dex.github.io/.

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Forward citations

Cited by 10 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score.

  1. WristMimic: Full-Body Humanoid Control with Wrist-Guided Manipulation

    cs.RO 2026-07 accept novelty 6.0

    WristMimic achieves comparable or superior object manipulation retargeting by supervising wrist kinematics while letting finger behavior emerge from object and contact dynamics.

  2. Video2Sim2Real: Full-Stack Autonomous Dexterous Skill Acquisition from a Single Human Video

    cs.RO 2026-06 unverdicted novelty 6.0

    Video2Sim2Real turns a single human video into a deployable robot manipulation skill by reconstructing a digital twin, anchoring motions to object-centric simulator configurations, and bridging sim-to-real gaps with i...

  3. Any-ttach: Quick End-effector Swapping Enables Manipulation Dexterity with Simplicity

    cs.RO 2026-05 unverdicted novelty 6.0

    Any-ttach shows that rapid end-effector swapping combined with demonstration collection and task planning enables reliable multi-tool skills in long-horizon tasks such as sandwich making.

  4. MonoDuo: Using One Robot Arm to Learn Bimanual Policies

    cs.RO 2026-05 unverdicted novelty 6.0

    MonoDuo generates synthetic bimanual demonstrations from single-arm teleoperation plus human collaboration to train policies achieving up to 70% zero-shot success on five manipulation tasks, with 65-70% gains from 25-...

  5. DexSynRefine: Synthesizing and Refining Human-Object Interaction Motion for Physically Feasible Dexterous Robot Actions

    cs.RO 2026-05 unverdicted novelty 6.0

    DexSynRefine synthesizes HOI motions with an extended manifold method, refines them via task-space residual RL, and adapts for sim-to-real transfer, outperforming kinematic retargeting by 50-70 percentage points on fi...

  6. DexSynRefine: Synthesizing and Refining Human-Object Interaction Motion for Physically Feasible Dexterous Robot Actions

    cs.RO 2026-05 unverdicted novelty 6.0

    DexSynRefine couples HOI motion manifold flow primitives with task-space residual RL and proprioceptive adaptation to convert human-object interaction data into executable dexterous robot motions, reporting 50-70 poin...

  7. IGen: Scalable Data Generation for Robot Learning from Open-World Images

    cs.RO 2025-12 unverdicted novelty 6.0

    IGen generates realistic visuomotor training data including actions and temporally coherent visuals from unstructured open-world images via 3D reconstruction and VLM reasoning.

  8. ViTacFormer: Learning Cross-Modal Representation for Visuo-Tactile Dexterous Manipulation

    cs.RO 2025-06 unverdicted novelty 6.0

    ViTacFormer learns a cross-modal visuo-tactile latent space with autoregressive tactile prediction and an easy-to-hard curriculum, then uses the representation for imitation learning that yields ~50% higher success an...

  9. Learning Dexterous Manipulation Using Contact Wrench Guidance From Human Demonstration

    cs.RO 2026-06 unverdicted novelty 5.0

    CHORD uses object-centric contact wrench guidance to improve RL scalability for long-horizon dexterous manipulation, reporting 82.12% average success on 1,831 of 4,739 benchmark tasks with real-world transfer.

  10. TopoRetarget: Interaction-Preserving Retargeting for Dexterous Manipulation

    cs.RO 2026-06 unverdicted novelty 5.0

    TopoRetarget uses a sparse interaction graph and distance-weighted Laplacian deformation optimization with kinematic and penetration constraints to retarget human demonstrations to dexterous hands while preserving tas...