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GraspSplats: Efficient Manipulation with 3D Feature Splatting

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arxiv 2409.02084 v1 pith:YVL5AY5N submitted 2024-09-03 cs.RO cs.CVcs.LG

classification cs.ROcs.CVcs.LG
keywords graspsplatsmethodsdemonstrateefficientexistingfeaturemanipulationnerfs
verification ladder T0 review T1 audit T2 compute T3 formal
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The ability for robots to perform efficient and zero-shot grasping of object parts is crucial for practical applications and is becoming prevalent with recent advances in Vision-Language Models (VLMs). To bridge the 2D-to-3D gap for representations to support such a capability, existing methods rely on neural fields (NeRFs) via differentiable rendering or point-based projection methods. However, we demonstrate that NeRFs are inappropriate for scene changes due to their implicitness and point-based methods are inaccurate for part localization without rendering-based optimization. To amend these issues, we propose GraspSplats. Using depth supervision and a novel reference feature computation method, GraspSplats generates high-quality scene representations in under 60 seconds. We further validate the advantages of Gaussian-based representation by showing that the explicit and optimized geometry in GraspSplats is sufficient to natively support (1) real-time grasp sampling and (2) dynamic and articulated object manipulation with point trackers. With extensive experiments on a Franka robot, we demonstrate that GraspSplats significantly outperforms existing methods under diverse task settings. In particular, GraspSplats outperforms NeRF-based methods like F3RM and LERF-TOGO, and 2D detection methods.

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Cited by 8 Pith papers

Reviewed papers in the Pith corpus that reference this work. Sorted by Pith novelty score. Full citation record

  1. GeoNVS: Geometry Grounded Video Diffusion for Novel View Synthesis

    cs.CV 2026-03 conditional novelty 6.0 of 10

    Feature-space Gaussian Splat Feature Adapter (GS-Adapter) grounds camera-controlled video diffusion in 3D Gaussians, improving geometric consistency and controllability over SEVA and CameraCtrl without retraining geom...

  2. ReMoSPLAT: Reactive Mobile Manipulation Control on a Gaussian Splat

    cs.RO 2025-12 conditional novelty 6.0 of 10

    ReMoSPLAT achieves reactive mobile-manipulation collision avoidance by querying distances from a Gaussian Splat reconstruction, matching a ground-truth-SDF controller in simulation.

  3. Learning in ImaginationLand: Omnidirectional Policies through 3D Generative Models (OP-Gen)

    cs.RO 2025-09 conditional novelty 6.0 of 10

    A robot policy trained on one real demonstration plus AI-generated 3D views succeeds from novel initial poses, including opposite-side starts, across six real manipulation tasks.

  4. InstaScene: Towards Complete 3D Instance Decomposition and Reconstruction from Cluttered Scenes

    cs.CV 2025-07 conditional novelty 6.0 of 10

    InstaScene combines Gaussian-based instance decomposition with generative completion to produce complete, scene-aligned 3D object models from cluttered scenes.

  5. GeoProg3D: Compositional Visual Reasoning for City-Scale 3D Language Fields

    cs.CV 2025-06 conditional novelty 6.0 of 10

    GeoProg3D combines a georeferenced hierarchical 3D language field, geographic vision APIs, and LLM-generated programs to answer natural-language queries about city-scale 3D scenes, and includes a new 952-query benchma...

  6. Language-Guided Grasping under Partial Observation for Mobile Manipulation in Field Inspection and Maintenance

    cs.RO 2026-03 unverdicted novelty 5.0 of 10

    The viewpoint-agnostic grasp pipeline using VLM and partial observation handling achieves 90% success (9/10 trials) in cluttered tabletop scenarios on a real quadruped robot, outperforming a view-dependent baseline at...

  7. RoboPearls: Editable Video Simulation for Robot Manipulation

    cs.CV 2025-06 conditional novelty 5.0 of 10

    RoboPearls is a 3D Gaussian Splatting based framework that edits demonstration videos into varied photorealistic simulations, and training on them improves robot manipulation success rates on RLBench and COLOSSEUM.

  8. Re$^3$Sim: Generating High-Fidelity Simulation Data via 3D-Photorealistic Real-to-Sim for Robotic Manipulation

    cs.RO 2025-02 conditional novelty 5.0 of 10

    A reconstruction and neural-rendering pipeline converts real tabletop scenes into photorealistic robot simulations, and policies trained only on simulated data transfer zero-shot to the real robot with an average succ...

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